Factorio And the factory grew! |
- And the factory grew!
- TIL Shift + Left Click detaches a pole from its network
- New to the game. How am I supposed to provide iron plates to all the stuff that needs them?
- The mysterious ways of bot pathing will never cease to amaze me
- Having fun once you outgrow your starter base
- I found this on GeForce Experience
- Because trying to figure out SeaBlock AND LTN was giving me a headache...
- Ever wonder what happens if you megabase before your first rocket? Here's what 180 hours and zero space science does to your save
- Wave Defense Win Condition?
- My very first play through. 57 hours and one spaghetti base later :)
- Spidertron Inventory Sorting
- Does anyone have an idea how to fix this bug?
- X1KV3 Week 7
- Is this unfair? Abusing bug pathfinding
- A guide to one-hot encoding with a 7-segment display.
- Download Blueprints or Make Your Own?
- Here is my base up date. If you seen my base from my last post, can you tell where I expanded and added new factories? Let me know, but it’s still growing. I stream this on twitch if you ever want to check it out live.
- Satisfying power start
- Red Circuits Is this ok? - Newbie Question
- Very basic aai-programmable-vehicles question
- Biter settings for a new player.
- Just started my first ever main bus, any recommendations or tips?
- Factorio Train Stop Alarm System
- Why won't the fuel go into the reactors?
Posted: 28 Dec 2020 05:07 AM PST
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TIL Shift + Left Click detaches a pole from its network Posted: 28 Dec 2020 02:02 AM PST
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New to the game. How am I supposed to provide iron plates to all the stuff that needs them? Posted: 28 Dec 2020 12:00 AM PST Am I supposed to have a giant conveyor belt go around in circles, giving plates to everything? [link] [comments] | ||
The mysterious ways of bot pathing will never cease to amaze me Posted: 28 Dec 2020 07:07 AM PST
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Having fun once you outgrow your starter base Posted: 28 Dec 2020 05:12 AM PST I just hit a new level of enlightenment/fun in the game and wanted to pass it on. One thing I read here that stuck with me was "Once you launch a rocket, the game really starts." I'm on my second base in about 450 hours total in the game. I had my rocket launches automated and then set a goal to get some trains going and have mini-bases for all of my sciences. That was initially fun (learning about trains) and then became a slog. So it went slow for a while. Then, once I had all of the science automated and shipped in via trains, things got super fun. I've been converting my original main-bus-based-base to just being a mall. Ripping out the science production was fun, removing all of the original mining/smelting freed up a ton of space to put in train stations and so on. It was way more fun than I expected. Now I just realized that with my current level of science production & labs, space science is my bottleneck so I need faster rockets :) A few things that helped / notes:
As always, this community is awesome for finding ideas, getting help, or just staying interested when the game becomes a chore. Is there anything in particular that's a fun next step? I'm not sure what I'll get into once I speed up my rocket launches. It's getting difficult to pick an incremental goal after this. [link] [comments] | ||
I found this on GeForce Experience Posted: 27 Dec 2020 01:26 PM PST
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Because trying to figure out SeaBlock AND LTN was giving me a headache... Posted: 28 Dec 2020 06:23 AM PST
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Posted: 28 Dec 2020 07:49 AM PST
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Posted: 27 Dec 2020 10:27 PM PST Hey guys, My friends and I beat wave defense for the first time, but it came abruptly and without warning. We had two people building up the factory for late game waves, while two others were clearing out a good chunk of nests outside each day. We got a simple notification that we won on Day 17, even though there were TONS more nests to clear and we certainly didn't have the rocket constructed. To be honest it was kind of a let down since it had been pretty easy and we assumed that we'd be put to the test in the coming nights. If you guys could shed light on how you actually win wave defense that would be awesome as we simply thought you had to build the rocket or defeat all enemies (we were playing on normal difficulty if that makes any difference). Thanks in advance! [link] [comments] | ||
My very first play through. 57 hours and one spaghetti base later :) Posted: 27 Dec 2020 08:45 AM PST
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Posted: 28 Dec 2020 04:32 AM PST Howdy gang Is there an option I'm missing to auto-sort the Spidertron inventory. It's a mess and I'm losing sleep over it. [link] [comments] | ||
Does anyone have an idea how to fix this bug? Posted: 28 Dec 2020 06:37 AM PST
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Posted: 28 Dec 2020 04:52 AM PST
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Is this unfair? Abusing bug pathfinding Posted: 28 Dec 2020 08:31 AM PST
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A guide to one-hot encoding with a 7-segment display. Posted: 27 Dec 2020 10:18 AM PST
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Download Blueprints or Make Your Own? Posted: 28 Dec 2020 07:56 AM PST I've been playing for a couple hundred hours at this point and love making my own designs for production machines. Recently I've been playing on a multiplayer world with friends and one friend constantly downloads blueprints from the internet that are 5x more efficient than my builds so mine inevitably get replaced in the name of efficiency. I will admit the book of train blueprints he suggested we all download has greatly improved our railway compatibility and efficiency so I'm all about that. Do you prefer to make your own blueprints when playing multiplayer (post rocket launch) or download efficient/pretty blueprints for use in game to improve efficiency? [link] [comments] | ||
Posted: 27 Dec 2020 09:05 AM PST
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Posted: 27 Dec 2020 12:07 PM PST
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Red Circuits Is this ok? - Newbie Question Posted: 28 Dec 2020 04:23 AM PST
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Very basic aai-programmable-vehicles question Posted: 28 Dec 2020 06:09 AM PST Is it possible to add wait times to waypoints on a path (hopefully without dealing with signals, circuits etc)? I don't see an option on the path UI window. I just want to make a simple cargo plane connection between a mining outpost and my base and have the plane wait at each waypoint for a minute to load/unload [link] [comments] | ||
Biter settings for a new player. Posted: 28 Dec 2020 08:39 AM PST I'm trying to figure out if default settings for someone new is good? I saw somewhere to maybe disable expansion but then I'm afraid that I'll never get attacked. What do you guys usually do? [link] [comments] | ||
Just started my first ever main bus, any recommendations or tips? Posted: 28 Dec 2020 08:01 AM PST
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Factorio Train Stop Alarm System Posted: 28 Dec 2020 07:38 AM PST
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Why won't the fuel go into the reactors? Posted: 28 Dec 2020 07:22 AM PST I am using the blueprint linked below and have fuel circling the reactors. For whatever reason the purple filter inserters are not inserting fuel into the reactors... Can anyone figure this one out? Thanks! [link] [comments] |
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