Factorio a minute ago I learned artillery cannons leave spent casings on the ground |
- a minute ago I learned artillery cannons leave spent casings on the ground
- Took a few reloads to squeeze every drop out of my oil, but I finally did it!
- End of day 1 PY Alien Life
- Version 1.1.19
- Version 1.1.18
- Version 1.1.17
- Rocket counter, how to build the counter part?
- Finally got around to launching a rocket!
- So I'm about to play angels mods for the first time, what should I know?
- With some blueprints there is this dotted lines that locks where they can be placed. Does someone know how you can unlock it?
- Early game steel blueprints (0.4, 0.6, 0.8, and 1.0 yellow belts of steel)
- Expansion / builder train tips?
- Factorio Magic Eye
- Started game with tripled tech costs and I have some worries
- Learned my lesson from past playthroughs, and have left extra room for U-238 this time
- LTN using the same name for stations?
- Lubricant
- What are these white pluses that appear when placing an inserter near a cargo rocket silo?
- Landfill idle bots
- What is the best way how to get rid of biters?
- Why can’t i play some of the tutorials?
- My first win on my first playthrough!
a minute ago I learned artillery cannons leave spent casings on the ground Posted: 26 Jan 2021 05:41 AM PST
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Took a few reloads to squeeze every drop out of my oil, but I finally did it! Posted: 26 Jan 2021 05:01 AM PST
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Posted: 25 Jan 2021 09:06 PM PST
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Posted: 26 Jan 2021 07:07 AM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 25 Jan 2021 01:24 PM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 25 Jan 2021 10:22 AM PST Bugfixes
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Rocket counter, how to build the counter part? Posted: 26 Jan 2021 02:15 AM PST So I'm in the progress of building a 2k SPM base. When I'm done with the rocket launchers, I would like to build a n-digit counterthat shows how many rockets I've sent up. The simple part is accounting for every time I send a rocket up: Using a 'pulse' read on an inserter that inserts a sattelite into the rocket, I can "count one up". However, that is the farthest I can come with my imagination and skills. How does one make a counter, and with that connect it to a n-digit display (I assume it the display scales linearily with number of digits)? If anyone can nudge me in the right direction, that would be awesome! [link] [comments] | ||
Finally got around to launching a rocket! Posted: 25 Jan 2021 11:50 PM PST
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So I'm about to play angels mods for the first time, what should I know? Posted: 26 Jan 2021 02:35 AM PST | ||
Posted: 25 Jan 2021 10:34 PM PST
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Early game steel blueprints (0.4, 0.6, 0.8, and 1.0 yellow belts of steel) Posted: 25 Jan 2021 08:34 AM PST
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Expansion / builder train tips? Posted: 26 Jan 2021 01:21 AM PST Hi, I've spend a bit of time in factorio alrady, my current base has launched a bit over 100 rockets and I'm looking to scale that base up a bit. My issue here is that I do have an hapzardly thrown together expansion train with a bunch of materials in there but I'm having issue keeping it stocked well - I've got many different items in a cargo wagon with item filters in the wagon being refilled by inserters through requester chests which on one hand breaks the inserters when they hold the item which exceeds the filtered limit and on the other hand makes adding items a bit cumbersome (open a limited slot and it gets filled immediately with new items before I get to set the filter correctly). So long story short - how do you structure and stock your expansion trains? Do you have a single long train for everything? do you have a military outpost/mining/building train? How is your workflow with them when you decide to build at a new place? Do you skip them and build everything with bots in city blocks because bots are awesome? [link] [comments] | ||
Posted: 25 Jan 2021 07:43 PM PST | ||
Started game with tripled tech costs and I have some worries Posted: 26 Jan 2021 07:12 AM PST My current situation: I'm starting to work on oil, biters at 30% evolution, currently producing 30spm. Will I get completely overrun if I don't up my spm ASAP? I wanted to wait until I get the bots to make it easier, since my starter base is spaghetti af, but I don't want to get stuck in the endless loop of driving around the map and replacing broken turrets. [link] [comments] | ||
Learned my lesson from past playthroughs, and have left extra room for U-238 this time Posted: 26 Jan 2021 07:02 AM PST
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LTN using the same name for stations? Posted: 26 Jan 2021 12:10 AM PST Hi All, I'm using LTN on my latest run and wonder if it's possible to use use the same name on different stations and then use logic so the train goes to the station with the most ore? I have an ore patch with 3 LTN stations all names iron ore pickup 1. Can I get the trains to go to the station with the most ore, if that has a train picking up, then go to the next one? Many thanks in advance! [link] [comments] | ||
Posted: 26 Jan 2021 05:58 AM PST What's something to do with the 300k extra lubricant that I have sitting in my base? [link] [comments] | ||
What are these white pluses that appear when placing an inserter near a cargo rocket silo? Posted: 26 Jan 2021 05:00 AM PST
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Posted: 26 Jan 2021 08:06 AM PST Hello everyone. I am extending my base so I can expand my mega base. In this case I have a lot of water which I would like to landfill. I play on vanilla with only a few QOL mods. I make a roboport section where I want to landfill. I transfer stone via a nearby ore patch and make landfill near where I need to put it. I have queue a lot of landfill on some of the water that the roboports cover. I can see there is around 60k landfill on the yellow chests and I have 1200 idle construction bots in this small roboport section. It look like they only get active every half hour or so. I check them regularly and they almost never work. I heard somewhere that the bots cycle through all the jobs. But is that a cycle on the whole map or only that roboport section? I would like maybe to get a few tips on how to make this faster. I have a tons of roboport in that section so they can all charge without waiting. They spend the most of their time in the roboport. Sorry for my bad explanation I don't know how to make it any clearer. Best regards Rune [link] [comments] | ||
What is the best way how to get rid of biters? Posted: 26 Jan 2021 07:58 AM PST I'm using artillery train and spider. Is there something faster? More spiders? More artillery? [link] [comments] | ||
Why can’t i play some of the tutorials? Posted: 26 Jan 2021 07:58 AM PST I just now noticed the tutorial button in the top right, and when i clicked it a saw the basic logistic system tutorial, which is red and it says the tutorial will be unlocked later in the game. Ive already researched everything in blue science to get the construction robots and i was going to learn how to use them. [link] [comments] | ||
My first win on my first playthrough! Posted: 26 Jan 2021 07:57 AM PST
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