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    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 13 Jun 2021 09:00 PM PDT

    Ask any questions you might have.

    Post your bug reports on the Official Forums


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    submitted by /u/AutoModerator
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    Alt-F4 #39 - JOSEF

    Posted: 11 Jun 2021 02:01 AM PDT

    When you are bored and end up spending a few hours designing rails :)

    Posted: 14 Jun 2021 01:40 AM PDT

    and this is why you automate EVERYTHING

    Posted: 13 Jun 2021 10:29 AM PDT

    25000 construction bots activated after misplacing a roboport

    Posted: 13 Jun 2021 06:34 PM PDT

    My first fish farm

    Posted: 13 Jun 2021 05:08 AM PDT

    Factorio for free!!!

    Posted: 13 Jun 2021 10:05 AM PDT

    My mom said last winter that if I showed interest in factorio still at the end of the school year, she'll buy it for me.

    I've now played the tutorial for factorio, in depth, 4 times. I've found every secret, and maxed out every base.

    submitted by /u/littlefoot5303
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    Franqly Any% Speedrun, sub 90 minutes

    Posted: 13 Jun 2021 11:44 PM PDT

    Is there a way to disable the victory message?

    Posted: 14 Jun 2021 04:24 AM PDT

    I did a quick search and didn't find one.

    Background: Josef 2 (self-expanding factory) is running nicely now. It's starting rockets and producing science, so when I let it run overnight it stopped and displayed the victory message after launching the first rocket. Which means I recorded 5 hours of victory message footage, isn't that nice? :D

    As I'm planning to test this on a few different maps and release a blueprint version for others to test it, it would be nice to be able to somehow get rid of the victory message. I could just include a silo in the starter blueprint and launch a rocket in advance using infinite stuff, but that would be a bit of an ugly solution...

    submitted by /u/Drogiwan_Cannobi
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    Can anyone explain why flipping these smelter line decreases throughput?

    Posted: 14 Jun 2021 02:31 AM PDT

    https://i.imgur.com/GQ5x2OJ.jpeg

    Same design. The one on the left produces 1 full blue belt, the other produces almost half. why is that?

    Blueprint (creative mod used)

    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 
    submitted by /u/-0op
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    Does it make sense to install space exploration in a "finished" world

    Posted: 14 Jun 2021 06:06 AM PDT

    I've heard about space exploration recently and think it looks great, but I'm not sure if i want to make an entirely new world now, when the mod apparently just really starts after finishing the normal game. I have however just started my first rocket in another world. Does it makes sense to just install SE now, or should I just start a new world for that.

    submitted by /u/Henriiyy
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    LTN sending trains full of random stuff to provider stations, then they just sit there idle because they are full. How can I fix this?

    Posted: 14 Jun 2021 06:04 AM PDT

    just started playing factorio, my first machine after 11 hours

    Posted: 13 Jun 2021 04:25 AM PDT

    how do i make petroleum gas.

    Posted: 14 Jun 2021 06:42 AM PDT

    i couldnt find any good tips and stuff.

    submitted by /u/skely-boi
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    Anyone with highly efficient fish farms

    Posted: 13 Jun 2021 11:17 PM PDT

    I saw a post with a fishfarm earlier today and I was wondering if any of you people have better designs, is a two time gal enough? What's the best setup you've came up with?

    submitted by /u/ItsGarek
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    Crawler Construction Robots research unavaible

    Posted: 14 Jun 2021 12:40 AM PDT

    Crawler Construction Robots research unavaible

    I can't research said technology and i can't see any prerequisites. I'm running Bob's Angel's without the infinite ores, RSO, FNEI and Even Distribution. Is this research dependent on component overhaul or is this just a bug?

    https://preview.redd.it/eabea6mqq6571.png?width=1920&format=png&auto=webp&s=c45b9ffdeb61d4262ef10392f82aa4476493d062

    submitted by /u/Noiralog
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    I give you the Spidertron Flow Chart!

    Posted: 13 Jun 2021 05:59 AM PDT

    Disallow certain trains from certain tracks/ stations from regions?

    Posted: 14 Jun 2021 12:37 AM PDT

    Only found old posts, maybe there is new stuff.

    The factory grows. So want my trains. I have an inner mall mini train system 1-1 that are used for a series of stuff. If I would connect 2-6-2 trains now and one would find its way into my center, all hell breaks loose. So my question is - is there a way to just add regions certain trains (stations - I'm using LTN) are not allowed to take? My favorite take would be to put a train size limit on the inner core, so everything longer will need to find a way around.

    Alternatively I will probably just build a second rail network around my current one and introduce myself to repacking train to train.

    There are smarter ways to plan a base, but I'm not.

    submitted by /u/firstsecondlastname
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    Is there any point to killing biter nests if they keep coming back?

    Posted: 14 Jun 2021 12:27 AM PDT

    First time player here on default world settings.

    My base does not have any walls and not many turrets, and there are many biter nests outside my pollution cloud. Im getting very paranoid if they expand closer to my base and get triggered and start to destroy my poorly defended base.

    Is it better to just make a giant wall surrounding my base with turrets or keep on clearing close biter nests? I do not really plan on expanding anytime soon.

    submitted by /u/uselesspotatolord
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    I'm new and doing the tutorial. Why won't my boilers and steam engines work?

    Posted: 13 Jun 2021 02:42 PM PDT

    First rocket with my weird 20 SPM base

    Posted: 13 Jun 2021 02:12 PM PDT

    Artillery Shell factory

    Posted: 13 Jun 2021 01:37 PM PDT

    How do I bring together three or more items into an assembler?

    Posted: 13 Jun 2021 09:40 PM PDT

    Just started playing yesterday, and I'm stuck at producing black research flasks. So far everything has been "relatively" straightforward (I'd put more quotes around "relatively" if I could - I had to completely deconstruct my factory twice now because it was running so poorly), but now I need black science flasks and I haven't been able to figure out how to bring together three different items in a way that keeps things flowing and doesn't require me to supervise constantly. I've looked up screenshots of "science factories", but all the ones I've seen are incredibly dense and have lots of bits I don't recognize.

    submitted by /u/Sparklehammer3025
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    Possibility to abort console commands??

    Posted: 14 Jun 2021 05:58 AM PDT

    Hi guys, I recently tried playing around with console commands, specifically the map reveal command (game.player.force.chart()). For the area size I purposefully typed 20000 instead of 150.

    Is there a way to abort console commands, so the map doesn't become so large my game and computer crashes due to becoming out of memory?

    I could re-start the map, or load a save from before the command and use a lower value like 15000, but it took so many hours to generate, I'd rather save what I have now so I can just look at it. I had it autosaving every hr for the last 12 hr. The purpose was to generate a large map of my current death world map so I can plan it out.

    Thanks for the help.

    submitted by /u/Dzyu
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    Off-grid outpost, Solar w/ turbine backup - Deathworld!

    Posted: 12 Jun 2021 05:23 PM PDT

    Need help - why the trains always block rails instead using waiting lines at THIS ONLY station?

    Posted: 13 Jun 2021 11:01 AM PDT

    Need help fixing this mod error. Its a mod called Heat Pipes Always Glow from factorio version 0.18.

    Posted: 14 Jun 2021 12:00 AM PDT

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