Factorio Looks like I accidentally found the "perfect rows of copper" seed |
- Looks like I accidentally found the "perfect rows of copper" seed
- I am speed
- TIL that chemical plants with two identical fluid inputs only pull from one input until it is exhausted.
- First In First Out
- Don't make a game like this again, it took us a long time to finish
- Challenge: Land perfectly in the middle of a belt loop so that you don't move
- I've done it! My first Pyanodon science packs: Hand crafted, artisan, and only took 3 hours.
- just about ~20 hours since i started playing factorio and this is as far as i've gotten. im planning to make purple science in that large empty space
- No more spoons
- Can logistic robots be used with only the first two chest types (passive and storage) ?
- Counter Problem
- New to Factorio and want to avoid any guides/YT videos but struggling early game
- How do you "waste" your factorio time?
- I need a little help on how to get better at Factorio
- Another midnight train wonder, misses itself by a nanometer
- hey, so i recently made a new map with the intention to actually launch a rocket. So in my way of working I decided to seperate the labs to red/green e.t.c. i was wondering if this is an efficient (enough) way of doing things (with my layout I have made) and if it will be viable late game thanks. :)
- Always explore a bit before fortifying for very long [Krastorio 2]
- Mod Talk: What gameplay benefits should I give to Molten Metals?
- Any tips for making a mega base and defending it? (More in text post)
- Krastorio - the mod that gets factorio spirit
Looks like I accidentally found the "perfect rows of copper" seed Posted: 10 Jul 2020 09:45 PM PDT
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Posted: 10 Jul 2020 06:26 PM PDT
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Posted: 10 Jul 2020 09:35 AM PDT
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Posted: 11 Jul 2020 03:15 AM PDT
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Don't make a game like this again, it took us a long time to finish Posted: 11 Jul 2020 05:16 AM PDT
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Challenge: Land perfectly in the middle of a belt loop so that you don't move Posted: 10 Jul 2020 01:24 PM PDT
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I've done it! My first Pyanodon science packs: Hand crafted, artisan, and only took 3 hours. Posted: 11 Jul 2020 02:29 AM PDT
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Posted: 11 Jul 2020 07:11 AM PDT | ||
Posted: 10 Jul 2020 10:02 PM PDT
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Can logistic robots be used with only the first two chest types (passive and storage) ? Posted: 11 Jul 2020 06:05 AM PDT I researched robotics and wanted to try it out. I've researched the first logistic robotics, which lets me build logistic robots and the red (passive provider) and yellow ( storage chest) . But can I do anything with those? https://wiki.factorio.com/Logistic_network#Usage I read the wiki but it seems to be not updated since the descriptions say "To start with, just use passive provider- and requester chests." but Requester chests aren't available until the "Logistics network" research, which requires Yellow science juice, which I don't have yet. I thought I'd be able to do something with the first robots but now it seems I just got slightly bigger chests. I built a red chest and a yellow chest, filled the red with Iron plates and made sure both are in orange range of the Roboport. I built 3 logistic robots and put them in the roboport. I was expecting them to start moving things from the red (passive provider) to the yellow (storage) , but this is not happening. Nothing is happening. [link] [comments] | ||
Posted: 11 Jul 2020 06:03 AM PDT
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New to Factorio and want to avoid any guides/YT videos but struggling early game Posted: 11 Jul 2020 04:21 AM PDT I have gone through the tutorials (latest version) but struggling to get things automated due to running out of resources and them being so far apart. Tried with belts but the map is looking a complete mess now haha. Any bare basics I should know before starting again? [link] [comments] | ||
How do you "waste" your factorio time? Posted: 10 Jul 2020 12:11 PM PDT I am relatively new to this game (270h and 370 rockets). My biggest base so far is 125 spm main bus base. Currently I am full in planning a new base - 500 spm train base. As you know there is a lot to do. Many blueprints, mining spots to claim, biters to kill and decisions about layout and so on and on. Just not enough time... Nevertheless I catch sometimes myself reorganizing the power poles. Just because the electric cables between the poles do not look smooth and symmetrical. It is quite a bit of "wasting" time but I like to have it nice and clean. What are your time wasting examples? Ps: on the other hand I am using atomic bomb to clean areas from trees and rocks. So I think its balanced again... [link] [comments] | ||
I need a little help on how to get better at Factorio Posted: 10 Jul 2020 05:53 PM PDT Hello! I started playing Factorio a couple days ago and after 17 hours of gameplay I came up with base like this. I didn't manage to fit the wall around the base on screenshot, but it is just three layers of stone wall, and turrets placed at the end of the range of another turret The issue is that there is a complete mess, even though I was trying to get everything nicely organised and symmetrical. So there is my question. Could you give me some tips and tricks, maybe better and more practical and optimal layouts of assembly lines etc. ? Also I don't really understand more advanced Factorio mechanics like these flying robots, configuring many trains on the same rail etc. so could you explain that to me briefly, or send a link to a guide for a total noob like me? Last but not least, during this playthrough I was really suffering from alien attacks, the spitting ones kept destroying my turrets and the big wall I build around my factory. Are there any useful and optimal patterns of setting your turrets down to handle enemy attacks easly? I will appreciate any help or advise given. [link] [comments] | ||
Another midnight train wonder, misses itself by a nanometer Posted: 10 Jul 2020 03:07 PM PDT
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Posted: 11 Jul 2020 06:21 AM PDT | ||
Always explore a bit before fortifying for very long [Krastorio 2] Posted: 10 Jul 2020 11:25 AM PDT
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Mod Talk: What gameplay benefits should I give to Molten Metals? Posted: 10 Jul 2020 11:54 PM PDT I'm planning out a small mod that will add a railroad torpedo car and associated machines for loading, unloading, etc. mostly because I just like trains and I think this will let players try out smaller railroad/signal layouts inside their bases, rather than just connecting bases to outposts. The problem is I can't think of gameplay reasons to entice players to try it out. There's really only two tiers of play this is for: the mid-late game with multiple red belts of Iron, Copper, or Steel and the late-game megabase with dozens of blue belts for every resource. Personally, I think a torpedo car on a short back-and-forth track should be able to handle an equivalent of 4-8 blue belts, which should justify the train car and the loading (crucible) and unloading (coolers) machines... But to really bring the theme together, I need Blast Furnaces (which work like regular furnaces for processing Iron and Copper) and Arc Furnaces (which produce Steel and Lightweight Alloy) which would load and unload directly into the cars. The trouble is that I don't think players in the late-game or Megabase stage would be willing to give up a 20% production bonus from modules on their old furnace arrays just to play with trains, and I don't know if players in the midgame will accept the cost a single Blast Furnace would have if I tried to match it to the resource cost of an entire module-filled smelting array. But if I make it cheaper with lower production bonus, then players will build and then destroy this array as they move into the end-game, and the order of play is broken. How can I make a single massive machine like a Blast Furnace compete strategically against both the mid-game and late game furnace arrays, without completely annihilating them by being too good? Similar question, how did Nuclear enter the game without dominating the electricity strategy? [link] [comments] | ||
Any tips for making a mega base and defending it? (More in text post) Posted: 10 Jul 2020 11:52 PM PDT I'm a beginner(only about 22 hours) So let's assume there are no resources in the base and we have to use trains to get said resources from the outside and that enemy bases are common but not everywhere so I need to defend myself but not focus all my attention on it What tips do you have? I'm looking for an order of things to research and what kind of power too use And any other tips are appreciated My end goal is too have a mega base covering the island and my base being as self sufficient as possible Quick question are there like battery's for solar panels because I want to have a solar field on a another island hooked up to my main one but I want power 24/7 not just at day [link] [comments] | ||
Krastorio - the mod that gets factorio spirit Posted: 10 Jul 2020 02:43 PM PDT I've played A/B pack before and what I've noticed is that I have a lot of fun at the start, but at some point it just gets tedious and I drop it. I thought I was just tired of complexity but after finishing Krastorio 2 today I see that it's simply because A/B doesn't get what factorio is about. If you think about it factorio has a lot of repetitive mechanics, but as you play you unlock ways to remove that tediousness.
And that's where vanilla removal of tedious mechanics ends. But in Krastorio you can unlock matter tech, which allows you to convert all raw resources to matter and then get raw resources/intermediates from those. At first I thought it's just a gimmick that I'll never use, but now that I've played Krastorio it really is the next step in removing tediousness (no need to handle multiple raw resources). None of the overhaul mods I've played have anything like that. I'm tired of building yet another outpost. I wish at least some of these would be unlocked as you progress in more complex mod packs:
I'm tired of mod packs increasing complexity tenfold but not giving the tools that remove tediousness that comes with that complexity. And I know some of these can be solved with other mods but I really wish mod pack authors that give increased complexity would also give tools to deal with that complexity as they see fit instead of yet another slightly faster belt. In the meantime I recommend everyone try Krastorio. [link] [comments] |
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