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    Wednesday, July 14, 2021

    Factorio I created my first mod: Grenade Yeet! A fun new way to defend your base.

    Factorio I created my first mod: Grenade Yeet! A fun new way to defend your base.


    I created my first mod: Grenade Yeet! A fun new way to defend your base.

    Posted: 13 Jul 2021 10:19 AM PDT

    I should not have compared it. Bad idea.

    Posted: 14 Jul 2021 06:58 AM PDT

    So a few of you might already hate me for constantly advocating against "the bus". Both for early game (as spaghetti is so much tastier) and end game (because trains are so cool).

    In the past few weeks I constructed a comparison. The basis are 225spm blocks for each science (red, green and blue are combined into one).

    In one save I made 12 "city blocks" with one of each these science blocks and the appropiate labs to consume the science locally, and being fed by trains entirely. Picture of this

    The second save uses the exact same science blocks, but grouped per science (not per 225spm), and fed 100% by belts alone. Not a single train in this save. The labs are also consolidated into one big lab array, again fed by belts. Picture of that

    The "stuff from oil" setups are also identical between saves, but in the train one I used an intentionally far away "outpost" that delivers crude and water from infinity pipes, while the main bus save has the infinity pipes directly connected to the refinery inputs. Since gathering these ressources would end up similar between these concepts in that way, I ditched making actual pump jack and water pump fields.

    I have used inserter clocking extensively in both versions. Copper and iron plates, GC and steel outputs are perfectly clocked to the theoretical production of the respective items. This is also true for a few low volume items within the science blocks. (BC, RC, LDS and such.) This is identical for both setups. I also circuit-balanced train offloading for the train based save. In turn, I lane-balance every input to the bus-fed setup after leaving the bus. Every single one.

    The bus outputs themselves are "top shifted" by diagonal priority splitter arrays to void the need for balancing the bus itsef, and force as many and as long stretches of saturated belts as possible. The bus base also got the benefit of perfectly placed ores thanks to the editor, but for the train base they are close enough for the placement of them to not matter a whole lot anyways. So I'd call this even.

    Both bases make and consume 2700spm consistently over a 50h test period.

    Result: Train base runs at about 130 UPS, bus base at about 150 UPS.

    Well, shit. This was not what I envisioned. Turns out that if you do things right, a bus might actually beat out trains. Keep in mind that I didn't feed back ANY items onto the bus, and only transported the exact same items in both versions. So no gears or RC on the bus. I also tried to avoid balancing (lanes or belts) as best as I could, since this will definitely have a big impact.

    I also looked at a few of the statistics (numbers are approximations, since some of them fluctuate quite a bit):

    Belts Active groups Bus 750 Train 1050 Total Active Lines Bus 18000 Train 9000 Remerge Requests Bus 4080 Train 4000 Entities Total Bus 4925670 Train 4709500 Active Bus 9000 Train 11000 Connectors Bus 5450200 Train 5313000 

    The trains alone are responsible for about 1.9ms of computing time. The inserters for the bus base use up around 1.8ms, for the trains base this goes up to about 2.1ms. Since pretty much all infrastructure is the same in both bases aside from the raws-to-production-block transport, this difference can probably attributed entirely to train (off)loading.

    Disclaimer: I do NOT claim to have used the optimal solution for both approaches. In fact, I am very sure that I did not. What I wanted to achieve was a comparison between the two methods of bulk-transportation of high volume goods in a larger scale environment. Hence the use of nearly identical setups for raw item and science production, so that the main difference between the two bases really boils down to that.

    I'm a bit sad about this result. Yet I will still maintain the opinion that going with a bus is the much more boring option, and it is very possible that less optimized versions, especially those that feed many intermediates onto it and re-balance often will still end up inferior to trains. But I am now not too sure anymore if the optimization opportunities combined with the latest belt optimizations by Wube still mandate that the biggest mega base at 60 UPS has to use trains as much as thinkable. Some bussing might actually be a good idea. Ew!

    submitted by /u/Medium9
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    Boiler ain't boilin'

    Posted: 14 Jul 2021 03:53 AM PDT

    A Before And After Base Picture From Early Game To Mid Game Krastorio 2.

    Posted: 13 Jul 2021 09:56 PM PDT

    Help salvaging first liquids play through

    Posted: 14 Jul 2021 05:29 AM PDT

    Hello all, as stated in the title I'm on my first play through to reach liquids (noob I know), and as my second overall run its a lot cleaner in terms of supply lines and main bus etc. However, even with generous evolution settings, I've gotten to the point where I am constantly repairing walls/turrets and running around trying to keep up with the attacks on all sides of my base. I can't even start sending plastic to my main bus because I haven't automated dealing with the spitters.

    Is there any hope to salvage this build so I can power through to mid/late game fun? I have a plethora of turrets but they don't seem to be strong enough and always one or two gets destroyed by an incoming wave, no flamethrower turret yet. I'm also not strong enough to go out to one of the nests and terminate it (trust me, I tried). I've finished all science up to needing the chemical packs, which is what I'm trying to work on but can't. I'd really love to not bail out on this build but its looking exceedingly like a dead end. Any tips/advice would be appreciated! Thank you!

    submitted by /u/dvdskoda
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    When you can't maintain the perfect solar ratio, is it better to have more accumulators or panels?

    Posted: 14 Jul 2021 02:20 AM PDT

    My 100 reactor nuclear plant (Details and info plus blueprint in comments)

    Posted: 13 Jul 2021 02:31 PM PDT

    Flying vehicle run-way (Raven Lifted Mod)

    Posted: 13 Jul 2021 07:46 PM PDT

    Beaconed blue science 45/s - City block

    Posted: 14 Jul 2021 06:55 AM PDT

    130 hours in and I'm satisfied with my green science machine.

    Posted: 13 Jul 2021 03:05 PM PDT

    Fix request (Bug?): Running out of item while ghost drag placing removes item from cursor.

    Posted: 13 Jul 2021 04:13 PM PDT

    Krastorio 2 playthrough

    Posted: 14 Jul 2021 05:40 AM PDT

    Im starting my first playthrough of Krastorio 2 today. My last playthrough was with Bobsangels and im wondering if any of ya guys have some tips to make my krastorio experience better? Im planning on rushing towards rails and doing a city block design with LTN. I decided to not install space exploration as it was conflicting with RSO. And i honestly wanted to try K2 first without SE, i heard space exploration is pretty complicated.

    submitted by /u/CodenBeast
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    First time building to blue science in months, it is what some may call "spaghetti" but I prefer to call it organized chaos personally

    Posted: 13 Jul 2021 10:17 PM PDT

    9 Tiles Ribbon World: Making a usable train network

    Posted: 13 Jul 2021 04:52 PM PDT

    9 Tiles Ribbon World: Making a usable train network

    I am currently getting prepared to play on a Deathworld Ribbon World with 9 tiles of height, the absolute minimum to be able to finish a map by launching a rocket (since the biggest building to place is the rocket launch pad and it takes 9 tiles). On such a map, moving things is going to be a challenge, and in this post I am exploring ways to make trains viable with such limitations.

    Train characteristics on a Ribbon 9 Tiles map:

    • The train track can be placed on the very edge of the map at the very top and at the bottom +1 tile, since rails align by 2 tiles.
    • Because the top train track doesn't have any available tile above it, no train stop or signals can be placed on this track on the East to West direction but train stops and signals can be placed in the West to East direction
    • There is enough room to fork the top line into a siding that conveniently arrives at the lowest tiles where we can place rails on (1 tile up the very bottom of the map)
    • On the bottom track, train stops can only be placed on the East to West direction, and signals can be placed in both directions.
    • The train track cannot do a 180 degrees turn (so most likely have to use double headed trains)

    You can observe these characteristics in the following screenshot:

    Ribbon 9 train characteristics visualised

    Those are our hard facts. We have to develop a system that works with these constraints.

    Proof of concept "Regional train"

    The first thing I implemented is a train that starts in a station on the bottom line and waits 5 seconds, goes on the top track to make a U-Turn, then goes to another station on the bottom track, then goes to a station on the top track and waits 5 seconds, before going to the first bottom track station by doing a U-Turn first. Here is a video of this setup running:

    Example of \"regional train\" demonstrating stopping on bottom and top track, as well as making U-Turns, while also allowing other trains to use the top track safely.

    Okay so we've demonstrated we can move conveniently, but what I want now is being able to have a number of trains going from any point A to any point B withtout colliding or generating deadlocks. Here is how I implemented this system:

    Main train line: Anywhere to anywhere without deadlocks or collisions

    So we're obviously going to need sidings for trains going in opposite directions to cross each other right? So I've started by developing these sidings, since they're the key to our train system., here is the siding I made (for 2:4:2 trains, but you can pick the size you want):

    Ribbon 9 Train siding

    Because of the constraints regarding on which track we can place train stops and signals, the top track in sidings is dedicated to trains going West to East, and obviously the bottom siding is dedicated to train going East to West. I have named the stations "Siding East" and "Siding West" with a train limit of 1, since only 1 train can fit in them. The signaling is really what matters in those sidings, and it's actually fairly simple. There is a repeat signal right after the train stations and a signal behind the back of the train in the siding. That's it... That's all you need, at least for the tracks. In essence, because there is a signal right at the back of the train in the sidings and then only repeat signals until the next station in the next siding, and the stations have a train limit of 1, trains will only leave the siding if the repeat signal indicates that the next siding is available. Obviously they could also go to a station that is not a siding, and here too, they would only leave if the station is available. This means that trains will only stop in sidings and never on the main tracks, unless you have placed a train stop there.

    Here is one of these sidings in action, allowing 2 trains going in opposite direction to cross path seemlessly:

    Ribbon 9 Train siding in action

    And just for lolz, I modified our "regional train" to wait 30 seconds on the train station that is on the main top train track, therefore stopping traffic for a while. On the following video you can see our big "main line" train waiting on the siding to continue its journey to the East while the small "regional train" uses the top track at its train stop. Once the regional train leaves the top train track, our big main line train on its siding is released and continues its journey, then another train that was waiting in another siding off screen on the right passes and continue its journey to the West, and finally the small regional train resumes his cycle and goes occupying the top track again:

    Example of sidings + regional trains coexisting in harmony

    Okay, so we've covered it all for the tracks, now let's have a look at the trains themselves and their schedule.

    Trains configuration

    Well, there's nothing complicated really, let's see that with an example: Let's have 2 2:4:2 trains fill their cargo on the East in a loading station, then go through a siding, then go through the "regional train" top track, then into another siding, and finally into an unloading station. Here is our journey in image:

    Loading station on the East then we go West <<<

    Siding, we go West <<<

    Regional train segment, we go West <<<

    Siding, we go West <<<

    Unloading station on the West end, now we go all the way back East >>>

    Here is our trip in video:

    Main line train in action

    This is achieved with only 3 train stations:

    • The loading station named "Fill East"
    • The unloading station named "Empty West"
    • The U-Turn station named "U-Turn Copper"

    Here is the train configuration:

    Train configuration

    It can't really get simpler than that...

    At first I was afraid that trains might wait on the wrong siding lane and create a deadlock, but they seem to never do this, which is good. Probably the signals only being on the track they're supposed to use makes them use the right one all the time? Can someone confirm this please? At first I was really afraid of the trains going on the wrong lanes and I "hardcoded" the paths including the sidings in between like this:

    First over-the-top train configuration (do not use)

    However, if you use this system, every time you change the train tracks (e.g. you add or remove a siding) you'd have to reconfigure all the trains going through this section. Fortunately this doesn't seem necessary, so with the simple configuration I use I can now modify my train track as I want, including adding/removing sidings, regional trains, etc...

    I should also remove the train limit on the unloading station, you can see in the video that the train on the loading station on the far East doesn't move right away and says "Destination full", whereas it could actually start heading there. Beside that I think I now have a solid and usable train system.

    Please let me know what you think and if you think I've made mistakes, or give me any suggestion you may have. Thank you so much for taking the time to read this and help me. Have a good one fellow engineers!

    Other "Ribbon 9 Tiles Challenge" posts of mine:

    Insane Ribbon World 9 Tiles Challenge: My 7 tiles high mall (Work in Progress)

    submitted by /u/Pierr0x
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    Tiers for solar panels and accumulator

    Posted: 14 Jul 2021 04:22 AM PDT

    Were wondering if there were any mod that added tiers for solar panels and accumulators w/o adding anything else

    submitted by /u/hanni100
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    Mod Help (Bobs/Angels Mods)

    Posted: 14 Jul 2021 06:18 AM PDT

    Hello everyone,

    First time posting here. I love factorio and have 700+ hours in the game. I used to add the simple mods like lighted lamps, or some military packs but wanted something more challenging. The problem I run into is when I add bobs mods, I get to a point where (to be specific) where I was missing certian tech (kovarex enrichment missing). after sinking 20+ hours into the game. I tried doing an angels/bobs mods playthrough and have about 50 hours into the save and was in the late game (not real late game, just from a tech standpoint) and I was missing certian items such as liquids/gas and some craftables. I tried removing mods and reloading but it just made things worst. It was my understanding that the game had some resiliance in situations where craftables where missing but I haven't had any luck.

    Does anyone have a list of mods that they use for bobs/angels that they know work into the late game? I've tried adding all the bobs mods/angels mods I can find, but I'm doing something wrong... Thanks!!

    submitted by /u/SpaceDandye
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    Train signals

    Posted: 14 Jul 2021 05:01 AM PDT

    So basically I want 2 trains on the same track, and when I put a signal it makes a block but my train cant actually leave that block cus the other train is waiting at the entrance of the block. So if I put the signal somewhere else it can't make blocks.how do I fix it

    submitted by /u/OGtarkovchad
    [link] [comments]

    Center of recursive blueprints base

    Posted: 13 Jul 2021 12:06 PM PDT

    I'm addicted to making designs as compact as I can. I need help.

    Posted: 13 Jul 2021 05:42 PM PDT

    Compact ratio-perfect 180 chemical science per min

    Posted: 13 Jul 2021 09:27 PM PDT

    Compact ratio-perfect 180 chemical science per min

    I spent too much time trying to get this build to fit in a tight rectangle. I really like how this turned out. It takes a few minutes to get going at steady state, but once it does it will produce exactly 180 blue science per minute, with all green/red chips, plastic, and sulfur produced on site.

    https://preview.redd.it/4r3iu6m0v3b71.png?width=2338&format=png&auto=webp&s=4d2855a8dbd8a89f2a34d34e38debe1518e14118

    Blueprint string:

    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 

    submitted by /u/metalCactus
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    Favorite underated mods?

    Posted: 13 Jul 2021 05:16 PM PDT

    While I very much enjoy the big overhaul mods like SE and K2, there are quite a few little gems that are often overlooked in games with lots of mods.

    Two of my favorite mods are "PureIt" and "Dirty Ore Mining".

    PureIt adds a bunch of realistic pollution filtration, and I really like the look of the air towers in my factory. Dirty Ore Mining adds a tech that lets you mark ore on the ground to mined as "dirty ore." Dirty ores (even mod added ones) can be washed with some by-product and earn you extra return for your work.

    What about you guys?

    submitted by /u/Terramort
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