Factorio Weekly Question Thread |
- Weekly Question Thread
- Aaarrrghhhhhh!
- [Feature request] It would be really cool if you could type "16k" and then it would auto complete it to "16000"
- JOSEF 2: Ready for a swim!
- Base-In-A-Book ready for use - Red Belt/Blue Assembler Stage
- Something went wrong
- I had exterminated its entire family and somewhat this bitter got stuck. Unable to attack me, it started becoming philosophical about life.
- I wanted to make a perfect ratio iron smeltery using a creative mod. Well, a few hours later......
- Is oil usually this far away?
- Is this accurate? What does it mean?
- What are your favorite QoL mods for Factorio 1.1?
- Debug options missing?
- Finally!
- Sometimes I like to make random doodads in my bases. Noticed this happening with belts though, is this normal?
- How to Fix This in the Fastest Way Possible? (Pick up all items, destroy them if need be, I wanted to see what would happen if I replaced a steel chest with a wooden one)
- Logistic robots moving in the shortest part rather than moving along roboprts and charging.
- Blueprint train, directly automatic?
- Overwhelmed by space exploration with krastorio
- Solar Arrays Blueprint Book
- Sharing LUA command
- Whats a great Let's play series
- (Space exploration mod) Beaming to a moving spaceship
Posted: 30 May 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 30 May 2021 07:37 PM PDT
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Posted: 31 May 2021 03:31 AM PDT
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Posted: 31 May 2021 05:01 AM PDT
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Base-In-A-Book ready for use - Red Belt/Blue Assembler Stage Posted: 31 May 2021 05:35 AM PDT
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Posted: 31 May 2021 02:31 AM PDT
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Posted: 31 May 2021 07:08 AM PDT
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I wanted to make a perfect ratio iron smeltery using a creative mod. Well, a few hours later...... Posted: 31 May 2021 05:13 AM PDT
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Posted: 30 May 2021 06:11 PM PDT
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Is this accurate? What does it mean? Posted: 30 May 2021 12:43 PM PDT
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What are your favorite QoL mods for Factorio 1.1? Posted: 31 May 2021 03:29 AM PDT I've seen a lot of best QoL mod posts for previous versions of factorio but i dont think i've seen any for the newest version and honestly im hungry for more mods so hit me with the current best and maybe lesser known QoL mod list. (Also not sure whether to flair this as question, modded question or discussion) [link] [comments] | ||
Posted: 31 May 2021 05:29 AM PDT Hi i recently started watchibg Nilaus channel (great btw) and i noticed when he talks about debug options that i don't have half of them. For example im missong showing recipe icon on map. Do tou know what i might be missing? I got steam version of game. [link] [comments] | ||
Posted: 30 May 2021 11:47 PM PDT First time running Bob's and Angel's, and after 21 hours of clueless spaghetti, I made my first blue science pack! [link] [comments] | ||
Posted: 30 May 2021 01:25 PM PDT
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Posted: 30 May 2021 03:39 PM PDT
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Logistic robots moving in the shortest part rather than moving along roboprts and charging. Posted: 30 May 2021 04:19 PM PDT Currently I am having an issue where the logistical robots will take the shortest patch between 2 far away roborts rather than taking the path wich the roboports are connected. The issue this causes is that the robots run out of energy and take ages to get to the destination roboport. Is there any way to make the robots follow the path of roboports or do I just have to make loads of roboports to fill in any gaps that the robots might miss? [link] [comments] | ||
Blueprint train, directly automatic? Posted: 30 May 2021 08:14 PM PDT Hi Guys. I want to set down a blueprint of a mining outpost for example or any other stations with trains already with a schedule. How do I get them to run automatically directly and I just realize how to fill them also? I think bots might do so?.. I read something with a command per console but I don't want to lose the possibility to get achievements and also something with a mod in combination with recursive blueprint but I don't want the blueprint to set automatic but by myself... Anyone has any idea or a tipp for me? [link] [comments] | ||
Overwhelmed by space exploration with krastorio Posted: 30 May 2021 02:14 PM PDT I got to the end of krastorio and the point where i'm working on spaceship construction but I can't seem to produce enough science for the faster the light theories. Any tips would be great. [link] [comments] | ||
Posted: 30 May 2021 07:16 PM PDT I have created a blueprint book of 3 solar arrays, including a new solar array that is slightly more efficient than my previous design and is the most area-efficient solar array with roboport and radar coverage ever designed in Factorio. Factorio Prints: https://factorioprints.com/view/-Mb-8ayzNVvhbV3UmGwa Each design has its own advantages over the others, so I've put the relevant figures in bold. Medium Solar ArrayThis solar array was designed to be chunk-aligned, such that the built-in radars cover the area required for all 8 surrounding stamps in their continuous vision.
Large Solar ArrayThis solar array was designed for maximum area efficiency while still providing full roboport (construction) and radar coverage.
Medium Solar+Accumulator ArrayThis solar array was modified for longer burst power output than the Medium Solar Array.
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Posted: 30 May 2021 07:22 PM PDT Hi, I've been looking for few hours now, so now I found it, I'd like to share it :) It's probably pointless for most people, but it'll help me to count and check the number of items produced to raise some alerts on some thresholds. The command to print the total number produced for one item (here iron-plate): EDIT= to display the consumed items replace input by output [link] [comments] | ||
Whats a great Let's play series Posted: 30 May 2021 02:01 PM PDT Hi people! Can anyone recommend some semi recent let's play? With as little tutorial-explaining as possible and just a nice voice. I've been watching SovietWomble's streams of it and I love the feel of just a bit of doing stuff. Not explaining as much as how it works. And Nilaus is not an option. He speaks with a Danish accent, and as a fellow Dane it just rubs me wrong when I hear it, no offense to him. It's just a thing for me. [link] [comments] | ||
(Space exploration mod) Beaming to a moving spaceship Posted: 31 May 2021 12:22 AM PDT Is it possible to beam to a moving spaceship in the space exploration mod? The images on the wiki page seem to imply its possible. But when I try and do it nothing happens. The beam transmission efficiency drops to zero and the emitter strength starts to climb, just the same as it does if its turned off. Alternatively if there is somewhere dedicated to chatting about this mod, let me know. My google fu is apparently weak today. [link] [comments] |
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