Factorio Weekly Question Thread |
- Weekly Question Thread
- When the only thing in the way of your base is a shared base.
- new contest: what's the longest you can get a spidertron leg?
- Anyone else do their early-ish science like this? I find it so satisfying
- I just love this game
- Literally unplayable
- Only if they can add this ingame...
- I am bad at drawing but had fun drawing this factorio propaganda
- Factorio Day 1, I am already worried about my sanity, watched a couple of tutorials on "the bus".
- My 6 year old has caught the bug
- You should try Krastorio 2...Yes you.
- Took me 15 hours to complete the tutorial. Not sure if that's good or bad, but either way I'm proud of what I've accomplished in that time. I've learned a lot, and am excited to learn more.
- Is Factorio worth it?
- Running out of space? Just build a new factory
- Installed the demo on friday, took me 12 hours to finish it. Bought the game today and this is what i got going on so far after two hours. This game is so much fun. Thanks Wube!
- You can't enjoy remnant visuals late game
- Imagine being a bug and having a speed spider come ruin your home
- I updated my tech tree for Factorio 1.0
- 'Spidertron' in the works since 2014
- Beacon power saver for labs
- Factorio Planner - Updated
- Question
- Day 143. Building an atomic bomb.
- I have love hate relationship whit Factorio.
- For how long does gun turrets provide adequate protection?
Posted: 17 Aug 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
When the only thing in the way of your base is a shared base. Posted: 18 Aug 2020 02:06 AM PDT
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new contest: what's the longest you can get a spidertron leg? Posted: 18 Aug 2020 12:40 AM PDT
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Anyone else do their early-ish science like this? I find it so satisfying Posted: 18 Aug 2020 12:53 AM PDT
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Posted: 17 Aug 2020 11:13 AM PDT
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Posted: 17 Aug 2020 02:35 PM PDT
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Only if they can add this ingame... Posted: 17 Aug 2020 08:54 AM PDT
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I am bad at drawing but had fun drawing this factorio propaganda Posted: 18 Aug 2020 04:04 AM PDT
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Factorio Day 1, I am already worried about my sanity, watched a couple of tutorials on "the bus". Posted: 18 Aug 2020 02:46 AM PDT
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My 6 year old has caught the bug Posted: 17 Aug 2020 05:45 PM PDT (just a small moment of daddy pride, lol) My just turned 6 year old saw me messing around this afternoon, asked to try the game. So I shut down, install on his computer, and set him up in the tutorial. Show him a couple basics, and head off for a nap, working an overnight. An little while later, I get up, head downstairs, to see him loading into a freeplay world, set to peaceful. Check the steam overlay, yep, 147 minutes in game, wife confirms he hasn't moved. Dang, kid. Head to work, get calls and texts asking about certain things. Long story short, he's been in his freeplay world for nearly 2 hours now, has power up, and has a lab grinding through red research. My wife isn't a gamer in any sense, so I know for a fact that this is entirely his accomplishment, aside from basic questions like, "do I use pipes between the pump and boiler?" and "where can I find the pump again?" (his actual questions, lol) My 6 year old has caught the bug. His factory must grow. [link] [comments] | ||
You should try Krastorio 2...Yes you. Posted: 18 Aug 2020 05:44 AM PDT So I am in general in favor of playing mostly vanilla. Though in my ~2200 hrs of playing I've played most of the major mods (Pyan, B+A, Seablock, etc.), but I always came back to Vanilla. I feel like some of those other mods are just....more complex recipes...so you just have to have a little bit of self hate and a desire to hold you back from your goals through these tedious steps (just my opinion, no hate if you love playing that way). Krastorio 2 however has brought some really thoughtful game-play changes, as well as unique music, which is important. It creates a new environment for you to immerse yourself in, and the recipes actually make some good sense. The assets are also very well designed and match the look/feel of vanilla nicely. I've just just about finished a starter base, just need to get a few more things automated so I can move on to building out either a mainbus or city blocks. Haven't really decided yet. Bus seems very easy to me at this point, and since I'm already challenging myself blocks may be the way to go. But back to my main point, this is the first overhaul-type mod I've played where it didn't *feel* like it was just a bunch of complex recipes to make your life harder on the way to your goals (whether it is launching a rocket, SPM, or RPM). [link] [comments] | ||
Posted: 17 Aug 2020 10:23 PM PDT
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Posted: 18 Aug 2020 02:20 AM PDT Currently I am trying to save for a PC and not use a laptop. I played the factorio demo and really enjoyed it and I played it for over 16 hours. So I was wondering if I should buy Factorio and would it be worth it or should I save for the PC. [link] [comments] | ||
Running out of space? Just build a new factory Posted: 18 Aug 2020 06:32 AM PDT
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Posted: 17 Aug 2020 01:17 PM PDT
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You can't enjoy remnant visuals late game Posted: 18 Aug 2020 03:21 AM PDT Minor complaint but something that's bothered me for a while is that once an entity is destroyed, it's immediately replaced by a ghost on top of it once you get bots. The auto ghost functionality is definitely necessary but it does reduce the visibility of the remnants significantly. I wish there was better unity between remnants and ghosts so that you could enjoy the remnants better without losing ghost functionality. The new remnants pretty much characterize what was destroyed now. Maybe if an entity is destroyed, preserve the purple health bar but don't have the transparent visualization? [link] [comments] | ||
Imagine being a bug and having a speed spider come ruin your home Posted: 18 Aug 2020 03:52 AM PDT https://reddit.com/link/ibyrpt/video/fk75eiatqqh51/player Used a mod to add more slots on the spidertron, have something like 12-15 exoskeletons on it Side note, has anyone found a decent mod to add something like inserter compatibility or bot loading capabilities? Been using them for mass landfill and mobile repair packs its rather annoying manually doing it [link] [comments] | ||
I updated my tech tree for Factorio 1.0 Posted: 17 Aug 2020 01:47 PM PDT
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'Spidertron' in the works since 2014 Posted: 18 Aug 2020 06:40 AM PDT
https://web.archive.org/web/20140524113617/factorio.com/content The idea of making a drone that can fight and build have always been there but never fully implemented.
In November 2015 their change it to 'Possible future content' On fff-120 the first public look on spider tron was showed. (2016-01-08) But on a further fff-200 its seen in a trello card that idea of making a spider was made in 2015. Because its label as big-feature its keep it as secret . On fff-315 there talk about spidertron and RTS. I believe that the developers put the ideas together. Discuss what you think [link] [comments] | ||
Posted: 18 Aug 2020 06:40 AM PDT
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Posted: 17 Aug 2020 11:35 PM PDT https://factorio-planner.web.app/ What's new :
Link to the data exporter mod I developed to fetch the data: https://mods.factorio.com/mod/factorio-data-exporter [link] [comments] | ||
Posted: 18 Aug 2020 07:23 AM PDT Does anyone else vehemently hate cliffs and plays with them turned off? [link] [comments] | ||
Day 143. Building an atomic bomb. Posted: 17 Aug 2020 09:37 PM PDT
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I have love hate relationship whit Factorio. Posted: 18 Aug 2020 03:50 AM PDT When I first played Factorio I loved it very much. But now like 1/2 years later I have a very hard time getting back to it. when I first played I launched the rocket. I tried some mods, but I don't know what are the best ones to use. Lastly, Biters eat my factory all the time and that is extremely frustrating. So where can I get some motivation to play this game agan. [link] [comments] | ||
For how long does gun turrets provide adequate protection? Posted: 17 Aug 2020 11:19 PM PDT So I've played Factorio +1000 hours but never with enemies before :)... I've set up a rather large initial base (500x500 tiles?) and lined it completely with gun turrets using pierced rounds, and put up a belt feeding them all with ammo. In front of these I have wall that's 4-5 tiles deep. Can I expect this setup to be rather impenetrable for the near future, or will they evolve shooters soon that will take them out from distance? I have researched oil but not started harvesting it yet so I don't have flamethrowers or heavier defensive stuff :) [link] [comments] |
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