Factorio Weekly Question Thread |
- Weekly Question Thread
- I Finally Launched A Rocket.... And The Game Broke :(
- The 3D printer: an assembly line that can make anything from just raw materials.
- I knew about this game a while ago, and last week I saw there's a demo.
- I’ve abandoned my last game cause I felt new found confidence... just destroyed my starting base to make room for this. This is my own design though I’m sure I’m just reinventing it.
- Does a v1.0+ blueprint exist for a single all-science belt-based setup that produces required circuits on-site? Here's a screenshot of one I found for v0.17 as an example.
- There were zombies and flying saucers in Factorio???
- My 144 Science Laboratory Octagon/Block Layout
- Finally made it! First Rocket launched!! Also apparently I forgot to build my Laser Turrets lol
- Finally finished Bobs & Angels Deathworld Marathon with a wide open desert start (map seed 0)
- X1KV3 Week 13
- for 6 min I didn't take the most difficult achievement =Z
- Naturally came up with a single build that uses all five logistic chests
- Relatively new to automated trains - very proud of this overlapping Iron/Copper smart-stop for a green circuit factory
- Is it a good idea to turn cliffs of on railworld?
- Compare if chest A has more than B
- I'm on the tutorial campaign and trying to connect the iron farm with the "main" base but the train doesn't want to move. Do I really need to make a loop so the train can go forward? The allready blueprint tracks on the ground don't suggest it's needed. What should I do?
- Succesfully finished my idea ! (Nixie Tubes to show the inner workings )
- Emptied Barrels Becoming a Nightmare?
- When the trees start speaking bitter
- Just started this game yesterday and I'm proud.
- Which planner do you prefer, and why?
- Almost ready to launch a cargo rocket in Space Exploration. Coronal Mass Ejection: "You don't need these nuclear reactors for anything, right? Or your entire stockpile of U-235?"
- Question about multilayer mode
- 112 Hours in. Finally automated all 4 pack 1s of Energy, Astronomic, Material, and Biological sciences in K2SE with many QoL mods. Pics in post.
- Main Bus Sulphuric Acid
Posted: 07 Feb 2021 09:00 PM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
I Finally Launched A Rocket.... And The Game Broke :( Posted: 08 Feb 2021 01:28 AM PST
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The 3D printer: an assembly line that can make anything from just raw materials. Posted: 07 Feb 2021 01:16 PM PST
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I knew about this game a while ago, and last week I saw there's a demo. Posted: 08 Feb 2021 12:34 AM PST 35 hours in the best tutorial of my life. Bought the game, now breaking my mind on how to get oil and plastic. Meanwhile my iron reserves are running low, got to build those trains. I LOVE IT. [link] [comments] | ||
Posted: 08 Feb 2021 12:42 AM PST
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Posted: 07 Feb 2021 08:12 AM PST
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There were zombies and flying saucers in Factorio??? Posted: 08 Feb 2021 03:26 AM PST https://www.youtube.com/watch?v=V1qOCAM9Syw Omg, i had no idea... I have never soon so early build of Factorio. [link] [comments] | ||
My 144 Science Laboratory Octagon/Block Layout Posted: 07 Feb 2021 04:21 PM PST
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Finally made it! First Rocket launched!! Also apparently I forgot to build my Laser Turrets lol Posted: 08 Feb 2021 06:14 AM PST
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Finally finished Bobs & Angels Deathworld Marathon with a wide open desert start (map seed 0) Posted: 07 Feb 2021 04:13 PM PST
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Posted: 08 Feb 2021 03:35 AM PST
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for 6 min I didn't take the most difficult achievement =Z Posted: 08 Feb 2021 03:04 AM PST | ||
Naturally came up with a single build that uses all five logistic chests Posted: 07 Feb 2021 10:17 PM PST
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Posted: 07 Feb 2021 04:58 PM PST
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Is it a good idea to turn cliffs of on railworld? Posted: 08 Feb 2021 07:21 AM PST I was thinking about making a railworld map with max rich and max size, but only 25% frequency. Enemy settings would be turned on to allow expansion, but nothing else. What should my settings be for terrain, and should I leave cliffs on or turn them off? [link] [comments] | ||
Compare if chest A has more than B Posted: 08 Feb 2021 07:14 AM PST So, I have 2 loading stations in my outpost and I want to compare if loading station A has more resources than B in the chests to change train signal value and make train go to the one that has more resources stored not to empty just 1 loading station. How do I connect combinators and chests to compare if chest in station A has more than in chest B? [link] [comments] | ||
Posted: 08 Feb 2021 12:56 AM PST
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Succesfully finished my idea ! (Nixie Tubes to show the inner workings ) Posted: 07 Feb 2021 07:36 PM PST
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Emptied Barrels Becoming a Nightmare? Posted: 07 Feb 2021 07:47 AM PST Hey all! Whenever you have assemblers that are unpacking barrels, you end up having to offload the emptied barrels into a box so the assembler doesn't get clogged up... But eventually that chest will get clogged up. What does everyone do w/ their emptied barrels? I don't have enough things packing barrels up for other things to have those barrels get used :| [link] [comments] | ||
When the trees start speaking bitter Posted: 07 Feb 2021 10:13 AM PST
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Just started this game yesterday and I'm proud. Posted: 07 Feb 2021 10:00 PM PST
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Which planner do you prefer, and why? Posted: 08 Feb 2021 05:00 AM PST I've used Helmod for a long time but I saw Factory Planner took some weight in the mod portal, how good is that one, would you take it over Helmod? [link] [comments] | ||
Posted: 07 Feb 2021 11:16 AM PST
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Question about multilayer mode Posted: 07 Feb 2021 06:14 AM PST Edit: multiplayer. I have about 600 hours in factorio. I love it. But I have never played a minute of multilayer. I don't like the pressure of caring on a conversation with strangers, or the feeling of not knowing what someone else expects out of me (and then disappointing them). So my question: what is the multilayer experience like if I'm not bringing friends with me into the game? I heard there are public lobbies I can join, but don't know what I'd be getting into. [link] [comments] | ||
Posted: 07 Feb 2021 06:41 PM PST I used quite a few quality of life improvement mods beyond the Krastorio 2 and Space Exploration. I used mining drones, nano bots, transport drones, Renai transportation (mostly for the thrower inserters), quality of life research (since long reach broke), squeak thru, and factorissimo. I build in blocks where the width of the road is 4 cells and each block is 3 large power poles in width and height. K2 really helps with SE since K2 underground belts are naturally longer, and K2 underground pipes are naturally 20 in length instead of 10. As well, you have loaders (works wonder with the depots in mining and transport drones), and you have larger boxes and fluid tanks. Here is the current orbit base. And here is the current Nauvis base. Transport drones makes it so that I can plop down builds anywhere instead of organizing things the way traditional main bus type base. Though I do admit its kinda cheaty especially for space. In space there are something like 19 different fluids I would have to mainbus otherwise. I see that people use the 9 length pipes for that but I've not figured it out. Here are my builds for the 4 space sciences: Energy, Astronomics, Biological, and Material. Here is also a shot of the recycling/decontamination center. Oh also in that shot is my space landing pad. So far I've gotten shipping to Nauvis automated for all 4 new metals as well as Vulcanite and Cryonite. But my shipping to orbit base is still manual and I am finding that I have to fire 3 rockets worth of stuff there every trip I make and stuff is still runnning out. I am not sure where to go from here now, it took long enough to do the pack 1s, and there is still 3 more levels of each science until I get to Deep space, where matter conversion from K2 is locked behind. I am 110 hours in and I imagine it'll be another 200 hours before spaceship? [link] [comments] | ||
Posted: 08 Feb 2021 04:06 AM PST So I've just come back to the game after a while, I got it a very long time ago but only recently started looking up guides and playing optimally so to speak, so i recently made my first main bus and I've been having trouble with the sulphuric acid. Is there a way that I'm supposed to produce enough of it to be able to fill an entire main bus worth of pipes to 100? I don't know whether I'm producing it optimally, I haven't researched ratios or anything so any help is appreciated. Thanks. P.S. It's sulphuric, not sulfuric. rule brittania. [link] [comments] |
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