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    Monday, September 28, 2020

    Factorio Densely-packed tileable Blue chips from basic resources. Blueprint in comments.

    Factorio Densely-packed tileable Blue chips from basic resources. Blueprint in comments.


    Densely-packed tileable Blue chips from basic resources. Blueprint in comments.

    Posted: 27 Sep 2020 11:29 PM PDT

    1-3 Blue belt inline 100% balanced splitter

    Posted: 28 Sep 2020 01:42 AM PDT

    Having trouble navigating your factory? Nostalgic about minecraft? Ender Pearl is now available on the mod portal

    Posted: 27 Sep 2020 08:09 PM PDT

    Insert from train to train with splitters

    Posted: 28 Sep 2020 12:54 AM PDT

    Literally Unplayable

    Posted: 27 Sep 2020 02:41 PM PDT

    When you accidently fall asleep while playing Factorio, without picking new technology to research

    Posted: 28 Sep 2020 07:20 AM PDT

    I just realized that you can now get fish by sending white science back to space. Now we can automate fish.

    Posted: 28 Sep 2020 07:25 AM PDT

    The glorious spaghetti I made for my first 'no spoon' run.

    Posted: 28 Sep 2020 06:17 AM PDT

    Yellow Science Spaghett

    Posted: 27 Sep 2020 11:49 PM PDT

    Petroleum Processor

    Posted: 28 Sep 2020 06:40 AM PDT

    Need help signaling properly

    Posted: 28 Sep 2020 08:56 AM PDT

    Kovarex Initialiser: Someone posted a neat Kovarex for dealing with the first 40 U-235 a while back and I wanted one which was more belt-driven

    Posted: 28 Sep 2020 08:19 AM PDT

    I managed to make a 1x3 splitter only 3 tiles thin

    Posted: 27 Sep 2020 07:30 PM PDT

    Was trying to figure out how to get 8 lanes to go evenly onto a 4-car train. With 6 spots to deliver per train, that meant each belt would go to 3 spots and I would need to make a 1x3 splitter 8 times. However, the 1 tile gape between trains didn't give me much room to use the normal 1x3 splitter which is 5 tiles wide. I got it down to 4 pretty easily but it took me awhile to get it to 3 tiles wide:

    Picture

    Station setup


    BONUS: No sideways splitters

    submitted by /u/JaredLiwet
    [link] [comments]

    I just finished the game for the second time. Here is my spaghetti base for you ;) Details and High Res image in comments.

    Posted: 27 Sep 2020 07:09 PM PDT

    How to take picture of entire base?

    Posted: 28 Sep 2020 07:53 AM PDT

    I've seen people post massive images of their entire base here, but I wasn't sure how they did it while keeping the detail of being zoomed in. Can anyone let me know how to do this?

    submitted by /u/exothermic21
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    Are there any mods that give you the "power" of creative mode but without the free resources?

    Posted: 28 Sep 2020 07:23 AM PDT

    I love the amount you're able to zoom out in creative mode (via editor extension mod), as well as the travel speed via map mode, and the ability to "see" anywhere in map mode even without radars out there. Are there mods that recreate these abilities without giving you access to infinite resources and such?

    submitted by /u/ProximtyCoverageOnly
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    Bobs/Angels Bots

    Posted: 28 Sep 2020 07:20 AM PDT

    I am about 20 hours into a BA run and I'm starting to get spaghettified. How viable is it to use only cargo bots for all smelting and refining etc? Sure would make life easier. Obviously would run raw ore to a warehouse somewhat close to the action, but it would be really nice to avoid having to run belts EVERYWHERE.

    Other question while I'm at it. I wanted to play with biters, and started with 150% starting size. But I have not seen any biters yet and have explored pretty far (with run speed toggle) and have seen none. How do I find out if they are definitely off? Can I spawn them in?

    submitted by /u/fartstrodamus
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    Have a train loop through an arbitrary number of stations - without changing the schedule

    Posted: 28 Sep 2020 02:14 AM PDT

    Have a train loop through an arbitrary number of stations - without changing the schedule

    Based on my "merry-go-round" post a few days back, I wanted to have a way to loop my train through an arbitrary number of stations, without having to manually maintain station names and train schedules - the loop may get large, after all.

    I came up with three blueprints that can be composed to build an arbitrarily large loop:

    Loop parts

    The first two blueprints are used to make the loop - 4 corners, the rest straight segments. All stations have the same name "1" and the same circuit conditions:

    Station 1 condition

    They are all connected to the same red wire network and to separate green wire networks via the power poles. The combinators between the two power poles at each station do the following:

    • add signal N=1 to the red network, so N is equal to the number of stations
    • propagate each signal from the green network after the station (left) to the green network before the station (right)
    • subtract 1 from the "Train Sation" signal on the right green network

    That way, each green network has a different "Train Station" signal, increasing counterclockwise (the direction the train travels). Since we're building a loop, that would lead to an endless decrease of the signal value, but here enters the third blueprint that has to be placed over one of the stations:

    Control circuits

    The left station is a normal "1" station. The other one has the name "0" and is almost always deactivated. It is needed because trains need two stations in the schedule to work - if they are parked at a deactivated station "1" and the schedule tells them to go to "1" they won't move. The circuits will activate "0" for a split second, so the train starts to go there and falls back to the next "1" when "0" is deactivated again.

    The combinators between the power poles are the same as above, so we don't have to pick them up.

    • Combinator a cancels out the propagation of the "Train Station" signal done by the topmost combinator
    • Combinator b takes N from the red network and sets the green wire on the right power pole to that value. This is where the endless loop is broken. The next "1" station to the right gets value N-1, and round the loop, until the next "1" station on the left which gets value 1.
    • Combinators c through f are responsible for changing the active station: f loops signal C from 1 to W, which is a parameter from the constant combinator on the left. It configures, how many ticks a station is active, e.g. W=360 means 10 seconds. When C reaches W, combinator e sends a single pulse S=1 to the memory cell d that resets when S reaches N, and combinator c finally translates that to the "Dot" signal that is used by the stations and trains.
    • Combinators g through i are used only for show: they control the lamps - red when the train is moving, green when it's at a station.
    • Combinator j and the boxes at the bottom are a poor man's pushbutton: I put two identical items in adjacent boxes. Rotating the inserter will transfer 1 item, which in turn switches the loop in combinator f on and off.

    Here two examples of the loop are in action, with different values for W and different loop sizes:

    https://reddit.com/link/j18r0z/video/3ytda9x1tup51/player

    In map view you see the stations activating and deactivating:

    https://reddit.com/link/j18r0z/video/rqas7mlstup51/player

    And the train schedule:

    https://preview.redd.it/7pwr24deuup51.jpg?width=424&format=pjpg&auto=webp&s=df36083e500886fab5019532f84413f1d5552dc0

    Here is the blueprint book, including blueprints for the train with its schedule:

    https://factorioprints.com/view/-MIIzW8mmROrEg5TuolW

    submitted by /u/derpumu
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    I heard you can't automate alien artifacts, but I beg to differ (Bob/Angel modded)

    Posted: 27 Sep 2020 06:21 PM PDT

    Branded Factory (PepeCool) (Just built some logos when was bored and have some time to play factorio) (If you need, added link for print in comments)

    Posted: 28 Sep 2020 09:00 AM PDT

    Super compact 4x red belt ore unloading and smelting station

    Posted: 27 Sep 2020 03:58 PM PDT

    First win! Very rewarding experience. Those trees had it coming.

    Posted: 27 Sep 2020 05:22 PM PDT

    First win! Very rewarding experience. Those trees had it coming.

    Special thanks to this sub for all the advice, blueprints, and humor. Best gaming community out there in my opinion.

    I played the tutorial in about 10 hours, then started a new game and played for another 10 hours to get my Factorio legs underneath me - and then finally, I started this game pictured and beat it in a little over 42 hours. I still feel like I am learning a ton. Next, I will start a new game and try to have a train-oriented factory. This time it will be organized.... hopefully. :)

    https://preview.redd.it/voow0qqj8sp51.png?width=1353&format=png&auto=webp&s=a2f9c109e71be1009329623af3dcca4c26150f60

    submitted by /u/Poopscoop5
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