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    Monday, June 29, 2020

    Factorio My disappointment is immeasurable, and my day is ruined.

    Factorio My disappointment is immeasurable, and my day is ruined.


    My disappointment is immeasurable, and my day is ruined.

    Posted: 28 Jun 2020 02:36 PM PDT

    Was checking out the new website. Couldn't help but notice the "build a good-old train tracks" on the Content page.

    Posted: 28 Jun 2020 10:22 AM PDT

    10 hours in! Decided to try out this game with Steams promo $5 off. I think I am officially addicted.

    Posted: 28 Jun 2020 01:36 PM PDT

    I present my first factory, "It just works". I've just finished automating blue science, anyone for spaghetti?

    Posted: 28 Jun 2020 03:58 PM PDT

    I made belt validators so I never have to unclog my factory

    Posted: 28 Jun 2020 09:48 PM PDT

    I was playing with a friend and we realized that somewhere along the way, we had copper feeding into a belt that should have been carrying green circuits. There was copper everywhere, and it was clogging up factory lines because nothing was removing it. Took damn near an hour to fix.

    So I made these belt validators. If I have a row of machines expecting certain inputs and outputs from the rest of the factory, I stick these validators on the input and output belts. If unexpected items ever show up, they're filtered out, sent to an active provider chest, and a speaker alert fires. What do folks think? Is this a problem you've tried to solve too?

    submitted by /u/AlarmingMassOfBears
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    Can a surface pro 4 run this game?!?

    Posted: 29 Jun 2020 05:45 AM PDT

    Thanks in advance!

    submitted by /u/Firm-Feet
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    Nuclear missile silo, I want a reason to mass produce atomic bombs

    Posted: 29 Jun 2020 01:34 AM PDT

    Currently atomic bomb is a fun weapon, but its usefulness is about on par with other handheld weapons is vastly overshadowed by artillery. I feel bad every time I see my atomic bomb assembler because those missiles (or are those technically rockets?) are hardly ever used and they could be good use for all my excess uranium.

    Mass producing artillery shells is fun. Automating artillery stations is fun. And manually requesting barrage on biter nests with remote is also fun.

    Nuclear missile silo would serve similar purpose as artilleries in manual mode. Rain down nuclear death all over the map, which would be lots of fun, and my atomic bomb reserve would finally get some use.

    Silo itself would be functionally identical to artillery:

    • use atomic bombs as ammo
    • either infinite / huge range by default or 2~4 times the range of artillery with similar range updates
    • no automatic targeting radius (I don't see how that could work reliably)
    • targeting remote

    Alternatively it could be a mix of artillery and current rocket silo:

    • smaller silo than current rocket silo
    • each silo produces its own missiles
    • use atomic bombs as payload

    Is there currently any such mod? Apart from new models I guess the functionality would be easy to mod in (take artillery as base and modify).

    What I effectively want to do

    submitted by /u/warbaque
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    First time, playing with a friend. Rate my masterpiece. I call it "The Carousel of Science".

    Posted: 28 Jun 2020 08:10 PM PDT

    Uranium Ore to Nuclear Fuel

    Posted: 29 Jun 2020 08:05 AM PDT

    In my current base I became interested in fueling my trains with nuclear fuel to make them accelerate faster to get some more throughput in my shitty rail network. I have never gotten into nuclear stuff before and am having trouble getting started. I already have uranium being mined and almost have 40 235 to start the enrichment process but I cant for the life of me figure out how to set something up to be self sustaining and only produce nuclear fuel. I was wondering if someone could link me a design to help me out and maybe get me to understand nuclear stuff inside the game better. Thanks

    submitted by /u/porkypebbles1111
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    Just got my first logistic robots up and running.

    Posted: 29 Jun 2020 08:03 AM PDT

    I am a new player and I just got my first logistic robots up and running!
    Watching the entire swarm come to give me some item is such a power trip I just felt I had to share.

    submitted by /u/XCido
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    The mods for Factorio are some of the best out there ! ( Krastorio 2 Fusion reactor setup)

    Posted: 28 Jun 2020 01:55 PM PDT

    First serious base. Gaze upon my wondrous spaghetti of confusion.

    Posted: 29 Jun 2020 07:01 AM PDT

    Tips for oil

    Posted: 29 Jun 2020 02:09 AM PDT

    Hey

    In my 300h+ playtime I'm still struggling to get oil up running. Can u get me tips to get oil up quicker and better?

    submitted by /u/0verrrated
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    With 600 hours into the game I never went on this sub or watched any YT-Videos until now.

    Posted: 28 Jun 2020 01:19 PM PDT

    Today my mind got blown away by the creations others made on this reddit, I always thought i was good at this game with my 600 hours, but holy moly some of the posts are really really impressive and bigbrain.

    I feel so stupid now, since all my factories were the biggest mess, and these big setups i see on this sub are true belt-porn.

    submitted by /u/Christian3574159
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    Replace all trains with nuclear ones in Krastorio 2

    Posted: 29 Jun 2020 06:28 AM PDT

    Has anyone got a good strategy for replacing all of the trains in Krastorio 2 with nuclear ones? The upgrade planner won't let me replace trains, which leaves me with a lot of manual work. I want it automated just like everything else in this awesome game!

    submitted by /u/uzilan1
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    Industrial Revolution + Krastorio + Cargo Ships (LTN) Megabase

    Posted: 28 Jun 2020 02:47 PM PDT

    Industrial Revolution + Krastorio + Cargo Ships (LTN) Megabase

    Industrial Revolution is (was) an awesome mod for the early and midgame of Factorio and Krastorio (legacy) is an awesome mod for the endgame. They work together very nicely, especially after the grind to Industrial Revolution endgame (200h until rocket) it feels good to simplify everything with matter and squeeze the essence out of the factory.
    Specs:
    ~60 GW power consumption, >120 GW capacity
    >1k research data per minute
    150k copper foil per minute
    25k logistic bots

    Base overview

    The base is tiled in islands which are mostly optimized to start from matter cubes and produce along a product chain as far as possible. Most of the stuff is transported by ships, matter stabilizes are distributed by bots.

    Some products, like impulse probes, are too complex to be just produced from matter in one island. Prerequisites like Fusion Reactors are supplied via ships.

    Typical beaconized production

    The science production endpoint. 2 of these are necessary to produce more than 1k research data per minute. Caps approximately at 800/RDpM.

    Here rich rocks are being washed and turned into matter. More detailed info is given in the base tour video.

    The top half of the harbor.

    A typical outpost to send some welcoming shells to the alien bases.

    Power plantation

    This is the crunch world. Whatever is put into the chest on the lower right is crunched and turned into ingots. The furnace picks up stuff from the chest that has the most contents. The chests contain the ingredients, glass, gold, tin, bronze, copper, steel, iron, lead and titanium scrap. It is not really necessary but it feels good to crush the outdated stuff back into ingots :D

    https://i.redd.it/4mlpbwfe1q751.gif

    Last but not least, here is the youtube link to the base tour:
    https://www.youtube.com/watch?v=_cwqJ9Acg4Y

    submitted by /u/shitzensreal
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    I heard that factorio mods are amazing

    Posted: 29 Jun 2020 02:47 AM PDT

    I heard that factorio mods are amazing. so I thought that i should play my frist playthrough whit them

    but should I?or should I just finish the original factorio then go to mods?

    submitted by /u/Agzitoune
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    [LTN] About good ol' trains

    Posted: 29 Jun 2020 07:42 AM PDT

    Hey!

    1. Why 1-1 train is waiting on 9+wagons limited depot station? Is that maybe because there's no available depots which allow 1-1 trains to park? (https://i.imgur.com/JZYEuqn.jpg)
    2. Do I need to connect all LTN stations with wire or they just iterate through every item in current network?
    3. If I'd like to have only 1 item "load set amount" and "fully unload" stations, is this the correct setup? (https://i.imgur.com/4XqQENE.png) Train length ofc may vary, but how should I set up the provide threshold? Should it just be the highest number of train load I've set up? I was thinking about presetting network id to "2", maybe I'll need more later. Is that generally ok?
    4. Should the value of "limit trains" equal to stacker places+station or less? If I have this over 1, can the trains duplicate requests? Eg. I want 1k iron, but 2 trains at the same moment start delivering that?
    5. How do you guys estimate the requested/provided threshold? Just by eyes?
    6. If the request is for 500 items, trains tend to load 504 (/12), if the unloading station will be full for >2 mins, the train will leave it with some items inside. Should I increase the wait time, or just force flush trains in depots?
    7. Will the trains always go to the depot after visiting 2 stations? Or is it smart eg. 2 stations request 1k iron, so the train loads 2k and visitsT both in sequence and only then go to depot?

    I know it's a bit of questions, just installed the LTN previously doing some research myself, the YT tutorials are 2h tho, and most of them is "nah I did wrong, wait a sec" kind of thing

    submitted by /u/alvares169
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    H Block scaleable nuclear power

    Posted: 28 Jun 2020 02:42 PM PDT

    Bobs+Angels - 50 hours in and just automated blue science. I am loving this mod set with LTN Trains!

    Posted: 28 Jun 2020 06:05 PM PDT

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