Factorio wanted an easy way to tell at a glance what color science pack was bottle-necking. is this overkill? |
- wanted an easy way to tell at a glance what color science pack was bottle-necking. is this overkill?
- Factorio teaches the basics of real nuclear power
- I Think Minimal Resource Challenge Is Doable
- Dress your factory up in holiday colors, and more! Mod: Custom Map Colors
- Currently doing a 100x science run. Maybe it was a little too much...
- Thank you
- Daisy chain Kovarex enchichment
- "look upon my work, ye mighty, and despair! For none is more trashy than this..."
- Carry On...
- 90/s Green Circuits
- PY megabase
- Early game robots are a glorious nightmare
- How to survive blackouts - or actively manage power shortages
- Minimal energy remains counter
- A complete overhaul of the oil setup I posted yesterday, after some great suggestions.
- I bought this game twice
- What is wrong here
- My Yellow Science Spaghetti Factory - I'm using it to build a megabase.
- So I did my first mall, and went for spaghetti.
- Can someone explain to me what these constant combiners are for in this blueprint?
- No matter how little you do or how much you have to redo, you still made progress on the factory.
- Attempted 1800 (Red) SPM. Opinions, Suggestions and Tips are welcome :)
wanted an easy way to tell at a glance what color science pack was bottle-necking. is this overkill? Posted: 12 Dec 2019 11:31 PM PST
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Factorio teaches the basics of real nuclear power Posted: 13 Dec 2019 06:43 AM PST I took an environmental science class this semester at college. Pretty easy stuff, mostly review from highschool. On the final, there were several questions relating to the basics of nuclear power. Thanks to Factorio, it's easy to understand that U-238 is refined into U-235 which is then used to heat water to create steam and electric power. Thanks devs, very cool. [link] [comments] | ||
I Think Minimal Resource Challenge Is Doable Posted: 12 Dec 2019 08:20 PM PST
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Dress your factory up in holiday colors, and more! Mod: Custom Map Colors Posted: 13 Dec 2019 02:04 AM PST
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Currently doing a 100x science run. Maybe it was a little too much... Posted: 13 Dec 2019 05:32 AM PST
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Posted: 12 Dec 2019 11:31 AM PST I'd like to thank this entire community. Constant help, tips and tricks, ideas, blueprints, it goes on. Never have I been a part of such a helpful, non-toxic community for a game. I picked up GR breakpoint and the new COD in the last few months and have been so underwhelmed by my purchases. Dip back into Factorio, and all of a sudden I have ideas, plans, and video games are fun again. I'd gladly pay for this game again and again, the attention to detail and the constant updates, the way the devs communicate and implement changes is at the top of the video game industry in my opinion. Keep being awesome /r/Factorio and /u/factorioteam The factory grows. [link] [comments] | ||
Daisy chain Kovarex enchichment Posted: 12 Dec 2019 09:16 PM PST
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"look upon my work, ye mighty, and despair! For none is more trashy than this..." Posted: 13 Dec 2019 04:52 AM PST
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Posted: 13 Dec 2019 01:26 AM PST Don't mind me. I'm just mining stones for a ton of smelters. If you can point me to the nearest coal rock, that's fine too. [link] [comments] | ||
Posted: 13 Dec 2019 02:14 AM PST
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Posted: 12 Dec 2019 03:23 PM PST About a year ago I decided to make a large Pyanodon base, since my last failed attempt was 10 SPS and now I tried to make it 5 SPS aka 300 SPM. A few hundred hours later (close to 1000h), in-game, if not more (including the testing and design maps), and I find myself with a completed base! Main mods used: - all py mods; - electric boilers; -a lot of QoL mods and some designing mods like Factory planner and Helmod NOTE: some of the mods are older versions , most of them , so if you plan to load my base i recommend useing my mod folder! My train network is running 1-4 trains with a few 1-2 and 1-3 for special purposes. The reason for that is because either the throughput was super low or there was simply not enough space after a redesign. I use LTN for the same reason although if I had planned better I wouldn't need to use it. The rail network is a 4-lane RHD system, I used a modified version of Xterminator's book. The only problem now is the TSM request that bugs out sometimes; other than that, everything is optimized and bottleneck free. Regarding mining: I was ambitious and decided to use only the ore made in the base. I don't mine the ore but I get it via ground borers or from tailing dust. The exceptions from the rule are: regolite, P rock and Uranium. These 3 either can't be obtained in other ways or the alternatives are too expensive to the point it is not practical at all. So in practice besides these 3 resources my base can run indefinitely. Still, regolite is not mandatory but it is the best way to get Helium at the moment. Infinite stone was also a option but it would have been impractically large. For power I use all sorts of waste products across the base as main power source. For example generating O2 also provides H2 waste that I use in powerhouses for power; from the Rare Earth chain ; get a little over 6/s uranium ore that I use for vanilla nuclear power, and so on. BUT for the secondary source i use my infinite power plants, all 25GW each fully tilable self-starting and self-sufficient setups. For defenses I use a standard double wall with 2 rows of lasers behind and a repair network, with a few station where the arty train comes from time to time. Overall the running power usage is 60-75GW with spikes from time to time , with most of the power coming from my waste. [link] [comments] | ||
Early game robots are a glorious nightmare Posted: 13 Dec 2019 04:47 AM PST
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How to survive blackouts - or actively manage power shortages Posted: 12 Dec 2019 02:44 PM PST
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Minimal energy remains counter Posted: 12 Dec 2019 02:03 PM PST
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A complete overhaul of the oil setup I posted yesterday, after some great suggestions. Posted: 12 Dec 2019 09:48 AM PST
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Posted: 12 Dec 2019 08:43 PM PST Uninstalled to increase my IRL productivity. Figured I could just install it again when the withdrawals hit so that wasn't gonna work. Deleted it from my Steam altogether. Spent $20 a week later and got it back lol I'd do it again... [link] [comments] | ||
Posted: 12 Dec 2019 04:02 PM PST
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My Yellow Science Spaghetti Factory - I'm using it to build a megabase. Posted: 12 Dec 2019 09:21 PM PST
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So I did my first mall, and went for spaghetti. Posted: 12 Dec 2019 01:12 PM PST | ||
Can someone explain to me what these constant combiners are for in this blueprint? Posted: 12 Dec 2019 08:31 PM PST https://i.imgur.com/rJ5YewH.jpg To preface I have no idea about the circuit network or how to use it, or even why its useful! But I notice this was wired up when I placed the blueprints. Can someone explain? [link] [comments] | ||
No matter how little you do or how much you have to redo, you still made progress on the factory. Posted: 12 Dec 2019 09:28 AM PST I figured there'd be a few people who have a similar issue to myself feeling like nothing was done or completed because of how much time or effort was put into something that ended up being removed and rebuilt, or didn't work out properly, or a large project that hasn't been finished just yet. Your work, no matter how small or insignificant it may seem to the bigger picture, is getting you closer to that goal of having the factory larger and more efficient. Don't give up on your factory, it may be a labor of love that takes thousands of hours, but it's your labor of love that one day will be something amazing you can be proud to show off. [link] [comments] | ||
Attempted 1800 (Red) SPM. Opinions, Suggestions and Tips are welcome :) Posted: 12 Dec 2019 05:37 PM PST
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