• Breaking News

    Wednesday, June 3, 2020

    Factorio Just updated to the new icons... Is it me or does the Nuclear Reactor resemble something out of a Pokemon episode?

    Factorio Just updated to the new icons... Is it me or does the Nuclear Reactor resemble something out of a Pokemon episode?


    Just updated to the new icons... Is it me or does the Nuclear Reactor resemble something out of a Pokemon episode?

    Posted: 02 Jun 2020 10:42 PM PDT

    Version 0.18.30

    Posted: 03 Jun 2020 06:54 AM PDT

    Graphics

    • Improved 8px versions of circuits so they look better on belts when zooming out.
    • Improved 8px versions of inserters so they retain their color better.
    • Tweaked Steel plate and Plastic bar icons to improve contrast between them.

    Changes

    • Constant combinator and infinity chest filters can now be confirmed using Enter. more

    Bugfixes

    • Made grey virtual signal a bit darker to have more contrast with white virtual signal. more
    • Fixed building entity seemingly colliding with rolling stock ghost would delete the ghost. more
    • Fixed Tutorial campaign level 05 had non-translated train stop names. more
    • Fixed tiny maps hanging in PvP. more
    • Fixed Wave defense bonuses being lost when technology effects were reset. more
    • Fixed progression block in Tutorial level 01 if you don't close the furnace GUI while smelting the iron plate. more
    • Fixed redundant title in modded Container gui. more
    • Fixed changelog gui not reacting properly to window resize. more
    • Fixed premature goal completed notifications in Tutorial level 03. more
    • Fixed transport belt madness script error when trying to handle highlight-box entities. more
    • Fixed tightspot output chest deleting items when starting the level. more
    • Fixed tutorial level 01 start cutscene could be zoomed with the scroll wheel causing glitchy rendering. more
    • Fixed can_insert logic related to ammo and guns on the character entity. more
    • Fixed crash when clearing infinity pipe filter. more

    Modding

    • Added 'tank_count' to fluid wagon prototype. Allowed values are 1, 2 or 3. Default value is 3. more

    Scripting

    • Added start_position and start_zoom to cutscene controller initialisation.
    • Made final_transition_time of cutscene controller optional. If not given, the cutscene won't loop back to the start position.

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
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    All Weekend Factorio for having fun and learning Factorio

    Posted: 03 Jun 2020 02:13 AM PDT

    Good day fellow engineers!

    What is AwF and what do we want?

    All Weekend Factorio are looking for people who, like us, want to play with friends and family to just have fun and grow the factory!

    We have players from around the globe, but most of us are situated in the EU.

    In terms of player's skill we have and support all players from starters to experienced engineers.

    What do you have to offer?

    • Our own discord server located at https://discord.gg/U35NxwY
    • Our own hosted Factorio servers with ability to launch more on-demand (Search for AwF)
    • We have 2 Public servers and several Password protected servers for members
    • Backups every 15 minutes with 48 cycles, so keep calm and don't worry if you accidentally make a huge mistake!
    • Servers are automatically updated every release, we're in the 18.x branch only!
    • We have a supportive mod team who have zero tolerance for people who`s sole intent is to ruin it for others players.
    • Supportive fellow engineers with some 1000+ hours of playtime to help if you need any.
    • Got a fancy blueprint or want help designing one? we can have a look!
    • Friendly community where discriminating/racist/religious or derogatory remarks are not accepted
    • We want to have a community which is friendly for parents with their children as well so any form of explicit content is strictly forbidden.

    With 1.0 release planned in less then 10 weeks, we want to offer people a place to relax and play for fun.

    My name is Windsinger, and thank you for your time in reading this message! Hope to see you soon!

    If you have any questions, feel free to contact me via discord - Windsinger#0001

    submitted by /u/WindsingerEU
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    After seeing Dommolondon's factory, I decided to make it automated with the Crafting Combinator mod

    Posted: 02 Jun 2020 07:53 PM PDT

    A thank you to the Devs!

    Posted: 03 Jun 2020 02:12 AM PDT

    Hi all and Hi Devs!

    I just want to give you some thanks from me, This game has (and continues) to give me a lot of joy and reward, my current base (my 7th) is 300hr+ in and still going strong!

    This game has a very addictive but also rewarding play cycle that is something I've missed in games of late, only Kerbal Space program and minecraft have done this for me before.

    I suffer from anxiety and like any mental health issue it's not something you just take a course of antibiotics for and cure. It's a long hard fight (one I'm winning thankfully) and this game and it's play style allows me to simply enter its world for a bit and enjoy doing something for me and I can see the rewards of my hard work in the game. This break from reality is sometimes what I need to recenter myself and get back on track

    For that Devs I wish to thank you! With all my heart and I hope this game keeps getting the love you so clearly lavish on it.

    If anyone else would like to share their thanks in this thread please do so! I would love to see all the kind messages to the devs.

    If I could suggest one mod or game addition (an expansion pack!) would be the ability to send materials on rockets home for missions/objectives for certain rewards or items you can only get from your home planet.

    submitted by /u/gaarmstrong318
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    New high-res icons are harder to distinguish at a glance.

    Posted: 02 Jun 2020 09:17 AM PDT

    How do I merge these lines more cleanly?

    Posted: 03 Jun 2020 01:30 AM PDT

    The battery icon could use some rework too

    Posted: 03 Jun 2020 07:00 AM PDT

    I feel that after the engine icon has been changed after the revamp, the battery is the only one that doesn't feel "punk" in the dieselpunk aesthetic of factorio. Sure, this is just a minor criticism, but i decided to have a thorough look at all icons and the battery was the one one that felt like it was missing the grittiness one would expect.

    submitted by /u/Stephen_Lynx
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    I'm new to this whole train mega base thing, is this a good green circuit factory?

    Posted: 03 Jun 2020 01:46 AM PDT

    I'm new to this whole train mega base thing, is this a good green circuit factory?

    My green circuit factory.

    (Ignore some missing modules, that has been fixed.)

    I'm looking for any advice you guys can give me, thanks.

    submitted by /u/thebouncingMnM
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    Ahh, the wonders of output filters!

    Posted: 02 Jun 2020 10:59 PM PDT

    Why are none of my front steam turbines working? They have steam in them but they are generating 0 power.

    Posted: 02 Jun 2020 05:13 PM PDT

    The difficulties of introducing new people to the game

    Posted: 03 Jun 2020 03:20 AM PDT

    Hi everyone,

    Perhaps this was already discussed but, what are your difficulties introducing new people to the game?

    I'd like to share my experience, which is perhaps helpful but also gather some insight.

    The demo problem:

    So far, I have introduced 5 people to the game but only one actually stuck around, which is odd, since all of them had the "right" mindset to like a game like Factorio. I find that if the trailer doesnt "hook" them or the massively positive reviews sell it, there is no other way other than screensharing my own Factory or trying to blindly guide them in their own.

    You see, the demo is only single player, and with this game having such a high learning curve the time limit is not that big. That said, so far none have reached the time limit because they give up long before that.

    I have introduced the game by showing what they could do and they got really excited but then the reality of a solo game with zero things and no help smacks them right in the face like a brick: "oh, its not what I expected from the videos" and no amount of "oh, it will get better, promise me" helps. Of the people I introduced, 3 of them never even got to the "click moment" that sold Factorio to me, the moment you automate things in such a way as to realize things are now building themselves.

    The first few minutes of the demo show some type of gameplay that is not Factorio, going around picking things off a crashed spaceship? Thats not Factorio. That paints the game much differently of what it actually is. This leads me to having to explain that you have to ignore this experience and push through to finally find the game.

    Now, my own experience was much different. I actually bought the game straight away instead of trying the demo. A friend told me, hey, you as a programmer by trade will love this game, promise me and I will show you. I was a bit skeptical at first as I mostly dabble in realistic FPS games or flight sims, which, while complex, are much different from Factorio, specially eye candy wise. On my experience I was instantly brought online to my friends factory and shown a problem I could probably help with. I had zero knowledge of the game, looked at it for a couple of minutes made some suggestions but clearly I didnt understand how things worked so, my friend made a quick side setup and showed me how to do a simple assembler setup. Then told me, now, you do it! I was instantly hooked.

    What is, in your experience, the best way to intro the game to new people?

    I came to the realization that the demo is the worst way to intro the game to anyone, since it doesnt have multiplayer (so I cant show them) and the intro level starts off with something that is not Factorio at all (and thus I cant recommend). But at the same time, telling people to spend 25eur on a game that looks so far off from others - that can be sold with pretty images and cool explosions - on the notion that "I think they will love it" is not that nice. In my blissful ignorance, I'd think the way to solve it is allowing the demo to multiplayer for the time limit but limit it to "local multiplayer" (in the "new" local, which is not LAN play but steam peer to peer) to keep griefers out of "public multiplayer" servers.

    What do you think?

    submitted by /u/tehsilentwarrior
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    Requester chests too late in the tech tree

    Posted: 03 Jun 2020 05:28 AM PDT

    You can have construction bots quickly after blue science, but you have to wait until you have yellow science to get requester chests. I would like to have requester chests much earlier. It especially makes fuelling trains much easier and upgrading your mall as well.

    For players who only play until they launched the rocket there is not much incentive to get requester chests now, because by the time you have yellow science set up you are so close to building the silo, you might as well not bother anymore. At least that is what happened to me now a couple of times. It's a shame because the requester chests are fun to have.

    Is there a mod that gives you requester chest earlier?

    submitted by /u/autoffocus
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    Factorio title animation for an upcoming project

    Posted: 03 Jun 2020 09:01 AM PDT

    [Krastorio 2] 4x9 balanced belts

    Posted: 02 Jun 2020 04:45 PM PDT

    My first attempt at military science production. It is pretty compact...

    Posted: 02 Jun 2020 12:25 PM PDT

    Is it possible to disable a LTN Depot if train is in it?

    Posted: 03 Jun 2020 04:38 AM PDT

    Is it possible to disable a LTN Depot if train is in it?

    https://preview.redd.it/bp8jw3wkmo251.png?width=3840&format=png&auto=webp&s=ec21acaeed6539aac7e09be963dbac8242ac35e5

    I try to deactivate a LTN Depot if a train is in it, because a waiting train for the same station is not rerouted to another station with the same name. (Or maybe it takes very long?)

    I tried different solutions. With combinators between and also externaly set to inactive. (Meaning not from it self.)

    The station get's inactive as expeted, but the train in the depot is not used anymore. I guess the red light means it is also inactive from a LTN point of view.

    Maybe there is a wiring that I did not try. Or it is simple not possible.

    Thanks for the help.

    submitted by /u/innorium
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    Cant get the mod to work :/

    Posted: 03 Jun 2020 08:08 AM PDT

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