Factorio Weekly Question Thread |
- Weekly Question Thread
- This looked familiar
- [Tip] Use a fish filter on unused splitter outputs to avoid unsightly junk
- Advanced Oil Processing BUS Block - Outputs Lubricant, Light Oil, Sulfuric Acid, Sulfur, and Plastic Bars
- TIL you can add icons to train stop names. Just type [item=internal-name]. For an example: [item=electronic-circuit]
- Suggestion: Remove belt immunity equipment the same way axes were removed, and simply make it a toggle-able option (like the exoskeleton/personal roboport buttons) once you've researched it
- When you redesign your "National Geographic" main bus from the inside out... (330 hours into the base)
- Been playing this world for about 30 hours. what do you think? :)
- Factorio, I love you, but not right now with the existential crises
- Where are circuits useful?
- My 1000spm Main Bus Base
- Help defending railways
- Does anyone here know where I can get a sort of guide/tutorial for the game?
- Suggestion: When sandbox mode and cheat mode are on, any items help in hand and then clicked into the item gui will be deleted.
- How to setup a backup steam system?
- What QoL mods would you consider essential?
- My lake is mad at me for some reason :(
- Looting the corpse faster.
- Button in start menu that says: "Continue"
- Using helpers on public server
- What is Factorio?
- Any way to modify stack limit of chest/wagon that does not require it to be first removed?
- Ghost objects.
Posted: 13 Jan 2020 10:05 AM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 14 Jan 2020 04:40 AM PST
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[Tip] Use a fish filter on unused splitter outputs to avoid unsightly junk Posted: 13 Jan 2020 02:55 PM PST
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Posted: 14 Jan 2020 12:23 AM PST
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Posted: 14 Jan 2020 07:12 AM PST
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Posted: 13 Jan 2020 01:10 PM PST 1x1 belt immunity with a 1x1 solar panel is kind of redundant when you have a portable fusion reactor or two. Why not just let us have another battery? Also I remember another post a few weeks ago about toggling the belt immunity equipment when running the same direction as belts vs opposite direction. With the new shortcut bar buttons for exos/robo, I think this is a reasonable thing to have *e: This would only be toggle-able with modular armor or higher equipped. Forgot to mention originally, thanks to Pridesfall for the reminder [link] [comments] | ||
Posted: 14 Jan 2020 03:03 AM PST
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Been playing this world for about 30 hours. what do you think? :) Posted: 14 Jan 2020 02:09 AM PST | ||
Factorio, I love you, but not right now with the existential crises Posted: 13 Jan 2020 07:18 PM PST
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Posted: 14 Jan 2020 06:09 AM PST I'd like to understand circuits better but I can't think of a place where they are useful except for technical stuff like this display - any recommendations what I can use them for? [link] [comments] | ||
Posted: 13 Jan 2020 02:39 PM PST
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Posted: 13 Jan 2020 10:34 PM PST Is there any way I can get construction robots to work out of a cargo car? I'm somewhat early game but I need a train to get zinc from outside the base but biters keep attacking the rails which makes the train get stuck because it dent have a path. I was hoping I'd be able to stick a construction robot and some rails inside the train and it would rebuild as it got to holes but so far it's doing no such thing. [link] [comments] | ||
Does anyone here know where I can get a sort of guide/tutorial for the game? Posted: 13 Jan 2020 10:58 PM PST I recently started playing but tbh I have no clue what to do. Responses are greatly appreciated! Edit: solved (Thanks everybody for your answers !!) [link] [comments] | ||
Posted: 14 Jan 2020 05:38 AM PST This came to me after trying to use sandbox mode to design a factory starter base but kept getting annoyed at the fact there was nowhere to delete the infinite amounts of items that pile in your inventory... If I've missed something that already does this I apologize, I looked a little for one. [link] [comments] | ||
How to setup a backup steam system? Posted: 14 Jan 2020 03:04 AM PST So due to the rapid deforestation caused by some small robots chipping away at a mini minor major forest, I have a tiny surplus of wood. My idea is is to have a single boiler setup, fuelled by wood, which runs before the rest of my boilers, which would help remove the wood from the system. How about might I be able to set it up, I tried using power switches before to control an oil refinery and didn't quite grasp them then, so consider me a confused noob. [link] [comments] | ||
What QoL mods would you consider essential? Posted: 14 Jan 2020 08:45 AM PST I just picked up the game and would like to know what QoL mods would be considered essential (like how SkyUI was for Skyrim). [link] [comments] | ||
My lake is mad at me for some reason :( Posted: 14 Jan 2020 08:43 AM PST
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Posted: 14 Jan 2020 08:43 AM PST
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Button in start menu that says: "Continue" Posted: 13 Jan 2020 08:09 PM PST It's such a basic feature and yet so obvious if you ask me. [link] [comments] | ||
Using helpers on public server Posted: 14 Jan 2020 08:14 AM PST Can I use helpers-mods, that not changing gameplay (like Helmod or Factorio NEI) in public servers, in which this mods are not enabled? [link] [comments] | ||
Posted: 14 Jan 2020 07:50 AM PST So, I'm replacing my computer, and wanted to get some more games, and I thought of Factorio, because it looks like a game I would play, but after browsing this subreddit in hope of finding out what it actually is, I have had no success. So, what is Factorio? As in, what is the goal? [link] [comments] | ||
Any way to modify stack limit of chest/wagon that does not require it to be first removed? Posted: 14 Jan 2020 07:49 AM PST Let's say I have a cargo wagon for my build train in which I'm using only 5 slots of storage, each slot is filtered for a specific item, the rest of the storage is disabled with "stack limit". Around the wagon I have quite a few inserters with full boxes of stuff, just waiting to insert anything. Now I want to add another - sixth - item to the wagon. So I set the filter for the next empty storage slot (which is still disabled), set up the box and inserter with the stuff. But here comes the hard part <: The stack is limited to 5 slots and I would like to increase it to 6 slots. However there doesn't seem to be a way to change the limit on-the-fly - I have to first remove it completely, then set it again to a different value. During this short time all the inserters around the wagon start to insert stuff at max speed, which I then have to remove and put back where appropriate. Is there a better (and still easy/quick!) way (apart from manually removing/rotating the inserters during modifications), or maybe there's none? If it's the latter, maybe something like this could be implemented in next version? (; [link] [comments] | ||
Posted: 13 Jan 2020 09:10 PM PST Hello! Can please someone provide me with a link to a mod, that puts a ghost of an object once it gets destroyed? Thanks. [link] [comments] |
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