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    Sunday, November 15, 2020

    Factorio Does anyone else get cravings to play this game but then you remember that you'd have to untagle all that spaghetti and remember where you put random stuff and why and then you say fuck it and just not play?

    Factorio Does anyone else get cravings to play this game but then you remember that you'd have to untagle all that spaghetti and remember where you put random stuff and why and then you say fuck it and just not play?


    Does anyone else get cravings to play this game but then you remember that you'd have to untagle all that spaghetti and remember where you put random stuff and why and then you say fuck it and just not play?

    Posted: 15 Nov 2020 04:19 AM PST

    Maybe I'm too lazy and forgetful and unorganized.

    submitted by /u/ano1418
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    The yellow belt in the steam little screen is one tile too short. This explains why the gears and the uranium cells get stuck on the top. Other oddities can be noted such as the lamp being lit in the day, the arms being reversed (they hold nothing) and the electric furnace being isolated.

    Posted: 14 Nov 2020 11:16 AM PST

    Shooting Range (Factorio [Fanmade] comic strip # 9 & 11)

    Posted: 14 Nov 2020 09:21 PM PST

    Rate my intersection:

    Posted: 15 Nov 2020 06:01 AM PST

    Beat the game without cutting down a single tree..

    Posted: 15 Nov 2020 06:25 AM PST

    Showcase of my 5k Science/minute city-block megabase

    Posted: 15 Nov 2020 06:59 AM PST

    Hi all! After three years of not playing much Factorio, I've decided once again to try and make another 5k megabase. My objective for this one was to have a stable 5k science per minute while keeping 60UPS on my old laptop, since in my previous one it got tedious once it got to only 20UPS.

    Lately I've seen that the city block pattern has risen a lot in popularity - many people like to use it now, and in my opinion it looks really cool, so I decided to give it a go. I know that the absolute best way to do megabases currently is to copy-paste a small, very optimized setup many times. But this has already been exhaustively tested, and I don't think I'd be able to improve over what has already been done. Plus, I haven't seen a megabase built with city blocks and city districts yet (not that I've looked much for it, mind you).

    So, in the last few weeks I've been creating this megabase. The city block size I chose was 100x100 blocks which I think is the more standard way to do it, because of roboport range. I didn't use roboports for my base, but I went with it anyway.

    Anyway, here is the save file of the base. I've also uploaded the blueprint book I've used to create it, you can find it here. I've uploaded some pictures of the base here, but the blueprint book should provide you with all the individual designs.

    !blueprint https://drive.google.com/file/d/12ILWZAUNshq3XIKMp0t91IPkw_V30qNB/view?usp=sharing

    A few considerations about the base:

    • The base is for 1.0.0.
    • I've built it with the mods Logistic Train Network, Bottleneck and Creative Mode, but only the first is mandatory. Except for the logistics stations, everything else is vanilla.
    • I spawned my own raw resources where I preferred. I didn't want to have ugly patches in the middle of the path between blocks, and it basically doesn't remove any of the challenge, which is building efficiently.
    • I took some of the decisions with design in mind; I wanted my base to be both efficient and aesthetically pleasing, so there are places where it could be more UPS optimized but I consciously decided not to go for it because of aesthetics. I dedicated quite some time to make it pretty and symmetrical.
    • The base uses only trains and belts, there are absolutely no bots used on it.
    • The base is organized in 13 districts, connected with a 4-lane train track. Each district consists of 5x3 city blocks. The middle row is used for train stations, and the other two to place the production setups.
    • The solar field surrounds those districts, and consists of 51x29 stamps of a 26.88 MW setup that fits perfectly within a city block. In total, it should provide 30GW of constant power during day and night.
    • It runs at constant 60 UPS on my 5 year old laptop, just barely. I'm curious about how many UPS it gets on better computers, so feel free to try it and tell me.

    I'm quite proud of how it has turned out, and the city block design has surprised me on how easy it is to scale up things a lot. I've also barely had any issues with the base after it was completely built, which cut the debugging time by a lot. It should be pretty quick to upgrade this base to be 10k or maybe even 20k, however I'm not sure if you'll be able to keep it running at 60ups, but feel free to try! I'll leave it here now, tell me what you think of the base in the comments :)

    submitted by /u/Little_Elia
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    (imagine the inserters were long handed burner ones) The 38 input assembling machine for those long burner stages in mods. Now to make a mod which needs it...

    Posted: 15 Nov 2020 04:31 AM PST

    Small solar radar (now with lights!)

    Posted: 14 Nov 2020 11:35 AM PST

    C'mon honey my base won't be a mess this time I'll use a *squints, reads smudged ink writing on palm* ...main bcs.

    Posted: 14 Nov 2020 05:46 PM PST

    I might have gone too far with my newest trainstop

    Posted: 15 Nov 2020 07:24 AM PST

    Using factorio for a team building game at work

    Posted: 15 Nov 2020 03:37 AM PST

    Hi, I'm planning on using factorio for a small team gathering focused on teaching micro services, kanban and some team building.

    My plan is to make 5 or 6 steam accounts, buy the game on each one of it and ask the participants to log in and pre download the game for the session.

    Is this my best option?? Any other option im not seeing?

    Thanks!!

    submitted by /u/son_of_momma
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    UPS/Megabase Frequently Asked Questions

    Posted: 15 Nov 2020 08:09 AM PST

    Common Terms

    What is a Megabase?

    A Megabase is a base that produces at least 1000 SPM, sustained, for any of the infinite research technologies (mining productivity, bot speed, etc)

    What is SPM?

    Science per minute. Refers to continuous production of science, of each pack. 100 SPM means 100 science of each type of science, not 100 total across all science packs.

    Update time

    The time it takes for your computer to calculate the state of every game entity for the current tick. The game runs at 60 ticks per second, meaning it normally has 1000ms / 60 = 16.666ms of time to calculate the state for every entity in your base.

    Entity

    Every component of your base is a game entity, such as: inserters, miners, beacons, assembly machines, etc.

    UPS

    Updates per second. The amount of updates your computer was able to compute for the past second. If your computer performs all 60 updates in the last second, then the game runs smoothly. If the update time exceeds the 16.666ms allotted, the game slows down and the UPS dips below 60.

    UPS efficiency

    A measure of how efficient a particular base is at using a computer's resources, mainly CPU and RAM. Can be measured in UPS (by increasing game speed) or in update time (as displayed by debug options or benchmarking).

    Logistics

    Logistics refers to the process of managing how items are acquired, stored, and transported from producers to consumers in your base.

    Benchmarking

    It is the process of setting up equivalent unique builds and comparing their UPS performance.

    Motivation

    Why build a Megabase?

    Because it is fun! why else? Building things at a large scale adds another layer of depth on top of the base game of factorio. Tasks that are trivial in the main game become much more complex by the sheer volume of items one needs to plan out logistics for.

    Why care about UPS?

    Because you also cannot expand your base infinitely; at some point the amount of entities you need to calculate the state for exceeds what your computer can handle in a single second, and the game becomes unplayable. Hence the importance of UPS optimizations. By optimizing builds we can cram more SPM (and thus bigger bases) on the same computer hardware.

    Frequently Asked Questions

    Where has my UPS gone/Why is my UPS so bad?

    Press F4 and enable "show FPS" and "show time usage". This displays your base's UPS and a breakdown of update time, by category.

    Common external factors

    Biters and pollution: the spread of pollution expands the map and thus spawns more biters, which in large amounts consume significant amounts of UPS.

    Mods: the code for mods runs in LUA which is significantly less efficient than the game engine, and might result in costly update time. You can check their cost under "script update" in the time usage debug stats. Mods should only be a problem if they are carrying out an expensive update each tick, which most mods wont do.

    Note: you can still build a megabase with biters and mods turned on, just beware that these cost UPS.

    Why do Megabases use beacons and modules?

    Lvl3 productivity modules have the super power of giving you 10% more items without costing you any extra ingredients; at 4 lvl3 prod mods per assembly machine lvl3 this bonus goes up to 40%. Be mindful that this bonus stacks multiplicatively across a production chain. Utilizing this bonus we can reduce the number of items we need to produce and distribute around our base. For examples of detailed numbers read this.

    On the other hand, beacons and speed modules reduce the amount of machines we require for our base. Gameplay-wise it doesn't matter if you use 6 lvl3 assembly machines, or a single one with 10 beacons packed with lvl3 speed modules. But UPS wise it does! A single beacon costs much less UPS than a single assembly machine, with its corresponding inserters and logistics, yet both options produce the same amount of items.

    What should I use to power my base?

    In terms of UPS: solar + accumulators >>>>>>> nuclear > coal

    In terms of how easy they are to set up: coal > nuclear >>> solar + accumulators

    Do I need to understand the circuit network (CN) in order to build a Megabase?

    No, but it doesn't hurt to.

    What train length should I use?

    You should use as many wagons as your production block requires. The amount of locomotives requires more careful consideration, and it depends on the length of distance traveled and how often the train stops. If your trains stop often and travel short distances, then you'd want a high ratio of locomotives to wagons. If your trains travel long distances, then adding more locomotives has diminishing returns.

    How do I build a megabase?

    Use the editor; or:

    Naturally transition into a megabase from a previous save. Scale up production of your base's building blocks (assembly machines, beacons, inserters, etc); create a dedicated base to building the very expensive lvl3 modules; set up supply trains to automatize the building process; and finally, clear and secure a vast area of the map where you are going to build the base.

    Entities

    Are belts better than bots?

    Entities have multiple possible configurations, which yield highly varied UPS costs. You cannot compare one entity to another directly. What you can do is compare an entity to another for a specific build (through benchmarks), or at a specific configuration. Neither entity is better than the other all the time, but for specific builds one might beat the other and vice versa.

    What should I use for my base bots, belts, trains,...etc?

    Whichever one you have the most fun with. Yes, everything is currently viable. All three of those entities listed have 10k SPM bases. Pick your favorite and make a base work with it!

    Really, everything?

    Only two entities are so bad that aren't worth using much, even at their best possible configuration. These are splitters and barrels. You can still use them at a significant UPS premium, but beware that they are not great for UPS.

    Should I use 12 beacon or 8 beacon builds?

    In terms of UPS optimizations, recipes have 2 costs: the logistics of ingredients and products, and the crafting time. Green circuits have a high logistic cost in the amount of items they move, but require low crafting time; thus, it is good to sacrifice beacons in exchange for better logistic costs. RCUs are the very opposite, they require few items and very high crafting time; hence, they benefit from being 12 beaconed.

    Common UPS sinks and improvements

    Entity configurations

    Idle entities: roboports and radars lying within a solar field consume UPS, and become obsolete once the field's construction is finished

    Belts: belt balancers and lane balancers consume large amounts of UPS, even though they are hardly necessary and can often be removed with proper base design. Belts are great when moving items for medium to long distances.

    Bots: they consume UPS simply by being dispatched and relative to the distance traveled. They perform best when used in small isolated bot networks, and when carrying close to their full cargo capacity.

    Trains: trains work best when traveling at max speed for the longest time possible. Design your rail network to avoid congested intersections where trains would have to come to a full stop multiple times. Prefer nuclear fuel and single headed trains for fast acceleration.

    Inserter thrashing: stack inserters perform best when moving items amounts close to their max stack size and they waste UPS when they repeatedly move few items quantities.

    Logistics

    Excessive transportation of your base's products accounts for a big chunk of total update time, and applies to most recipes. Often, designs transport items by going from producer-> belt -> chest -> train -> chest -> belt -> consumer; given that each arrow represents an inserter, your item passed through 6 inserters. Through better design, this item could have used a belt to go from its producer to its consumer only needing to be handled by 2 inserters.

    This guide is intended to only answer some of the most frequently asked questions, if you want to know more about megabases and UPS be sure to check out other learning sources:

    /r/technicalfactorio

    /u/Allaizn's design posts

    /u/mulark's test index for more detailed information on entity configurations

    submitted by /u/swolar
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    Just a thought - water treatment

    Posted: 15 Nov 2020 06:07 AM PST

    I personally would love to see some form of water treatment implemented into the game. I think it could open up a whole new line of building and expanding.

    Geothermal and wind power plants could be fun as well.

    Just my opinion.

    submitted by /u/Dweezilnuts
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    My way of automating genocide/expansion (death world)

    Posted: 15 Nov 2020 06:48 AM PST

    The start of my no-belt mega factory; still have to remove the belts from my uranium mine, explanation in comments

    Posted: 15 Nov 2020 12:45 AM PST

    10 minutes of relaxation. CAUTION: May be addictive!

    Posted: 14 Nov 2020 08:33 PM PST

    HANS Get Ze FLAMMENWERFER!

    Posted: 14 Nov 2020 08:29 AM PST

    Is this normal?

    Posted: 15 Nov 2020 03:04 AM PST

    Thanks

    Posted: 14 Nov 2020 03:49 PM PST

    I just wanted to thank you all guys, i think factorio has one of the best communities ever. Ive been playing other games for a lot, in particular i have 3500 hours on LoL. And this game... I mean.. i got stressed and nervous and Angry after every single gane. Today, after 2 weeks of constantly tilting i decided to uninstall it FOREVER. Why? Because, after 3 months, i decided to come back to factorio. I started a new world... And after 20 minutes i was so happy, so relaxed... I mean.. this game is beautiful. Is perfect. The community is perfect. I just wanted to say thanks to everyone of you, who mad this game so big, who made this subreddit so cool and interesting, full of random crazy things that are awesome.

    Im not really a pro in factorio, i have about 220 hours in to the game. I managed to complete it(to launch the rocket) just 3 tines, and it was always just for the achievements: speedruns, lazy bastard, and others. But after that, i always stopped playing factorio for months. Just as an example, ive never used lvl 3 belts... Yeah its funny.

    Now fuck all the other games im gonna go deep this time. Lets see what can i do.

    Again, thank you guys.

    submitted by /u/NJmig
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    Nauvis Orbit Platform city K2/SE

    Posted: 14 Nov 2020 09:16 AM PST

    I did it!

    Posted: 15 Nov 2020 02:30 AM PST

    I did it!

    https://preview.redd.it/mdzsw91fsdz51.jpg?width=1920&format=pjpg&auto=webp&s=c4ad0b7577f171e463bb0dade047044c57382f9b

    That was my 3rd world where I planned to delve into main bus territory and maybe get somewhere close to 8 hours. I messed in so many places by not allocating enough space for expansion. At 5 hours mark I was without purple and yellow science, starved by iron plates and steel (and no convenient space to increase smelters count), messed up oil refinery. Yet somehow at 7:45 my Rocket Silo was in place. I had enough Rocket Fuel and LDS but only 600 RCU's. Diverted all resources on RCU production and... at 7:53 I find myself lacking last 50 Rocket Fuel (I swear I had about 1100 crafted well beforehand....). So it was time to restore RF production and hand feeding assemblers :) 7:58:30 rocket is preparing for the launch! IT IS DONE!

    I'm rather casual player without much time on my hands. I prefer to play in my own pace and without much planning thus creating poorly organized chaos :D So it felt really good to pull this off! And it is not so hard and fairly manageable even if you mess things up every now and then and run around like headless chicken to fetch more power poles or inserters :)

    submitted by /u/Anti-zycle
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    Ultra compact Green Circuit Production for Expensive Mode

    Posted: 14 Nov 2020 03:32 PM PST

    I "upgraded" my warehouse.

    Posted: 15 Nov 2020 08:19 AM PST

    I "upgraded" my warehouse.

    Wouldn't it be a good move to upgrade my standard warehouse to a passive provider warehouse? No, it wouldn't be :)

    https://preview.redd.it/cerx8x9sifz51.png?width=1232&format=png&auto=webp&s=64bdd45a4cdea9616a18b112e8c747c6caa356fe

    submitted by /u/Tomoda_
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