Factorio I used to fear math, I was never good at it in school, now I am doing calculations for fun because the factory must grow! |
- I used to fear math, I was never good at it in school, now I am doing calculations for fun because the factory must grow!
- Hilbert curve belt
- I'm new, about 60hrs in my first map, working on my new rail system but am havin' problems with the signals, is this correct?... P.S. I've watched Factorio videos for a Month, and its been a few days since the game, but I still cant learn how signals work!!!.. Little help Pliz
- Hows my Spaghetti
- Finally got my vanilla base to 1k SPM!
- Max Rate Calculator is helping me change up my design philosophy.
- So I launched my first satellite ever
- Ball of conquest
- Apparently you can connect pipes with different fluids by placing a pipe over an underground pipe. Is this a bug?
- My cleanest red circuit set up yet (ratios are pretty much perfect to my knowledge, bp in the comments)
- Next moves to grow the factory
- Attempt to reach 1k spm, and having problems with rocket fuel. 4 blue belts coal, 4 steel, 8 green circuits 16 copper and 16 iron. Various design and organization issues.
- Can I have some critique on my signaling for this intersection? (2 lanes, going in each direction)
- Did I manage to make the dumbest mod for Factorio? I present to you: emoji signals
- My hybrid Belt/LTN substation-city-block base.
- question about belts
- What to do now?
- Krastorio or Angels/Bobs for DW?
- oops
- GOt killed while making rail signals #unintentional_Achievement ...Yay!?
- My favorite early game mall design technique: get tired of manually crafting an item, haphazardly place an assembler for that item, then force it to work (Krastorio/space exploration)
- Is there a setting/mod to change how many ingredients an assembly plant will store automatically?
- My refinery!
Posted: 15 Jun 2021 03:44 PM PDT
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Posted: 15 Jun 2021 07:52 PM PDT
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Posted: 16 Jun 2021 05:55 AM PDT
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Posted: 16 Jun 2021 06:00 AM PDT
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Finally got my vanilla base to 1k SPM! Posted: 16 Jun 2021 01:45 AM PDT
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Max Rate Calculator is helping me change up my design philosophy. Posted: 16 Jun 2021 08:15 AM PDT
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So I launched my first satellite ever Posted: 15 Jun 2021 03:15 PM PDT
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Posted: 15 Jun 2021 07:58 PM PDT | ||
Posted: 16 Jun 2021 07:04 AM PDT
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Posted: 15 Jun 2021 03:09 PM PDT
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Next moves to grow the factory Posted: 16 Jun 2021 06:19 AM PDT
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Posted: 15 Jun 2021 07:41 PM PDT
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Can I have some critique on my signaling for this intersection? (2 lanes, going in each direction) Posted: 15 Jun 2021 03:18 PM PDT
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Did I manage to make the dumbest mod for Factorio? I present to you: emoji signals Posted: 16 Jun 2021 08:52 AM PDT
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My hybrid Belt/LTN substation-city-block base. Posted: 15 Jun 2021 06:25 PM PDT
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Posted: 16 Jun 2021 07:57 AM PDT question: does the speed of a belt given by the game (for standard 15 items/s)mean a as the belt can have 8 items per belt each space can have 15 items (thus meaning 120 items/s total per standard belt capacity) at max capacity or b the 15/s speed is for the whole belt meaning each space can have 1.875 items/s [link] [comments] | ||
Posted: 15 Jun 2021 09:09 PM PDT I just finished my second base. Got to a very clean 70spm with automated rocket/satellite launches. I'm not really sure where to go from here, I feel like at this point getting more spm is just stamping down more production and feeding more input. maybe I'll go for a megabase at some point but right now I don't see the appeal to going much beyond this. plus I feel like I'm reaching the limit of what id want to do with a belt based setup. I'd guess you could get to 100 (150?) Spm with belts before it just gets to be more trouble than it's worth. I know at some point I'm going to do a new game where I incorporate a city block style organization and work on expanding my blueprint library. This game I got most of the core production in there, but I know I could improve some designs and I need to get good mall blueprints made. On that run maybe I'll go further and transition to a bot or train based setup and aim for 200+spm. However, I have a lot going on for the next couple months. I just don't want to bite off a huge project right now. Any good smaller projects/side content/gimicky challenges I can do before my next main factory? [link] [comments] | ||
Krastorio or Angels/Bobs for DW? Posted: 16 Jun 2021 07:34 AM PDT So I capitulated on my first real base, got to uranium but havent utilised it much. I ran about 6 trains from other smaller depots but I think I rolled a bad map. I'm playing DW which is already a bit hard for a newb like me but I also added midgame Bobs enemies and some are just too OP. I'm also running extremly low on coal the whole game since no bigger deposits are around so I really want to start fresh and roll a map with more resources. I do want to add a few mods this time around but after watching some YT Angels seems a bit too complicated for my skill atm. Bob's mods feel, no offense, but a bit bloated - at least the armaments and vehicles I tried. How would Krastorio be for a newb? I also want to add maybe the space exploration for end end game stuff and Alien worlds for some eye candy. How should I set up my map? Also, how do I deal with respawning nests in empty sectors? Like between my main base and the small outposts. [link] [comments] | ||
Posted: 15 Jun 2021 06:47 PM PDT
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GOt killed while making rail signals #unintentional_Achievement ...Yay!? Posted: 16 Jun 2021 07:05 AM PDT
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Posted: 15 Jun 2021 04:30 PM PDT
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Is there a setting/mod to change how many ingredients an assembly plant will store automatically? Posted: 15 Jun 2021 09:21 PM PDT So if you manually load up an assembly plant with ingredients, it can hold a lot of them. Usually 100 or 50 depending on the ingredient. But if you allow the machine to pull what it needs off the track with an inserter, it will only tend to store enough materials to make 2-3 of the item, which is often only 2-3 of the ingredient. I've been having a lot of issues with intermittent downtime because the right item wasn't on the right belt at the right time. Yes, I know, I can improve my designs so this doesn't happen. But I'm experimenting with different sorts of assembly lines and I was hoping I could change this behavior instead. I'm not fundamentally altering the game - the machines can store those extra ingredients - I just want to change the behavior of the inserter so it doesn't stop when it stockpiles enough for 2-3 items. I would like assembly machines to grab items off the track up to their max capacity (50-100) for that ingredient rather than 2-3 items worth for that ingredient, always topping themselves off until they're at capacity. Is there a mod or setting I can change to do this? Edit: I'm new to the game, so maybe there's an in-game way to control this that I haven't discovered yet. [link] [comments] | ||
Posted: 15 Jun 2021 02:06 PM PDT
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