Factorio Came into a random multiplayer game and saw this "Fishing Dock" |
- Came into a random multiplayer game and saw this "Fishing Dock"
- Playing on peaceful, but I'm still happy about going fast.
- New 1.1GW reactor
- Am I doing the base spaghetti right?
- Megabase 7 Science SPM Standard
- Smaller 10-10 balancer
- New to Factario - Is it in early access hell?
- "Many A True Nerd" gets why Factorio is one of the most suggested games on his channel.
- Got a prompt about this after updating to Catalina iOS
- Is this to many roboports? And is this a good 4k red circuit setup?
- MFW I figured out what buffer chests do
- update for power calculator
- Factorio anarchy server/servers.
- 0.17 Change default condition on temporary train stops
- How can I see how much power I could make with my current setup?
- I thought my buses were large with Bobs & Angels...
- Factorio-like mobile games, or others?
- Favorite late game personal transportation mods?
- The most epic factorio cinematic ever
Came into a random multiplayer game and saw this "Fishing Dock" Posted: 08 Oct 2019 10:01 PM PDT
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Playing on peaceful, but I'm still happy about going fast. Posted: 09 Oct 2019 04:09 AM PDT
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Posted: 08 Oct 2019 10:35 PM PDT
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Am I doing the base spaghetti right? Posted: 09 Oct 2019 07:15 AM PDT
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Megabase 7 Science SPM Standard Posted: 09 Oct 2019 03:42 AM PDT I was compressing my megabase when I realized that I calculated input when all 7 sciences are running. But when doing mining productivity research or artillery range (two main researches for industrial/military science) only one or the other is running so for example instead of 1.4 + 0.9 = 2.3 belts of stone, you only need max 1.4 belts. However follower robot count research does in fact use all 7 science at the same time but it's not a very popular research. Now I'm trying to create the most compact 1kspm base but I want to keep it legit. Would you say that SPM for all 7 sciences based on doing either mining productivity/artillery range the true standard or follower robot count the true standard? This would change whether I need 2.3 or 1.4 belts of stone along with other minor cuts in production. [link] [comments] | ||
Posted: 08 Oct 2019 10:32 PM PDT
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New to Factario - Is it in early access hell? Posted: 09 Oct 2019 07:00 AM PDT I got the game a week ago I have been loving it! That said, is it stuck in early-access hell? I haven't been around long enough to know but I just noticed the game has been in "EA" for years and is no where near version 1.0 What's going on? [link] [comments] | ||
"Many A True Nerd" gets why Factorio is one of the most suggested games on his channel. Posted: 08 Oct 2019 02:16 PM PDT
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Got a prompt about this after updating to Catalina iOS Posted: 08 Oct 2019 11:15 PM PDT
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Is this to many roboports? And is this a good 4k red circuit setup? Posted: 09 Oct 2019 07:06 AM PDT
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MFW I figured out what buffer chests do Posted: 08 Oct 2019 05:53 PM PDT
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Posted: 09 Oct 2019 06:38 AM PDT Due to mod changes i had to update the calculator. It should be correct now. Please report any problems you find. I am also open for suggestions. NOTE : i used this flare since i thought i was the best pick tho not sure if the mods agree with it [link] [comments] | ||
Factorio anarchy server/servers. Posted: 09 Oct 2019 04:01 AM PDT Hey guys, I just had a question I wanted to ask Are there any Factorio anarchy servers? Servers with no rules at all. I would like to join one and see if I can do anything. If there isn't any, well, then I have an idea I think people might be able to get behind. [link] [comments] | ||
0.17 Change default condition on temporary train stops Posted: 09 Oct 2019 08:01 AM PDT As the title says: 0.17 Change default condition on temporary train stops. Currently the default condition created on a temporary train stop (Ctrl+clicking a train destination from the train window) is to "wait 5 seconds". This is great for clearing up any deadlocks but not great for most other uses. Is there a way to change it to anything else by default? [link] [comments] | ||
How can I see how much power I could make with my current setup? Posted: 09 Oct 2019 07:13 AM PDT I'm new to Factorio so I'm pretty early in the game and it's amazing, though it's a bit information overload, especially as a person with ADHD. I'm sure there are tons of sources on how to calculate things and stuff but is there any way I can just easily see how much more power I can produce with my current setup? Basically I just want to know how much more I can build before I have to create more boilers and stuff. Just a bar or something, some value that tells me "Hey you are currently using 20% of maximum capacity, as in you can build tons more before you reach 100%". I know there is a statistics tab but it only shows current production and consumption, and as far as I can see it just tells me if I'm producing enough? But it doesn't tell me how much more I could potentially produce. As in am I close to maximum capacity before slowing down or could I potentially maybe build three times as big of a factory before I have issues. Edit: Sorry if this is a dumb question or if there is tons of info on this, I've tried to google but can't find it and I get easily overwhelmed and quit. Thought I'd just try and ask instead. [link] [comments] | ||
I thought my buses were large with Bobs & Angels... Posted: 08 Oct 2019 03:51 PM PDT
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Factorio-like mobile games, or others? Posted: 09 Oct 2019 01:29 AM PDT I'm hooked on Factorio! But I also have a lot of waiting time in life (elevators, taxi rides, etc). I'd like to find a good mobile game or 2 to keep me busy during the 20-60 seconds of waiting time I get throughout the day. Have you guys found anything similar to Factorio? Or, what mobile games are you playing? I'd probably like what you like you like Factorio. [link] [comments] | ||
Favorite late game personal transportation mods? Posted: 08 Oct 2019 04:07 PM PDT What are your favorite balanced late game personal transportation mods? Thinking of the helecopters/airplanes/hovercars/teleporters/etc. Something reasonably polished with fair tech requirements. 0.17 [link] [comments] | ||
The most epic factorio cinematic ever Posted: 08 Oct 2019 03:00 PM PDT
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