Factorio An eternal fight of biter against construction robot. Should I interfere? |
- An eternal fight of biter against construction robot. Should I interfere?
- The downside to beltless factories is that you can never see what you're doing
- Sometimes I wander my factory and find shit like this
- Never figured out how to automate Blue Science, but came back for 1.0 and gave it another shot. The spaghetti grows...
- How do you like my 500 SPM yellow science compact build?
- My 45 units/s blue circuit blueprint !
- This makes me far happier then It should, rainbow is pretty!
- You know how we all suck at driving in this game? Lets remedy that (info in comments)
- Bug: Cliff overlaps belt. not sure if anyone has come across this one before but it is a little distracting
- There is such a fine line between future proofing and overkill.
- Seeing new player figuer things out is cute
- I feel like I may be overcomplicating what I'm trying to do
- Megabase FUCKUP
- Too good to pass up
- I have the feeling that my growing power plant wants to show me something
- You know you've played a lot of factorio when you watch Starship Troopers and think "Should've used more flamethrower turrets"
- Can't keep mainbus nice and clean
- Nice Landing - an experiment with railway networks
- Proposal for the standardization of terms like "megabase"
- It is not much but it ist honest spaghetti. Krastorio 2 Edition
- The start of my megabase
- Perfect fit for the logo
- Megabase design
An eternal fight of biter against construction robot. Should I interfere? Posted: 08 Oct 2020 01:41 AM PDT
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The downside to beltless factories is that you can never see what you're doing Posted: 07 Oct 2020 09:26 PM PDT
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Sometimes I wander my factory and find shit like this Posted: 07 Oct 2020 10:25 PM PDT
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Posted: 07 Oct 2020 10:40 AM PDT
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How do you like my 500 SPM yellow science compact build? Posted: 07 Oct 2020 11:46 PM PDT
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My 45 units/s blue circuit blueprint ! Posted: 08 Oct 2020 01:59 AM PDT
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This makes me far happier then It should, rainbow is pretty! Posted: 07 Oct 2020 10:34 PM PDT
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You know how we all suck at driving in this game? Lets remedy that (info in comments) Posted: 08 Oct 2020 08:21 AM PDT
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Posted: 08 Oct 2020 06:56 AM PDT | ||
There is such a fine line between future proofing and overkill. Posted: 08 Oct 2020 08:44 AM PDT
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Seeing new player figuer things out is cute Posted: 07 Oct 2020 02:07 PM PDT i have ~ 1000 house in factorio and I'm currently playing a game with 3 friends who never played it. And because i want them to figure things out themself(and because they asked to do it that way) they do nearly everything on ther own and only get some simple tips from me like the possibility to have 2 belts go together to one without using a splitter and other stuff like that. And i must say, seeing them learn,automate and fight the Biters is just f-ing adorable [link] [comments] | ||
I feel like I may be overcomplicating what I'm trying to do Posted: 08 Oct 2020 12:26 AM PDT
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Posted: 08 Oct 2020 07:35 AM PDT so for about two months I've been playing this save mainly vanilla (just to do list and module inserter mods ) (initially with some people now mainly me and another dude). and we are close to 180h in and building a 2kspm megabase train based , we have all the factories for smelters , all the circuits , computers , all oil products , red ,green , black, blue and white sciences with everything they need and some other things such as walls for the bitters etc, ( so I don't want to start over yet until I finish this play through in 2k spm . We are running all the calculations on factorio calculator and all the builds started without beacons and now I learned to use full beaconed stuff and I feel like my designs are so much better. Well guess who realised that we didn't take into account yellow science. So my best option here would probably be to make a belt based factory that makes yellow sciences from ores , am I frustrated? obviously but this is a opportunity to be more careful for the next megabase. this one is gonna be great but I can only hope the next one will be much more optimised. TL,DR :180 h into a 2k spm megabase playthrough I realised I didn't acount for 2k/min yellow sciences and have to do a yellow science outpost. [link] [comments] | ||
Posted: 08 Oct 2020 07:11 AM PDT
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I have the feeling that my growing power plant wants to show me something Posted: 07 Oct 2020 01:42 PM PDT
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Posted: 07 Oct 2020 04:32 PM PDT | ||
Can't keep mainbus nice and clean Posted: 08 Oct 2020 06:06 AM PDT When playing for a few hours I can't keep my base organised and I have no clue how to keep it nice and clean. I always put way to many things on the main bus and I have no clue what should and should not be on the mainbus. All tips and tricks are welcome :D [link] [comments] | ||
Nice Landing - an experiment with railway networks Posted: 07 Oct 2020 11:25 PM PDT
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Proposal for the standardization of terms like "megabase" Posted: 08 Oct 2020 08:45 AM PDT I propose we use SI prefixes. Base: 0SPM - 999SPM Edit: skipped a prefix [link] [comments] | ||
It is not much but it ist honest spaghetti. Krastorio 2 Edition Posted: 08 Oct 2020 02:54 AM PDT
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Posted: 07 Oct 2020 11:53 PM PDT
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Posted: 08 Oct 2020 04:36 AM PDT
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Posted: 08 Oct 2020 05:48 AM PDT Hey Engineers ! I have a question for megabase design (1k spm+) is it viable or good thing to make so called depots as in train stackers that load/unload items. It would work as i deliver iron plates to that depo and i gather iron plates from factories that would enable me even distribution across factories and minimal trains without seperate logics like lets say 2 trains per factory (one unloadng other loading or waiting to unload) and central unload point for mining outposts. And if such things already exist or there are blueprints out there i would be very happy to check them out Thank you for any info or feedback [link] [comments] |
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