Factorio Factorio beats Cyperpunk 2077 on Metacritic! |
- Factorio beats Cyperpunk 2077 on Metacritic!
- Just call me Saint Nick
- TIL on the Factorio website, you can click on the rocket at the bottom of the screen to take you back to the top
- When your Artillery shell upgrade finishes
- Finally!
- I had a different take on a balancer
- My Beautiful Mess
- 5 Digit Rocket Launch (satellite) Counter
- Started playing 3 years ago. Finally got the last achievement today, just in time for a break for cyberpunk
- Updated Robot Frame Build
- spidertron v2
- Disable station based on train contents?
- 1 Spidertron and 900 SPM ~megabase
- i think i can fit a few more belts in
- I made a counter for my rocket silo.... yes it is expandable beyond 2 digits. And yes it is for this 1 silo.
- Overflowing with materials? What to do?
- Removing trees in early game
- [1.1] Quick map tagging
- Frontier Pacification Base
- I made my green circuit production shaped like a circuit
- long time no see factorio, but i want to start new in factorio (and a first krastorio) world map in my home town and i dont know how to calculate the coordinates
Factorio beats Cyperpunk 2077 on Metacritic! Posted: 10 Dec 2020 03:08 AM PST
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Posted: 09 Dec 2020 02:23 PM PST
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Posted: 09 Dec 2020 07:27 PM PST
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When your Artillery shell upgrade finishes Posted: 09 Dec 2020 11:57 AM PST
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Posted: 10 Dec 2020 06:20 AM PST
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I had a different take on a balancer Posted: 09 Dec 2020 07:31 PM PST
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Posted: 10 Dec 2020 07:45 AM PST
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5 Digit Rocket Launch (satellite) Counter Posted: 10 Dec 2020 04:41 AM PST
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Posted: 10 Dec 2020 07:39 AM PST
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Posted: 10 Dec 2020 12:02 AM PST
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Posted: 10 Dec 2020 05:28 AM PST
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Disable station based on train contents? Posted: 10 Dec 2020 06:20 AM PST I've got a rail loop that serves two purposes: (1) keep the outposts stocked in bullets, repair kits, and artillery shells, and (2) pick up crude oil and bring it back for processing Disabling a stop when it doesn't need anything (1) is straightforward, I've got decider combinators handling that. But if a train is already full of crude oil (2), right now the train has to decelerate, stop, have its contents read, and then head out again. I want to avoid the time lost with all that decelerating and stopping. There doesn't appear to be anything in the train menu to help with this, the only thing I can think of is to read the tank contents at the previous stop and send that ahead to the next stop, but I have multiple trains servicing this line and can't think of a way to disable a stop only for trains that are known to be full. I was thinking about having a disabled stop prior to the real stop, have it read the contents as the train flies by, latch the contents, and then the real stop could use that data to disable itself, but I don't think stops read contents until the train actually stops. Any ideas? [link] [comments] | ||
1 Spidertron and 900 SPM ~megabase Posted: 09 Dec 2020 02:30 PM PST
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i think i can fit a few more belts in Posted: 09 Dec 2020 07:16 PM PST
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Posted: 09 Dec 2020 03:08 PM PST
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Overflowing with materials? What to do? Posted: 10 Dec 2020 01:28 AM PST I have a save in factorio that I've gotten pretty far in, though it's only my second run, so I'm still fairly new to the game. I have 15 miners for copper and iron each (planning to upgrade to 30 soon) and I have a smelting setup which works and can smelt everything. My only problem is the factory part. I'm not confused as to how to set it up, my problem is that I can't use up all the materials fast enough. I use a main bus as the layout but eventually the plates keep stacking up on each other until my factory is chock-full of extra plates. Then my smelting setup fills up, and finally my miners stop mining because there isn't any more space to drop the ore. Everything just stops up until enough plates are used up in the factory to make more space, but that space quickly fills again. What do I do to fix this? [link] [comments] | ||
Posted: 10 Dec 2020 08:09 AM PST Before you get a flamethrower removing trees can be a pain , I have found to ways to deal with this both involving grenades. You can throw two grenades at a clump of trees to get ride of them right away or you can throw them while driving your car and since they will have less health your car will go right through them Wich is better for driving through a forest whereas the other method is better for clearing a forest [link] [comments] | ||
Posted: 09 Dec 2020 05:04 PM PST I am betting I am not the only one not liking the change on map tagging in the new version. The fancy new way of tagging the map has its advantages, and I am sure a portion of the players will love it. But to me and I am sure many others, the speed of adding a tag has way more value than accuracy. Not to mention, snapping can be done without so many extra steps in between, and it has been done before by mods like SchallMapTag. So I made my own mod: https://mods.factorio.com/mod/QuickMapTag Currently you can customise your default text and icon for new tags, and the snap scale in the mod settings. Unfortunately I can't find a way to trigger the vanilla edit tag behaviour through the mod, so I'll have to write my own edit dialog to mimic the previous versions. So for now, the workflow is rightclick to add, leftclick to edit. (Unless you change the hotkeys, that is). Also I can't find any info to toggle the map view filters, so be mindful of having the tag filter on, otherwise you might add tags inadvertently. I initially wanted to add the edit dialog before publicising the mod, but I see it has already more than a thousand downloads without me doing anything, so I might as well post it here and on the official board. Let me know your thoughts. [link] [comments] | ||
Posted: 09 Dec 2020 04:06 PM PST
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I made my green circuit production shaped like a circuit Posted: 09 Dec 2020 10:52 AM PST
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Posted: 10 Dec 2020 12:31 AM PST i live in chile south america so i put lima and read the X and Y coordinates, compare that with a world map latitude and longitude and calculate the coordinates for santiago of chile but when i input thus coordinates i end up in the middle of the ocean so im here to ask how the hell can i claculate the coordinates for santiago of chile? or anyone can do it for me and tell me how you did it? any help is apreciate ["South America, Lima Peru"] = ingame: { x = 1160, y = 1035 }, irl: [-12.045, -77.042] ["South America, Santiago Chile"] = ingame: { x = ?, y = ? }, irl: [-33.451, -70.668] [link] [comments] |
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