Factorio Watching AntiElitz I found out that splitters have a small buffer in them. |
- Watching AntiElitz I found out that splitters have a small buffer in them.
- When you have a near perfect rail system and this still happens
- Why would you use trains?
- Novel half-width smelter design
- Just launch my second rocket!
- I love my super smelter
- Just take some time to admire this 12 to 10 belt balancer I found in my first Factorio world
- Well won't have to worry about electric for a while!
- I need a suggestion to make biters interesting
- So this is all the stone that spawned in my starting area lol
- My 1st try at making a blueprint for nuclear power plant. Not the most beautiful thing but it works.
- Quick U-turns (or instant stop) for trains with circuitry
- One thing I've noticed is that you all know exactly what needs what. So before I signal this will it work well?
- A busy intersection
- I think I broke something...
- welcome to the humble beginnings of spaghetti junction
- A little help with train crossings - which of these works better, and how to improve them?
- All this and it only costs me 25mw. Thought it would be more than that. SE is quite in depth. Theres so much to do. Just researched blue science. But feels like it should be so much later game than it is. Must................keep..............growing
- Intersection design feedback request. If anyone tried this style of intersection, what are the possible issues with it?
- LF long term players for a K2 deathworld.
- Hexagonal Rail System - More Info in Comments
- Mine station setup
- Bug Nests Count toward entity UPS? I was under the impression this was things like inserters or assemblers. But, after running a command to remove biters I gain 6 values in the entity update part of Debug. Any suggestions on how to keep bitters around but not have them take up so much UPS?
Watching AntiElitz I found out that splitters have a small buffer in them. Posted: 20 Jul 2021 11:54 PM PDT
| ||
When you have a near perfect rail system and this still happens Posted: 20 Jul 2021 12:02 PM PDT
| ||
Posted: 21 Jul 2021 01:38 AM PDT I'm not very far into the game(just automated chemical science packs) but i don't understand why trains are better than belts. Edit: thanks for all the answers i realise im just not far enough into the game to really need trains but i think i will use them in the future. [link] [comments] | ||
Novel half-width smelter design Posted: 21 Jul 2021 01:49 AM PDT
| ||
Posted: 21 Jul 2021 01:28 AM PDT
| ||
Posted: 20 Jul 2021 10:29 AM PDT
| ||
Just take some time to admire this 12 to 10 belt balancer I found in my first Factorio world Posted: 20 Jul 2021 02:10 PM PDT
| ||
Well won't have to worry about electric for a while! Posted: 20 Jul 2021 05:35 PM PDT
| ||
I need a suggestion to make biters interesting Posted: 21 Jul 2021 03:05 AM PDT I have played the game for a while, and have done my share of playthroughs with biters. They were however not very long as I don't feel like biters are interesting. After you have your defenses up, and have enough automation, biters become a mere nuisance to the growth of the factory. So I would like to hear from you all. What kind of changes and/or mods would make biters more interesting in your opinion? [link] [comments] | ||
So this is all the stone that spawned in my starting area lol Posted: 20 Jul 2021 12:06 PM PDT
| ||
My 1st try at making a blueprint for nuclear power plant. Not the most beautiful thing but it works. Posted: 21 Jul 2021 03:00 AM PDT
| ||
Quick U-turns (or instant stop) for trains with circuitry Posted: 21 Jul 2021 07:08 AM PDT
| ||
Posted: 20 Jul 2021 05:42 PM PDT
| ||
Posted: 20 Jul 2021 10:15 PM PDT
| ||
Posted: 20 Jul 2021 07:58 AM PDT
| ||
welcome to the humble beginnings of spaghetti junction Posted: 20 Jul 2021 12:01 PM PDT
| ||
A little help with train crossings - which of these works better, and how to improve them? Posted: 20 Jul 2021 09:20 PM PDT
| ||
Posted: 20 Jul 2021 02:58 PM PDT
| ||
Posted: 21 Jul 2021 05:58 AM PDT
| ||
LF long term players for a K2 deathworld. Posted: 20 Jul 2021 08:05 PM PDT Sorry if this isn't allowed here, didn't see an lfg subreddit. As title says, also playing with quite a few other mods although I'm fairly new. Discord is balloonhandz#1542 [link] [comments] | ||
Hexagonal Rail System - More Info in Comments Posted: 20 Jul 2021 02:38 PM PDT
| ||
Posted: 21 Jul 2021 06:50 AM PDT I'm probably late to the party on this one, but i'm doing a space exploration play through. And i came up with an new way of setting up my mine stations. I now give all the mine stations of the same type the same name, for example if the mine is for iron it gets called 'iron mine'. Set the max number of trains to 1 and then set the station to only activate when it has enough resources to fill the train. then all trains have two stops one for where the resource is going and the other for 'iron mine' now when the train needs to pick up resources it will find the nearest active station and go to that one. I find this is really good for getting rid of those smaller ore patches as these tend to take awhile to get enough resources to fill a train. trains don't sit at mines waiting to fill up when ore patches get low. And it saves time when an ore patch runs out and you need to setup new mines. And you don't have to worry about any one smelting setup running out of resources. I've been thinking about doing this for products as well but i have douts it'll be as effective. [link] [comments] | ||
Posted: 21 Jul 2021 02:09 AM PDT
|
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment