Factorio Introduced my boyfriend to Factorio, he hasn't discovered electricity yet.. |
- Introduced my boyfriend to Factorio, he hasn't discovered electricity yet..
- Mission impossible
- 69 Coal Mining Setup
- Hex Base Mall of Nearly All - First bot based mall. Is this really a good way to build a mega base mall?
- 70 hours into my first game and I'm going for the "all bus"
- My 1.3K/PM Red Science Design
- Accumulator charge display Mk2 with memory of previous nights charge
- Bus Scanner. Puts an alert on the map when any of the lanes have problems
- 120 SPM Blueprint Book
- Finally launched a rocket. Instead of celebrating, I reflected on the trail of abandoned saves that paved the way...
- After 67 hours in my first Freeplay map, I have launched my first rocket! Victory!!!
- Where should I buy from?
- No bitters, RIDICULOUSLY easy map, and a decent amount of mods that make life a lot easier - but even so, I'm still proud of my 1000k spm, belt only, main bus factory. Ran for an hour with 0 deficiencies. Guess I'm gonna have to learn trains now....
- Yet another blue science module
- Krastorio 2 : Infinite Oil Positive Feedback Loop/Exploit
- Looking for best practices for deconstruction
- Helmod - "levels" feature?
- First completion and final thoughts
- Me and my friend noticed you can go under mining drills
- Help: 500 spm base question: green/red/blue circuits on side for ea h consumrr or centerlazed?
- Saved game
Introduced my boyfriend to Factorio, he hasn't discovered electricity yet.. Posted: 04 Jul 2020 12:07 AM PDT
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Posted: 03 Jul 2020 01:47 PM PDT
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Posted: 04 Jul 2020 02:53 AM PDT
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Posted: 04 Jul 2020 03:57 AM PDT
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70 hours into my first game and I'm going for the "all bus" Posted: 03 Jul 2020 11:21 PM PDT
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Posted: 04 Jul 2020 12:40 AM PDT
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Accumulator charge display Mk2 with memory of previous nights charge Posted: 03 Jul 2020 03:28 PM PDT
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Bus Scanner. Puts an alert on the map when any of the lanes have problems Posted: 03 Jul 2020 09:18 PM PDT
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Posted: 04 Jul 2020 01:05 AM PDT Today (not only today, it took me nearly a week) I've made a blueprint book with 120 SPM belt-based builds for all sciences excluding space. The blueprints take raw resources such as stone, coal, steel, copper, iron and oil products (petroleum, heavy oil, light oil) and output 2/s of a science pack each. I was trying to build everything in its "tech level" (not build red science using tier 3 assemblers and blue belts :)). !blueprint https://factorioprints.com/view/-MBNqhyF1yF7ahwq3iuc [link] [comments] | ||
Posted: 03 Jul 2020 05:11 PM PDT
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After 67 hours in my first Freeplay map, I have launched my first rocket! Victory!!! Posted: 03 Jul 2020 03:48 PM PDT
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Posted: 04 Jul 2020 02:57 AM PDT Is there any "benefit" for the end user buying the game directly from the devs instead of Steam or GOG or Humble? I dont really care about the difference in price. My main concern is features that I might lose. Thanks! [link] [comments] | ||
Posted: 03 Jul 2020 01:48 PM PDT
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Yet another blue science module Posted: 04 Jul 2020 04:30 AM PDT
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Krastorio 2 : Infinite Oil Positive Feedback Loop/Exploit Posted: 04 Jul 2020 07:37 AM PDT
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Looking for best practices for deconstruction Posted: 04 Jul 2020 07:30 AM PDT TL;DR: I am looking for tips and your best ideas for doing major deconstruction - other than giving up and starting over on a new map ;) After a few dozen restarts, I have a base I am really enjoying, 2800SPM, research tree complete and well into infinite research. Then a few days ago, I came here, and ran across a cool idea and said hey I am so going to try that. Which is going to replace all my existing science (the mall and supporting structures like nuclear power can stay). Rather than start over on a new map, which is what I have always done before, I want to try replacing the majority of my base, which means deconstructing everything. What I have so far: I have a train based map, and the new map will also be train based; I am using construction and logistic bots. I have complete radar coverage over the base, so I can apply construction and deconstruction blue prints from a distance.
One day in and I am about 2% done deconstruction, so it isn't too late for me to take advantage of all your expertise and brilliant ideas on how to do it better. Thanks in advance for all your help. The factory must shrink... in order for the new improved factory to grow! [link] [comments] | ||
Posted: 04 Jul 2020 06:42 AM PDT Looking through the settings there is a concept of "levels". Based on what limited info I could find, it seems that it allows me to have a hierarchy of products... But I can't seem to get this to work. First - let me check my understanding...
Some limitations that seem to exist....
For some scenarios, having only these two levels could be quite limiting. The Factory Planner mod lets me 'drill down' into a specific recipe to create the constituent components in isolation. This means, that even in one "base", I can have multiple "modules", each with "submodules", etc - all focused on doing their part. It appears that the "levels" feature on Helmod is supposed to do just this... But... How the hell do I use the "levels" feature?!?!?!?!?! [link] [comments] | ||
First completion and final thoughts Posted: 03 Jul 2020 07:58 PM PDT I finally did it, 106 hours of total play time and I finally launched the rocket without being bored and wondering away or restarting. Some parting thoughts: I started off going, "this time I will not live in the spaghetti, I will embrace and love the BUS" then going "Hmmm I guess I can just squeeze this one manufactory and belt line here" then another there, and before I knew it I was looking down at a plate of linguine losing my mind. Never enough Petroleum gas, always too much freaking heavy oil. I will curse you heavy oil till the day I die, to solid fuel with you forever! There is nothing more satisfying then nailing a biter in the face with an explosive tank round and watching it go cleanly through to explode the next one behind it. The only thing to get me past my hatred of oil and oil products First time ever touching nuclear power, started of with two reactors and three centrifuges, and used up my uranium 235 too early without realizing you need 40! of them to get infinite grrrr…. Swapper over from solar to nuclear power and then realizing I ran out of u235 and a swarm of biters incoming, that was FUN! Spent so much time going "and after I install this next smelter center I will FINALLY have enough plates of iron/copper" *ten minutes later* I NEED MORE PLATES!! Overall super proud I finally did it, love this game. PS shooting your nuclear reactor with a tank round is super satisfying and was my way of celebrating my win, who knew that even with 4 super shields fully charged that blast was going to Sarah Connor me [link] [comments] | ||
Me and my friend noticed you can go under mining drills Posted: 04 Jul 2020 06:22 AM PDT
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Help: 500 spm base question: green/red/blue circuits on side for ea h consumrr or centerlazed? Posted: 04 Jul 2020 06:17 AM PDT I am starting to planing my tails 500spm base. I got the question like quoted in the title. That are the advantages and disadvantages for both systems? kirkmcdonald - calculator says I would need like 13.6 blue belts of green circuits, 2.5 of red and 0.4 for blue. Is it better to produce all of each one centerlazed and then ship it via train or is it better to produce all that is only needed for e.g. blue science on side? Thanks in advance [link] [comments] | ||
Posted: 04 Jul 2020 05:37 AM PDT I was playing a world and accidentally saved over my main world it didn't give me a warning or anything. Can I get my world back [link] [comments] |
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