Factorio How to beat Factorio in 3 easy steps |
- How to beat Factorio in 3 easy steps
- You can fly the small plane by clicking on it in your inventory and moving your mouse in a circular motion.
- 3500 hours. This is what I've come up with.
- Milestones are reached (>10GW, >2kspm, Mining prod 50)
- Player wants quick game, tries to hack science.
- First attempt at making a larger nuclear plant
- Share a Story Of When You "Lost" Factorio
- Skip the BUS: 90SPM from ores using 3-8 trains directly off the main line [Video 2m40s]
- My compact red piercing rounds mini-factory (240 rounds per minute)
- How in the world does factorio fit in memory?
- My first attempt at Coal Liquefaction. It's a different Beast
- Make Everything offering tier list - What's in your mall?
- Can't get addicted to the game
- My Pyanodon LTN cityblock base at 50 hours
- Totally new to the game - Why does my Steam engines power output always run out?
- Pre-Automation Pyanodon, Almost Ready to Hand Craft Red Bottles!
- My first Spaghetti factory
- Simple and clean early game mall
- best way to defend an outpost?
- I have been playing for over a week and just finished my 90 red+ green science automation!
- Quick-Change Armor Mod?
- Free Alternatives to Factorio
- Does anybody know how to fix these graphical bugs?
How to beat Factorio in 3 easy steps Posted: 17 Mar 2021 06:05 PM PDT
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Posted: 17 Mar 2021 05:51 PM PDT
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3500 hours. This is what I've come up with. Posted: 17 Mar 2021 06:50 PM PDT
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Milestones are reached (>10GW, >2kspm, Mining prod 50) Posted: 17 Mar 2021 03:10 PM PDT
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Player wants quick game, tries to hack science. Posted: 18 Mar 2021 02:54 AM PDT
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First attempt at making a larger nuclear plant Posted: 18 Mar 2021 06:14 AM PDT
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Share a Story Of When You "Lost" Factorio Posted: 18 Mar 2021 05:43 AM PDT I thought it would be fun to read some stories of some complete disasters that have happened out there, here is mine: It was my wife and I's first map. We are rather slow pace gamers, so some aspects of our progression were a bit behind. One major aspect was power. We were still using steam power, but only had one or two new patches of coal other than our starter patch. Our base also was 100% walled in, and since we were not yet comfortable with remote mining outposts, every train track, mining outpost, smelting, power, production lines, oil refining, you name it, was ALL in this large, rectangular box of walls. We didn't have bots yet, so we would essentially take turns being on repair duty, constantly driving around the entire perimeter repairing each wall segment and turret(which completely lined the wall as compact as possible). We had just unlocked laser turrets, and right away we switched out ever gun turret along our wall. Since we were still manually loading in ammo, this seemed like the best thing ever! We had to add another row or two of steam power, but all seemed OK, until... Coal. The patches were starting to run dry, and we started having brown outs(less power, slower mining, less coal, even less power, an awful downward spiral). While one person repaired, the other frantically snatched all coal off the bus to manually load into steam power. On top of that, waves of bugs started breaking through during the power outages, leaving us also on manually shooting them from our cars and fixing the base. We had blue biters and spitters at this point. Eventually, three or four waves were coming in at a time, and the power just wouldn't recover. Eventually we both just started staring at our screens in disbelief as the bugs rampaged through our base, filling our speakers with explosions and the "you died" sound. Our base was bring erased before our eyes, and we couldn't do anything to stop it. Eventually, when we accepted our fate, the only way to save our game was to do a 3 hour rollback to our last save. We lost a lot of progress, but we're able to use it as a 3 hour "countdown" to prepare. We already had the laser turrets up, but shifted focus to hand crafting a handful of roboports and bots, while also getting as much solar production going as we could muster(we didn't want to figure out nuclear yet). We managed to get 2 or 3 solar blueprints down(all within our walls lol), which supplemented the power enough to give us the time we needed to eventually go 100% solar, forever preventing any more brown outs(well, a few blackouts on the tail end of night at first, but we fixed it). We grew, and eventually launched our first rocket at over 1000 hours! So, that was the time we "Lost" Factorio. Yes, we rolled back and fixed our mistakes, but had it not been for going back in time, I truly believe that there was nothing we could have done to recover from the situation we put ourselves in. Thanks for reading, and I look forward to reading some of your stories! [link] [comments] | ||
Skip the BUS: 90SPM from ores using 3-8 trains directly off the main line [Video 2m40s] Posted: 17 Mar 2021 08:08 PM PDT
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My compact red piercing rounds mini-factory (240 rounds per minute) Posted: 17 Mar 2021 08:39 PM PDT
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How in the world does factorio fit in memory? Posted: 17 Mar 2021 11:50 PM PDT Ok, this is a pretty nonstandard question, but im a programming student and have been thinking about how neat factorio is from a technical perspective. It seems there is way more stuff going on to fit in memory without some smart ways to compress the information on the map or optimize how stuff is handeled. I tried making a very basic grid based game and quickly found out the ammount of data got out of hand if every grid square got fleshed out much at all. Am i being stupid? Is it just fit in there intuitively, or is there spooky optimization magic going on. [link] [comments] | ||
My first attempt at Coal Liquefaction. It's a different Beast Posted: 17 Mar 2021 08:09 PM PDT
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Make Everything offering tier list - What's in your mall? Posted: 17 Mar 2021 12:35 PM PDT
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Can't get addicted to the game Posted: 18 Mar 2021 06:23 AM PDT Disclaimer, I'm a newbie to the game. The furthest I've gone is automating chemical science pack. When I get addicted to a game, it's because I become enraptured in it and forget about the present time. When I play Factorio, I can't get into it the same way I can't get into writing essays in English, it just feels like work. Every time I automate a science pack's production, I have to calculate out on paper all the ratios and timing so as to not run into one step not producing enough which bottlenecks the whole production. Playing Factorio is well defined in my mind as a couple steps: calculate this on paper, lay out the plans, you automated it yay. Now calculate this other thing. Yeah it's fun for about 20 minutes before I can't continue it without conceding that the majority of my time is spent on calculating and watching tutorials. Should I yolo it while playing? Should planning not take so long? Is there a threshold I have to pass before I can play smoothly without interrupting myself by searching up and calculating ratios again? Players who got immediately addicted to the game, what do you think of the calculating? It all just feels like a grind. Btw I'm asking this question because the answer "It's just not for me" is not enough to satisfy my will to get addicted. EDIT: From what I'm hearing, I gather that I should let go and not worry about preplanning ratios and that the game would be more fun that way for me. Thanks for the responses and have a nice day! :D [link] [comments] | ||
My Pyanodon LTN cityblock base at 50 hours Posted: 18 Mar 2021 05:57 AM PDT
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Totally new to the game - Why does my Steam engines power output always run out? Posted: 17 Mar 2021 12:46 PM PDT
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Pre-Automation Pyanodon, Almost Ready to Hand Craft Red Bottles! Posted: 17 Mar 2021 08:48 PM PDT
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Posted: 17 Mar 2021 12:37 PM PDT
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Simple and clean early game mall Posted: 17 Mar 2021 08:08 AM PDT
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best way to defend an outpost? Posted: 18 Mar 2021 03:26 AM PDT so basically i found a very big and valuable uranium and oil deposit right next to each other, it's very far away from my base, so far that i'm building a rail track through a lake, the track is not finished yet and won't be for a while, i send it trains to collect the recourses and i'm not sure what i should i use for defenses, i can put lasers which don't require ammo but require power, if the power ever went out i would be doomed, and the network would need to be very long to reach the outpost, and on the other hand i have turrets, i will send in trains to deliver ammo but the problem is that i will have to restart ammo production, i stopped ammo production because i started to use lasers and only one assembler is producing ammo for me, if i restart i will probably unbalance the iron production and will need to put in recourses to exterminate the bugs and secure a big iron deposit, also for some reason the bugs destroy my electric poles, idk why but maybe when they attack they get stuck and start attacking the poles, it's really weird, so weird that i had to build small bases covering the rail line [link] [comments] | ||
I have been playing for over a week and just finished my 90 red+ green science automation! Posted: 17 Mar 2021 10:59 AM PDT
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Posted: 18 Mar 2021 08:59 AM PDT I'm playing Space Exploration and I have 4 sets of armor: 1 that's all roboports and reactors, 1 that's all laser defense and jetpacks, 1 that's just jetpacks and 1 that's for space. Swapping between each of these armors is probably the most tedious and error prone thing I do. I currently have them as hotbar items but putting one on removes it from the bar. Since they mostly look the same it's pretty easy to accidentally put on the wrong one and then have to spend a few minutes cleaning items off the floor. Is there a mod that lets you bind armors to particular keys and then just tap that key to put on that armor? [link] [comments] | ||
Posted: 18 Mar 2021 08:49 AM PDT Hello, i wanted to ask if there are any good free alternatives to Factorio, i would really like to play the game but don't have the money atm any suggestion is helpful thanks [link] [comments] | ||
Does anybody know how to fix these graphical bugs? Posted: 17 Mar 2021 11:49 PM PDT
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