• Breaking News

    Tuesday, December 8, 2020

    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 07 Dec 2020 10:04 AM PST

    Ask any questions you might have.

    Post your bug reports on the Official Forums


    Previous Threads


    Subreddit rules

    Discord server (and IRC)

    Find more in the sidebar ---->

    submitted by /u/AutoModerator
    [link] [comments]

    [OC] My spidertron fanart

    Posted: 08 Dec 2020 06:46 AM PST

    My 3d printed LED powered research lab

    Posted: 07 Dec 2020 11:27 AM PST

    This game feels like an app!

    Posted: 07 Dec 2020 09:54 PM PST

    This game feels like an app!

    When kovarex said in that interview video that "Developing games is nothing special, it's just like any other app" (probably inexact quote, I watched it a long time ago), I was like "Damn, of course it is, because your game is a heckin' app!". It's so complex and provides a UI/UX of a professional application (think photoshop or something like that) rather than that of a game, whereas underlying algorithms are also clearly defined and thus delightfully testable (as opposed to, say, testing campaign storytelling - which we'll probably see some day but I can easily understand why this didn't go well so far).

    This isn't all of the story though, and until recently, despite almost 2000 hours on Steam, I wasn't quite able to put into words why do I really feel this way even more.

    https://preview.redd.it/5svsdphmfw361.jpg?width=412&format=pjpg&auto=webp&s=cc9d90c826592ea9dc2a73769e4f9ff602165019

    Today I finally realized what really lubricates my gears so much about Factorio. There's nothing new here but the connection between these things. The other, probably even more important reason why Factorio feels like an app is because it's fast. UI actions aren't full of fancy animations that go whoosh every time you do something. When you press E the menu simply shows up on the screen instantly. It's so instant it feels like the game already did it by the time you pressed the button. When you move 100 iron plates from your inventory to another slot it simply happens instantly. When you craft an item by hand, this obviously isn't supposed to happen instantly but the time/progress indicator still shows up instantly.

    The ability to handle megabases is great and really demonstrates how much Factorio is fast but it's not the full story. Factorio is so fast that it can even handle megabases, but it wouldn't have had the same feel if the engine was optimized but the UI was slow. These days even the OS doesn't ever deliver the same feel unless you go for some extremely minimalistic Linux setup or install Windows 95 on relatively modern hardware. Everybody prefers to hide their intrinsic lagginess behind fancy animations. To re-discover this feeling is the last thing you'd expect from a game and it's completely awesome.

    submitted by /u/AbcLmn18
    [link] [comments]

    I have designed a way to stream both the copper and the iron down the centre in order to make the green circuit machine more compact.

    Posted: 08 Dec 2020 01:27 AM PST

    What's the best way to have fun all the way through, and avoid end-game monotony?

    Posted: 08 Dec 2020 03:07 AM PST

    I've played factorio a lot, but it always ends the same. At first, it's a game of massive leaps, interrupted by lots of tedious up-sizing steps on one resource or another. I love it in the early game because it feels meaningful, but once I get drones and a decent train network up, I usually feel a bit like the game is too easy. It's a lot like Civ, if you play that too -- lots of build up, a struggle-point, then things just get easy and it doesn't feel fun anymore.

    What have you guys found helps to keep the mid-late game exciting after achieving all the major builds you wanted, when it's just about re-building to exponentially increasing volume?

    submitted by /u/rrandomquestions
    [link] [comments]

    [shower thought] How many groins does Spidertron have?

    Posted: 08 Dec 2020 07:06 AM PST

    Noob

    Posted: 08 Dec 2020 07:05 AM PST

    Starting my first ever play through after work. What are some things I should know that you wish you knew when you first started?

    submitted by /u/VivaLaStubbs5
    [link] [comments]

    Pretty rocket inventory! Space is cool.

    Posted: 07 Dec 2020 05:00 PM PST

    Hey guys, recently created a new world beacuse the old one was messy. I've done some research but I haven't figured out a proper place for the labs. Looking for tips and suggestions! Anything about the game could help me. Thanks. :)

    Posted: 08 Dec 2020 05:17 AM PST

    Starting up solar farm #7 of 8 to supply power for an 8k base. 9000 construction robots in play.

    Posted: 08 Dec 2020 07:15 AM PST

    I created a mod that lets you move inventories around quickly

    Posted: 07 Dec 2020 11:12 PM PST

    How long did it take you to understand and begin enjoying the game?

    Posted: 08 Dec 2020 05:57 AM PST

    I've had two restarts now, mostly because I left a save for months because I was rather lost and could not bring myself to play it much more, and I now want to get back into it and properly try it out again, but I still don't know much about the different stages of the game. So my starter base looks rubbish and I don't hate anything more than something that doesn't work or look decent.

    Maybe i'm thinking about it too much, but would you say a couple of restarts is normal for a new player like myself?

    do you have any advice?

    submitted by /u/Mariosam100
    [link] [comments]

    Being Lazy > Ratios & Efficiency

    Posted: 07 Dec 2020 01:00 PM PST

    Any guides on the proper use of absolute reference points for rail blueprints?

    Posted: 08 Dec 2020 07:40 AM PST

    I've decided to finally sit down and do what I've been putting off for forever, and that is actually make myself a book with rail blueprints that I'll be using in many games, rather than just wing it like I normally do (making me delay trains forever because I don't want to deal with it).

    I've noticed that a lot of people here that have proper train blueprints use absolute grid references in their blueprints. Any hints on how to get that done would be greatly appreciated as right now I'm pretty terrible at getting it to work right.

    Not to mention that rails that might work in a vertical position, decide not to work in horizontal positions because factorio things.

    submitted by /u/Victuz
    [link] [comments]

    Help with LTN

    Posted: 08 Dec 2020 01:45 AM PST

    Greetings fellow addicts,

    playing just casualy (only around 650h total) and messing around with LTN. Now i got the problem that the Fluid's sometimes getting mixed in my Receiver stations and i have no idea why. Maybe somebody can help here.

    Other problem is that the stations only calling when there is no materials in the buffer chests. I wasnt able to tweak it, so the next train is called when for example there is only 20%.

    https://drive.google.com/file/d/1e1eJgYnTN-fqViZq05dvXrs6YyyDUmya/view?usp=sharing

    Appreciation any kind of helpful critic about the base.

    submitted by /u/satai92
    [link] [comments]

    just a question about commands

    Posted: 08 Dec 2020 05:27 AM PST

    Someones know a command to automatically complete blueprints?

    submitted by /u/Rivennnnnnnnnnnn
    [link] [comments]

    Big Smelter Setup

    Posted: 07 Dec 2020 06:38 PM PST

    Big Smelter Setup

    I just added a huge smelter to make 16 lanes of iron and 16 lanes of copper, this will be the bulk of my throughput to fuel a new science build which will ship all the science by train away to a dedicated science lab location (most likely in main base). These ore patches were not placed, and I feel extremely lucky to have found this spot with iron, copper, and oil so close to each other. BTW there is also a lake and coal to the right not more than 100 blocks or so. I will be making as much of the science builds as I can here with the given resources, the stone will need to be shipped in by train if I want to make purple science here though, Also I plan to ship in red circuits and maybe even the steel required, so I can use the most of the iron and copper instead of spending it on circuits and steel.

    https://preview.redd.it/b6otmygokv361.png?width=1920&format=png&auto=webp&s=804a830bf7ade3f7e7b14163ebae8699f1838f82

    submitted by /u/NickG9
    [link] [comments]

    Finally reached Optimization (rocket) science in K2! Screenshots of base to celebrate.

    Posted: 07 Dec 2020 04:11 PM PST

    Pyanodon Alien Life: Plugging in my Tier 2 Iron Smelting Train Block

    Posted: 07 Dec 2020 02:33 PM PST

    Marathon mod is actually really fun!

    Posted: 07 Dec 2020 11:19 AM PST

    I just built my first megabase (1k spm) in marathon/expensive mode, and it was much more fun than I would have expected.

    The key reason is that it's not just more expensive. Recipes change ratios. Two early recipes that are critically different is that gears take 4 iron instead of 2 iron, and green circuits that 8 copper wire instead of 4 copper wire.

    While that sounds largely irrelevant, it means all of my optimized vanilla recipes and habits are no longer efficient. This forced me to redo virtually every recipe at scale because the ratios are different. This includes adjustments such as:

    • Gears are 4 iron, so it completely makes sense to put in the main bus.
    • If gears are on the main bus, you won't build them locally so many recipe layouts are thrown out and done from scratch.
    • Your train ratios are different into various stages either because you need more iron for gears or more copper (for copper wire) for green circuits
    • My starter base was no longer efficient, so what I've done now mindlessly at the start of dozens of games left me stuck waiting twice as long for inserters (need a green circuit) and red science (need gears).

    For people who have played a lot of this game but didn't think there was a point to marathon/expensive mode, I would really encourage it... it was like playing vanilla but you have to redo just about every recipe you'll tile.

    submitted by /u/kinaswartes
    [link] [comments]

    No comments:

    Post a Comment