Factorio OK, sure, they're not packed as tight, but... Infinity trains! |
- OK, sure, they're not packed as tight, but... Infinity trains!
- oh, the dangers of trying to pick up a warehouse
- Since we are posting beacon concepts, here's mine:
- Starter base design, 50 science per minute of the first four sciences
- Logistic Request laid out like the crafting tab
- I think I have enough iron now. Also I swear I wont redo the design for a 5th time..........(Help me quarantine is killing me slowly)
- Looking for group
- Weird Flex but OK
- Fun island map I'd like to share. (Map exchange string in comments!)
- TIL you can get Run Forrest Run by shooting trees
- Final Picture Of Base Now Just to do the Timelapse
- I made this late at night and with a splitting headache, suggestions and tips greatly appreciated!
- Just started yesterday, This will be a easy quarantine :)
- Version 0.18.16
- Rail-planning rules of thumb
- Artillery Outpost Mk. XII (blueprint and description in comment)
- Production tab colors
- Is there a mod that handles infinite researches in the research queue?
- This beautiful piece on Corona server - also gears belong to bus.
- Blueprint UI
OK, sure, they're not packed as tight, but... Infinity trains! Posted: 25 Mar 2020 05:18 PM PDT
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oh, the dangers of trying to pick up a warehouse Posted: 26 Mar 2020 03:36 AM PDT
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Since we are posting beacon concepts, here's mine: Posted: 25 Mar 2020 04:36 PM PDT
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Starter base design, 50 science per minute of the first four sciences Posted: 25 Mar 2020 11:22 PM PDT
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Logistic Request laid out like the crafting tab Posted: 25 Mar 2020 04:49 PM PDT
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Posted: 25 Mar 2020 11:48 PM PDT
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Posted: 26 Mar 2020 12:08 AM PDT Hi guys Long time Factorio player here. I am currently looking for a person (or a very small group) that would be interested in playing factorio together on a regular basis. I have the next 3-4 weeks off due to the pandemic sweeping the globe and would love to find someone to make a megabase with. I am not so interested in having biters turned on while doing so. Currently also focused on Vanilla Factorio also. My timezone is New Zealand (GMT +13) however as I am not working for the next few weeks I can fit in with most schedules I would imagine. Short of messing up my standard sleep schedule. If this sounds interesting, throw me a direct message! We can work something out. cheers Zudguard [link] [comments] | ||
Posted: 25 Mar 2020 09:51 AM PDT
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Fun island map I'd like to share. (Map exchange string in comments!) Posted: 25 Mar 2020 10:32 PM PDT
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TIL you can get Run Forrest Run by shooting trees Posted: 26 Mar 2020 07:28 AM PDT I was watching Lowko do his Factorio play-through and he was shooting trees from his car, and then I saw the Run Forrest Run achievement pop up. I don't think he actually ran over any trees (or if he did then it wasn't many, but was shooting them because he ran out of grenades. I'm thinking the game checks for if a tree is killed while you are in your car and not specifically if you actually ran it over. https://youtu.be/YjsI8pwI5Gw?t=725 Note: he is a Starcraft player, not Factorio, so prepare your eyes for extreme spaghetti. Also Note: This was played several months ago, so early 0.17 timeframe. [link] [comments] | ||
Final Picture Of Base Now Just to do the Timelapse Posted: 25 Mar 2020 11:57 PM PDT
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I made this late at night and with a splitting headache, suggestions and tips greatly appreciated! Posted: 25 Mar 2020 03:21 PM PDT
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Just started yesterday, This will be a easy quarantine :) Posted: 25 Mar 2020 04:42 PM PDT
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Posted: 25 Mar 2020 08:57 AM PDT Graphics
Bugfixes
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 25 Mar 2020 07:54 PM PDT
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Artillery Outpost Mk. XII (blueprint and description in comment) Posted: 25 Mar 2020 01:48 PM PDT
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Posted: 25 Mar 2020 08:06 PM PDT When switching between time scales on the new production graph the color of the line switches. It's a small thing, but it can make it more difficult to read the graph than it needs to be. Small thing, but figured it was worth pointing out. [link] [comments] | ||
Is there a mod that handles infinite researches in the research queue? Posted: 26 Mar 2020 07:04 AM PDT I've tried a couple of research queue mods, and they both have the same problem: They only let me select a single infinite research in the queue, and then they stop researching after that one research is complete, rather than just infinitely chaining the infinite researches. I'm on version 0.17, still. Thanks. [link] [comments] | ||
This beautiful piece on Corona server - also gears belong to bus. Posted: 26 Mar 2020 05:05 AM PDT
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Posted: 26 Mar 2020 04:11 AM PDT The system is so clunky. I'm 130hours into the game, which isn't small for a game but isn't huge for a factorio player. I'm playing on the latest experimental version (18.15 atm). Every time I want to create a book with my blueprints it ends up in a total mess. I unintentionally delete my previous books, I have to create 5 times the same blue print because every time I confuse the blueprint shortcut (from the shortcut bar) with the actual blue print and so. I don't know how to help you with but here is my experience. To delete a blue print that is in your inventory: I have to right click the BP from the inventory and click on the trash icon. HOWEVER, to delete an empty blueprint from my inventory, when i right click it, it goes into my hand ! So i try to left click it, it goes into my hand also. Middle mouse click (like you delete something from the shortcut bar) and i does nothing. So I left click it then click onto the Deconstruction planner icon hoping that the blueprint will disappear. But surprisingly, I know have the empty blue print still in my inventory and a deconstruction planner in my hand. If now I click in my inventory, I have created the same problem with a deconstruction planner. The method i found is to place a wood box, put the empty BP and DP into the box and burn it. THAT'S CRAZY Another one is, I want to use a book or BP from my Blueprint Library (B). I grab a blueprint from the library, put it in my hot-bar menu since both are on the screen. Then I use the blue print and I want to delete it since I don't need it anymore. I'm like "If i need it later, I'll just have to grab it from my library again". THE PROBLEM is, when i delete it from my inventory (right click from the hot-bar, click on the trash button) it also delete it from the blueprint library. That's how I lost 4 times the same blueprint book of my train system. I'm tired of trying to make the same book again and again and again. Now i only use blueprint book by right click the book and select the blueprint from the book with the mouse wheel. I often delete the book but I create it again from import string using google search. I don't try to create my own books anymore. I play on a single map and every time i want to duplicate something i use the CTRL+C, CTRL+V, CTRL+X using the map view with radar. This copy/paste system feels great btw. I don't know if i'm the only one, did I miss something ? [link] [comments] |
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