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    Monday, December 28, 2020

    Factorio And the factory grew!

    Factorio And the factory grew!


    And the factory grew!

    Posted: 28 Dec 2020 05:07 AM PST

    TIL Shift + Left Click detaches a pole from its network

    Posted: 28 Dec 2020 02:02 AM PST

    New to the game. How am I supposed to provide iron plates to all the stuff that needs them?

    Posted: 28 Dec 2020 12:00 AM PST

    Am I supposed to have a giant conveyor belt go around in circles, giving plates to everything?

    submitted by /u/rain_awareness
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    The mysterious ways of bot pathing will never cease to amaze me

    Posted: 28 Dec 2020 07:07 AM PST

    Having fun once you outgrow your starter base

    Posted: 28 Dec 2020 05:12 AM PST

    I just hit a new level of enlightenment/fun in the game and wanted to pass it on.

    One thing I read here that stuck with me was "Once you launch a rocket, the game really starts." I'm on my second base in about 450 hours total in the game. I had my rocket launches automated and then set a goal to get some trains going and have mini-bases for all of my sciences.

    That was initially fun (learning about trains) and then became a slog. So it went slow for a while. Then, once I had all of the science automated and shipped in via trains, things got super fun.

    I've been converting my original main-bus-based-base to just being a mall. Ripping out the science production was fun, removing all of the original mining/smelting freed up a ton of space to put in train stations and so on.

    It was way more fun than I expected. Now I just realized that with my current level of science production & labs, space science is my bottleneck so I need faster rockets :)

    A few things that helped / notes:

    1. Once I had Kovarex I had a LOT of nuclear fuel so I overbuilt reactors and never had to worry about power. That was super helpful.
    2. Without any idea of where to start, I said "Why not do 250 science per minute?" and used the calculators to go from there. I think that's almost too small. It's definitely manageable and makes some decent sized outposts, but it's right on the "not really worth it" line. I'd probably go a little bigger next time.
    3. I still don't leave enough space when building things!

    As always, this community is awesome for finding ideas, getting help, or just staying interested when the game becomes a chore.

    Is there anything in particular that's a fun next step? I'm not sure what I'll get into once I speed up my rocket launches. It's getting difficult to pick an incremental goal after this.

    submitted by /u/otherdave
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    I found this on GeForce Experience

    Posted: 27 Dec 2020 01:26 PM PST

    Because trying to figure out SeaBlock AND LTN was giving me a headache...

    Posted: 28 Dec 2020 06:23 AM PST

    Ever wonder what happens if you megabase before your first rocket? Here's what 180 hours and zero space science does to your save

    Posted: 28 Dec 2020 07:49 AM PST

    Ever wonder what happens if you megabase before your first rocket? Here's what 180 hours and zero space science does to your save

    Here's the endgame card:

    176:54:48 to first rocket

    And here's the map screenshot you clicked for:

    map screenshot

    Seasoned players might be able to piece together what went wrong here, even without labels. I started off with a fairly normal main bus style base through early and midgame, which I gradually expanded in capacity to support the beginnings of lategame production like logistic robots and modules. As my resource needs grew I expanded my rail network further and further, and eventually decided to start making city blocks around resource patches to make postgame expansion simpler.

    At this point, I made a horrible decision.

    My resource demands were still outpacing mining. Rather than toughing it out and trying to rush for a rocket to start researching the infinite mining productivity stages, I tried to solve my problem with Modules - a LOT of modules. I started building fully beaconed production blocks for speed 3 modules which could, with sufficient resource supply, produce a bit over 4 speed 3 modules per second. In addition to being totally overkill, this predictably blew up my resource demands even further, requiring me to dig myself even further into the hole I'd started to keep going. I doubled down and expanded to productivity 3, before eventually starting on a proper item mall and blocks for my various science packs. Science is also horribly overbuilt - theoretically this base could produce almost 2700SPM if resource production could keep up.

    Fun fact: at the moment my first rocket launched, my base had 47417 logistic bots in use - though not all of them were active at once.

    So what now?

    I've put in another 30ish hours since the first rocket, and I'm up to worker robot speed 12 and mining productivity 20. I'm still chasing down resource shortages but overall things flow much more smoothly than they used to. I'll probably stick with this map for a lot longer, provided something else doesn't catch my attention. Here's the current map:

    more updated map screenshot

    submitted by /u/Pointy130
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    Wave Defense Win Condition?

    Posted: 27 Dec 2020 10:27 PM PST

    Hey guys,

    My friends and I beat wave defense for the first time, but it came abruptly and without warning. We had two people building up the factory for late game waves, while two others were clearing out a good chunk of nests outside each day. We got a simple notification that we won on Day 17, even though there were TONS more nests to clear and we certainly didn't have the rocket constructed. To be honest it was kind of a let down since it had been pretty easy and we assumed that we'd be put to the test in the coming nights.

    If you guys could shed light on how you actually win wave defense that would be awesome as we simply thought you had to build the rocket or defeat all enemies (we were playing on normal difficulty if that makes any difference).

    Thanks in advance!

    submitted by /u/ShaeHumphries
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    My very first play through. 57 hours and one spaghetti base later :)

    Posted: 27 Dec 2020 08:45 AM PST

    Spidertron Inventory Sorting

    Posted: 28 Dec 2020 04:32 AM PST

    Howdy gang

    Is there an option I'm missing to auto-sort the Spidertron inventory. It's a mess and I'm losing sleep over it.

    submitted by /u/TheMrBodo69
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    Does anyone have an idea how to fix this bug?

    Posted: 28 Dec 2020 06:37 AM PST

    X1KV3 Week 7

    Posted: 28 Dec 2020 04:52 AM PST

    X1KV3 Week 7

    As promised here is X1KV3 Sit-rep Week 7

    In Short...nothing left to do but to do it. For a much more detailed report, read on!
    So, in case anyone missed it, I started a new map with science set to be 1,000 times more expensive than normal. I gave myself a large starting area and increased the yield of my resource patches. Biters, Evolution, Expansion and Pollution are all switched on, I cheesed cliffs to make them shorter and smaller and I cheesed biters Making fewer but larger bases. I have failed this challenge twice and this is my 3rd attempt.

    The Flamers work very well. Before I got flamers, as people who follow this will know, I was locked into a routine of running round repairing dying gun turrets and trying to build other things in between. It was hard and stressful and not very relaxed. The difference that flamers have made are enough to keep things interesting, in that I still need to repair the walls but no where near as often and I regularly have 1 hour between repairing them to build future things.

    Research wise I have been non stop researching lots of Quality of life things, such as car, trains and cliff explosives. I have just finished researching power armour but I have not built it or put any equipment in as I have enough to do and it is on my to do list but really, I have a train to transport me about now.

    From the very start of this playthrough I built my paths through my factory that would eventually be my rail network. I tried no to build over them so that when I had train tech I could use it and I am so glad I done that because after I got trains I put that rail network down and made a player station at East, South and West walls. I did have to landfill some things and re route the network a few places but Essentially I now have a way to travel fast to repair my walls. I went on to add further player stops to the rest of my bases major structures to improve travel times.

    All the time I am able to see my walls being worn down a bit and then jump on a train and repair them and then get back to building more. The next thing on the list was to automate wall repairing so I could have even more time to work on the challenge of making purple and yellow science.

    So .. how do you automate repair of frontline walls with low tech options. First thing I done was to make construction robots facility capable of making 200 bots per minute. I will lose bots repairing the walls and I thought 200 per minute should be enough for a long time. that's like 3 bots dying every 1 second and I couldn't see that so I felt that 200 per minute would be enough. Then I will have a 1-1-1 train pick up these bots and deliver them to my "Wall Repair Hub" this is a centralised distribution system that will send a 1-1-1 train to each frontline with a mixture of repair packs and construction bots. I have 4 such trains. 1 for each of east, south and west walls and a spare one to help me with my expansion going north.
    For train fuel I was going to use coal but then I thought about it and saw that actually rocket fuel was quite close in the tech tree so I diverted to that and built a rocket fuel production facility and a Fuel train that picks up rocket fuel and then feeds it to my outgoing train stations. This took longer than I expected but was worth it when it was done.

    Next was making a production facility to make repair packs. This was really simple with cogs and green circuits. I had to make 3 more smelter stacks and a green chip facility but I easily managed to produce 400 repair packs per minute and those are loaded onto a 1-1-1 train and delivered to the wall repair hub, and transferred to the 4 wall supply trains to head out to the frontline walls.

    At the frontline walls I have a roboport spread at maximum distance from each other in a straight line to cover the wall section. I have 3 robot networks, 1 for each wall. I have a yellow belt that runs past them all that is 50/50 repair packs and bots. I then have filter inserters pull them off the belt and feed into the roboports. Typically each wall has 10-15 roboports all full of construction bots and repair packs and those are backed up along the belt and the supply train is waiting to unload until its inventory reaches a certain condition before it returns to base to fetch more supplies. The only thing I haven't done is set up a train to supply the walls with components to rebuild with and that is just because they already have thousands of those at each frontline. Eventually I will have other supply trains going to the frontlines to deliver what is needed but for now I dont need to do that.

    I have a landfill production facility set up now that can produce a ton of landfill and that gets loaded into a 2-2 train and all I have to do is put down a train stop and call it "Land" and the train automatically comes to that station full of landfill. This is such a huge quality of life for me and I have lots and lots to landfill. This brings me close to where I am currently.
    Yesterday I spent a lot of time landfilling and also making a way out of my base to the north in preparation for expansion ideas. I then made an expansion train that gets loaded at mall with all the things I need to push north. Basically flames, roboports and walls. This is also set up so that I put a train stop down and call it "FL" and that train comes to me. As I go on I will have an array of deliver to player trains and also another train called a dump train that I can fill up with junk and it will go back to base and sort that junk and recycle it into the base.

    Moving forwards I have some things to consider. When I built this layout I had no bots so It was all done by hand. I also had very very limited amounts of landfill to use due to not being able to produce enough for fear of polluting the world to early. I also did not have cliff explosives. Now with all those things I could make a much better base and I also have tech for furnaces and red belts which would make things more compact. It is worth mentioning that I am going to need 2 times as much resources as I already have in order to make purple and yellow science. That's over 300 yellow belts of resources that I need to get into my base and I will need to expand my base to put yellow and purple science builds inside my base area.

    All this I going to take a lot of time and I dont really feel comfortable with my current mall and some of my smelting setups. not to mention how messy everything is. My next goal is to de build my current mall and remake a much neater one with player supply trains that can come to me. After that I am going to double my steam power to give me 2.4gw which should be enough for the rest of the game unless I decide, or have to use, beacons. I dont have the room for solar and nuclear is out of the question. I will make it in the water and wont look at it often to lower UPS... After all that I will start expanded to secure more resources and land.

    UPS is starting to suffer a bit. Obviously its a mega base from the start and I dont have the best rig possible but I do know some ways to lower lag in the end. Mostly to do with blue underground belts and killing biter bases and as soon as im in a better place to do both of those then things will improve but for now it is still not quite a slideshow 8)

    Green Biters. I reached 0.9000 on the evolution and now I am attacked by green biters and spitters as well. The biters are tankier but honestly its pretty much just the same as before. A minimal increase in wall destruction. I dont see them being an issue. I also have lasers researched not and I might put them into my walls when I double my power but they aren't even needed right now.

    I saved the game and took my car and went out of my base into bitter land and then saved it and that's my explore save file. I then drive around and uncover the terrain so in my main game I dont have to waste time driving around in a car uncovering the map. Its like some kind of dual universe thing going on. At sometime my character split into 2 and each follows a different path than the other. I would not like to be on the explorers path, its not going well for him.

    Just as I was finishing stream last night I noticed a lump of stone on an Iron belt. Silly, I must have a iron mine that is on a mixed patch.. I better retrace the belt and fix it... the belt lead me to a bus off 5 other belts that were heavily contaminated with stone mixed in with the iron... arghhh... I follow that to the source and what I had done was to take and entire yellow belt of stone and connect it into an 8*8 Balancer and then send that contamination to 8 smelting stacks. ARRGGGHHH... Oh well that was a pain so I started to take out stone from the furnaces ect...then it dawned on me that the smelters would have processed the stone and turned it into bricks. Bricks that are barely distinguishable from the iron plates they are mixed with. I checked my outgoing iron plate lines and they were all contaminated with bricks. maybe 1 in 200 was a brick instead of a plate. I followed it around my base and it was literally everywhere. also, some of my smelters had stopped in many places due to being fed stone that wasn't needed. AAARRRGGGHHHH.

    This was too much to clean up. I reloaded to an hour previous... still contaminated...when did i do this contamination... it turns out it was 6 hours previously. I had to lose the previous 6 hours and honestly that was pretty much just landfilling and making landfill train so I am happy that it wasn't 10 hours or before I got wall repair automated. In my defence. I have none. I plugged a stone belt into a 8*8 belt balancer for iron ore! ...LOL

    Finally...If for some reason you want to see this kind of thing in all its glory then you can catch me streaming from time to time as life allows it. Feel free to pop in and say Hi and I will usually respond to questions. follow me at Twitch.tv/marcmerry and you should get notifications of when im online.
    If you dont wanna watch it then dont worry about it, I will keep you updated with things and you can read about it next week.

    I hope you are all well and having a good time. Happy factory building peoples 8)

    Rocket fuel on the belt. whoop whoop er...choo choo

    new look walls.

    Pax train for north east wall. No more running for 5 mins from one side of base to the other.

    The wall repair centralised distribution centre. Mk1

    That's me in my other parallel universe... top of screen I wonder if i will ever make it back to base and meet my other me?

    All that resources belong to us

    Landfill player supply

    south and right of the ghosted 1k science labs are the bits needed to make 200 bots per minute.

    If I can secure those 2 chokes and then clear out the are I should have access to enough resources.

    Biters run along the wall and get burned before they attack. Oh north east bitters... how the worm has turned!

    My current footprint.

    Take a look at old mall cos it going soon.

    Pollution is held back due to biter base absorption

    kills so far

    finished tech 1

    finished tech 2

    Pollution over last 50 hours

    submitted by /u/MarcMerry
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    Is this unfair? �� Abusing bug pathfinding

    Posted: 28 Dec 2020 08:31 AM PST

    A guide to one-hot encoding with a 7-segment display.

    Posted: 27 Dec 2020 10:18 AM PST

    Download Blueprints or Make Your Own?

    Posted: 28 Dec 2020 07:56 AM PST

    I've been playing for a couple hundred hours at this point and love making my own designs for production machines.

    Recently I've been playing on a multiplayer world with friends and one friend constantly downloads blueprints from the internet that are 5x more efficient than my builds so mine inevitably get replaced in the name of efficiency.

    I will admit the book of train blueprints he suggested we all download has greatly improved our railway compatibility and efficiency so I'm all about that.

    Do you prefer to make your own blueprints when playing multiplayer (post rocket launch) or download efficient/pretty blueprints for use in game to improve efficiency?

    submitted by /u/Awkirke
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    Here is my base up date. If you seen my base from my last post, can you tell where I expanded and added new factories? Let me know, but it’s still growing. I stream this on twitch if you ever want to check it out live.

    Posted: 27 Dec 2020 09:05 AM PST

    Satisfying power start

    Posted: 27 Dec 2020 12:07 PM PST

    Red Circuits Is this ok? - Newbie Question

    Posted: 28 Dec 2020 04:23 AM PST

    Red Circuits Is this ok? - Newbie Question

    Yeah as the title says, i am wondering if this module is good, can it be improved? any advice would be much appreciated.

    https://preview.redd.it/lek896868x761.png?width=1917&format=png&auto=webp&s=48675812b84d36605930a018eb64fe01975395b4

    submitted by /u/AshaSeraph
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    Very basic aai-programmable-vehicles question

    Posted: 28 Dec 2020 06:09 AM PST

    Is it possible to add wait times to waypoints on a path (hopefully without dealing with signals, circuits etc)? I don't see an option on the path UI window.

    I just want to make a simple cargo plane connection between a mining outpost and my base and have the plane wait at each waypoint for a minute to load/unload

    submitted by /u/joanarau
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    Biter settings for a new player.

    Posted: 28 Dec 2020 08:39 AM PST

    I'm trying to figure out if default settings for someone new is good? I saw somewhere to maybe disable expansion but then I'm afraid that I'll never get attacked. What do you guys usually do?

    submitted by /u/DivideTheVoid
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    Just started my first ever main bus, any recommendations or tips?

    Posted: 28 Dec 2020 08:01 AM PST

    Factorio Train Stop Alarm System

    Posted: 28 Dec 2020 07:38 AM PST

    Why won't the fuel go into the reactors?

    Posted: 28 Dec 2020 07:22 AM PST

    I am using the blueprint linked below and have fuel circling the reactors. For whatever reason the purple filter inserters are not inserting fuel into the reactors...

    Can anyone figure this one out?

    Thanks!

    https://factorioprints.com/view/-MOyrHxF2p6dWM2mMEDH

    submitted by /u/dash5
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