Factorio Version 0.18.8 |
- Version 0.18.8
- Two Mercenary Engineers
- The self powered radioactive night light
- Full belt of ore to enriched uranium. Simple and compact.
- all sciences from scratch, only basic belts/machines, no modules/robots, 36spm
- When your bus is about to hit an ore vein so you decide to bend it
- Rocketsilo Garden - All parts are train delivered
- New Concrete Design Language, Thoughts?
- My first time doing a sushi belt, rate my setup!
- Crappy TV in the hotel laundromat? No worries, plug in your streaming device and stream factorio videos while you wait
- [Space Exploration] My very first space base! Love this mod and can't wait to leave Nauvis behind...
- Factorio? Are you drunk?
- Is this intersection signaled correctly?
- Adding Natural gas to the game would make for some very cool opportunities
- That's It, I need a break
- Demo of first timelapse results (extra large steps to show progress, actual video will be slower)
- My Uranium Processing Plant
- If you disconnect a copper cable from two power poles, you should get 1 copper cable.
- If this isn't a beautiful megabase setup I don't know what is
- Make a base with logi bots they said... Its gonna be fun they said...
- My Uranium Refining Complex. Handles all aspects of Ur, automatically feeds reactors and recycles waste. Thoughts?
- Some sort of train-based base I made. (it's not that impressive, but I like it somehow.)
- The new options for saturation and contrast are a welcome addition.
Posted: 18 Feb 2020 10:04 AM PST Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 19 Feb 2020 05:53 AM PST
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The self powered radioactive night light Posted: 19 Feb 2020 06:15 AM PST
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Full belt of ore to enriched uranium. Simple and compact. Posted: 18 Feb 2020 02:01 PM PST
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all sciences from scratch, only basic belts/machines, no modules/robots, 36spm Posted: 19 Feb 2020 12:14 AM PST | ||
When your bus is about to hit an ore vein so you decide to bend it Posted: 19 Feb 2020 02:24 AM PST
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Rocketsilo Garden - All parts are train delivered Posted: 19 Feb 2020 02:44 AM PST
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New Concrete Design Language, Thoughts? Posted: 18 Feb 2020 01:17 PM PST
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My first time doing a sushi belt, rate my setup! Posted: 19 Feb 2020 07:28 AM PST
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Posted: 19 Feb 2020 08:08 AM PST
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[Space Exploration] My very first space base! Love this mod and can't wait to leave Nauvis behind... Posted: 18 Feb 2020 01:26 PM PST
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Posted: 19 Feb 2020 04:06 AM PST
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Is this intersection signaled correctly? Posted: 19 Feb 2020 06:17 AM PST
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Adding Natural gas to the game would make for some very cool opportunities Posted: 18 Feb 2020 01:27 PM PST I've been working with an LNG (liquified natural gas) company for a while now, and I must say, implementing it into a game would make for some interesting mechanics. It would all start with extracting natural gas from the ground by using fracking: which would use a new building that requires water. Next you have two options: compress it or liquify it. After compressing it (now CNG), you could send it straight to a new type of turbine that is more efficient and clean than solid-burning furnaces. Air would be the working fluid instead of water or steam. The other option would be to liquify it. This would compress the amount of CNG or Natural has ( gotta work it out) by a factor of 1000x or more. Then you would transport this a very long distance by train, in order to be transferred into a tank next to a mining outpost. The LNG would then have to be vaporized into CNG using ambient or gas-fired heaters (which are faster than ambient vaporizers but consume 5% of the LNG) and would be sent to a nearby CNG generator. Thoughts? [link] [comments] | ||
Posted: 19 Feb 2020 06:06 AM PST After 40 hours in one week, I'm Just about done with this save With evolution factor of 86% (Time:9%, Pollution 67%, Kills:25%) I really don't think I can take on a behemoth. I did the whole rocket research and assembly in a panic of behemoths popping up I'm gonna go play one without pollution Detailed Base 9 MB Size Edit: how do I add a thumbnail for my post? [link] [comments] | ||
Demo of first timelapse results (extra large steps to show progress, actual video will be slower) Posted: 19 Feb 2020 07:33 AM PST
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Posted: 18 Feb 2020 10:05 PM PST
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If you disconnect a copper cable from two power poles, you should get 1 copper cable. Posted: 19 Feb 2020 05:26 AM PST I have to have all my power lines line up, be parallel and perfect. it sucks, but I have to have it that way so naturally, I do a lot of cable cutting and rerouting. Even in blueprints, the cables get messed up just by the nature of the order of operations by the bots. It's a small complaint, but seems like an obvious fix. [link] [comments] | ||
If this isn't a beautiful megabase setup I don't know what is Posted: 19 Feb 2020 08:54 AM PST
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Make a base with logi bots they said... Its gonna be fun they said... Posted: 18 Feb 2020 12:29 PM PST
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Posted: 18 Feb 2020 10:54 PM PST
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Some sort of train-based base I made. (it's not that impressive, but I like it somehow.) Posted: 18 Feb 2020 01:12 PM PST
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The new options for saturation and contrast are a welcome addition. Posted: 18 Feb 2020 09:24 PM PST
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