Factorio I know it's not much, but I just started playing this game and finally I automated a system to produce green upgrade goo |
- I know it's not much, but I just started playing this game and finally I automated a system to produce green upgrade goo
- Space Exploration won!
- First Base – 45 hours. Amazing game.
- Total overhaul mod idea - Taking care of people in cities
- Decided the Silo was a worthy 104th thing to handmake
- The Factory must grow – how to quickly expand
- We are the villian in this game
- I have bought it!
- Yesterday I turned off the tracker for the 'there is no spoon' achievement
- Youtuber NerdCubed announced Factorio as his #1 game of the year
- Mod to show missing ingredients in assemblers on mouseover?
- Space exploration spaghetti
- I just got the game and I'm in love!!!
- Space exploration guide
- How can I change the colour of biters on the map?
- Just started, quick question about getting materials to the right place
- Krastorio2 with LTN finally complete in, uh, 10 days
- Can someone help me identify the mod (or vanilla game setting) for the red lines?
- My friend is trying to connect to my world but it keeps saying "Cold not establish network connection with the server"
- 9 hours into my first serious Krastorio 2 and loving it
- Need city block design help
Posted: 25 Dec 2020 02:31 PM PST
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Posted: 26 Dec 2020 04:42 AM PST
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First Base – 45 hours. Amazing game. Posted: 26 Dec 2020 03:23 AM PST I'm 45 hours in on my first map. I have finished researching the space science packs. Playing in peaceful mode. Here is how it looks like now. I have seen some recommendation on Reddit and installed the demo. Bought the game an hour later after completing some of the tutorials. I have built my base as I was progressing with the research, adding new stuff as required by the situation. Always tried to leave some space for future production but everything gets cramped anyways now. I think everybody underestimates the future production needs at first. I'm so happy that I don't need to defend that unoptimized mess from the bugs. Built some basic train lines. Going back and forth with basic ores and fluids. Had to add a wagon of stones recently because my initial patch was used up. I have stopped researching new technologies for the moment to have some materials ready for next steps. I would like to try to find out how the robots work. Got me a personal roboport and made a portable fusion reactor. Just found out that it doesn't need nuclear materials to function which is nice. Didn't do anything about the rocket yet. Didn't touch the uranium ore too. The game is great. I enjoy it a lot. It is the first game in years to capture me so much. I don't even know how far away I'm from the first rocket launch and what to do to get there. But it is ok. We will find it out soon. Just wanted to share my experience. [link] [comments] | ||
Total overhaul mod idea - Taking care of people in cities Posted: 26 Dec 2020 03:06 AM PST Hello, I've just had epiphany about a total overhaul mod idea: Factorio crossed with Cities Skylines/SimCity/Autonauts/Rimworld. So far Factorio is always about beeing alone on planet and about destroying bitters, and there is no end goal beside launching rocket. But what if there were some primitive tribals on the planet (or some settlers arrived with you on the shuttle)? Beside automating your factories you would have to construct homes for them (or just designate areas on map for their houses)? This opens a lot of ideas:
I've never created a mod, and this idea sounds like you need deep knowledge of factorio modding internals, so maybe someone would like to tackle this idea? What do you think? I think that this would add another interesting layer of taking care of someone besides you and your rocket, would require to manufacture wider array of items which are in constant need. [link] [comments] | ||
Decided the Silo was a worthy 104th thing to handmake Posted: 25 Dec 2020 11:50 AM PST
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The Factory must grow – how to quickly expand Posted: 26 Dec 2020 06:38 AM PST
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We are the villian in this game Posted: 26 Dec 2020 01:43 AM PST -we crashland on an unknown planet -we start building factory which creates pollution that destroys the planet -native beigns don't want their planet polluted so they try to stop you -we respond by commiting a massive genocide on their species -finally we leave after using everything the planet had to offer 10/10 [link] [comments] | ||
Posted: 25 Dec 2020 04:52 PM PST Christmas has dawned. I shall rejoin the factory, on my own copy this time. The Factory Must Grow! [link] [comments] | ||
Yesterday I turned off the tracker for the 'there is no spoon' achievement Posted: 26 Dec 2020 06:34 AM PST I started havind as much as fun as in the firstfew hours (i am 60h in) Turns out it stressed me out more than it motivated me.... Are you achievementhunters? [link] [comments] | ||
Youtuber NerdCubed announced Factorio as his #1 game of the year Posted: 25 Dec 2020 08:41 AM PST
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Mod to show missing ingredients in assemblers on mouseover? Posted: 26 Dec 2020 03:10 AM PST Title says it all: I am looking for a mod to show missing ingredients in assemblers on mouseover (similar to how the *existing* ingredients are shown now). This would help immensely to find out the "critical chain" of missing stuff without running there. Do you know if something like that exists? [link] [comments] | ||
Posted: 25 Dec 2020 08:56 PM PST
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I just got the game and I'm in love!!! Posted: 25 Dec 2020 03:36 PM PST Me and my friends were bored and wanted a game to play and I remembered a game that I watched a video about( https://youtu.be/-X2_BnCOWPM) and I thought my friends wouldn't like it but it turns out they said it looked like a fun game when you got the hang of it. We then Bought It on steam around 1pm and I already have 5 hours in it and I can't stop thinking about it. [link] [comments] | ||
Posted: 26 Dec 2020 04:17 AM PST Hi, I'm playing a new gale using the space exploration mod. I built the rocket, launched a few to discover new planets. I built the cargo. but no I'm wondering what to do next? Should I launche my first cargo to space or to a planet? it seems going to space first won't help as vulcanite is required as ingredient to produce space science. what is your advice for the first cargo launch? where do you go and what do you bring with you? [link] [comments] | ||
How can I change the colour of biters on the map? Posted: 25 Dec 2020 08:39 PM PST Is there something simple I can add to the data.lua file in one of my mods to set the colour biters and bases appear on my map? I'm colourblind and sometimes the red doesn't pop. On the wiki there is such a thing as enemy_map_color for prototypes/entitys but I don't know how to use it. Any help would be appreciated. Thanks! [link] [comments] | ||
Just started, quick question about getting materials to the right place Posted: 26 Dec 2020 06:36 AM PST Hello brave engineer people! I hope you can forgive these very basic questions. I've read some basic guides but am a little lost. I've only got a couple of hours in this wonderful digital crack disguised as a game. I'm making green science goo to research with, and I was wondering how best to take iron and copper plates from their far away furnaces and split them equally between the various "input" wooden boxes I've got: https://i.imgur.com/egOte0J.jpg I'm really really terrible at planning and organization, part of ADD I guess, so my stuff isn't going to be well laid out. Unlike your mum. As far as I can tell, I need to route conveyor belts by all the input boxes, with robot arms to pick the materials. Can I mix materials on the same conveyor belt? What's a good way to move coal to the 3 places that need it, namely the steam boiler, copper furnace and iron furnace? How does one evenly split such stuff? Also, if I want to pause that whole shebang making green goo, is there a switch I can research? Thank you, sorry for the dumb frequently asked questions [link] [comments] | ||
Krastorio2 with LTN finally complete in, uh, 10 days Posted: 25 Dec 2020 12:34 PM PST
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Can someone help me identify the mod (or vanilla game setting) for the red lines? Posted: 25 Dec 2020 05:20 PM PST
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Posted: 25 Dec 2020 09:13 PM PST | ||
9 hours into my first serious Krastorio 2 and loving it Posted: 25 Dec 2020 02:00 PM PST
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Posted: 25 Dec 2020 09:01 AM PST So I am a fairly new player with only 300 ish hours into the game. I want to start a megabase using the city block design as I wanted it on Nilaus's channel but I am just not sure how to make it work. For the beginning "mall" starter base it would be very simple. You could train in ores to be smelted and then run that on the bus to the main mall where all of your items will be built. That part is easy. My questions begin after that, the point at which you are turning into a megabase. If you use the city block design and each section is basically like a service, i.e. copper ore in and copper plates out, how do you determine where those go and in what quantities? Do I need to build multiple trains from the copper plates station to various other city blocks? This part just doesn't make sense to me since I have no idea how to get an export ratio done for each city block. If I need 2 blue belts of plates to a block, how do I make this happen and what do I do with the rest of the output from the copper plate export? Maybe, that doesn't even matter and I'm overthinking it but I am stuck on this. Any help would be appreciated. [link] [comments] |
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