Factorio These are the kinds of creations I find, after not playing with my friends for a while |
- These are the kinds of creations I find, after not playing with my friends for a while
- Sundays are for Factorio
- Don't forget to cap your chests, gamers.
- Trying to clean up after making ~23 million green circuits and this monstrosity happened.
- my friend said that they thought this was cute and it made them smile... i didnt get why until two and a half hours after making it
- Factorio needs more robots!
- Crash testing: Modified vehicles vs steel walls of doom!
- Part of me wonders, "should I be using more belts?" A portion of 24k logibots.
- What is happening
- How would you like building a factory in your town with Augmented Reality?
- Is it just me or is there something about Factorio that makes it feel like programming?
- Finally bought it.Finally after one year of unfortunetly pirating the game I had the money to buy it and support the devs. Now excuse me i need to go back and expand the factory even further beyond.
- We've got a new friend :)
- My take on the perfect solar ratio: 100 solar panels, 84 accumulators, and a roboport. And it looks good on the map, too!
- One on my first factory, when I thought that a "big" mixed main bus was a good idea. I m sure that some of you will find this satisfying
- After 650 hours of this game I finally beat this game. I over killed vanilla and went for a super big base. I can finally rest now after 150 hours on this world
- First build almost at the end, rate my spaghetti
- In what ways do you find factorio addicting?
- I am training - no pun intended - to Getting On Track Like A Pro
- Factorio Community Map - December 2019
- Anyone wanna play with me?
- First Rocket Launch: Missed the 15 hour achievement by 15 minutes with Lazy Bastard, I'll get it next try for sure.
- Is it just me or it happens with a lot of us?
These are the kinds of creations I find, after not playing with my friends for a while Posted: 02 Dec 2019 05:32 AM PST
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Posted: 01 Dec 2019 08:08 PM PST
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Don't forget to cap your chests, gamers. Posted: 01 Dec 2019 10:14 PM PST
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Trying to clean up after making ~23 million green circuits and this monstrosity happened. Posted: 01 Dec 2019 12:04 PM PST
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Posted: 01 Dec 2019 10:46 PM PST
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Posted: 02 Dec 2019 05:08 AM PST
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Crash testing: Modified vehicles vs steel walls of doom! Posted: 01 Dec 2019 11:23 PM PST
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Part of me wonders, "should I be using more belts?" A portion of 24k logibots. Posted: 01 Dec 2019 07:44 PM PST
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Posted: 02 Dec 2019 07:19 AM PST
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How would you like building a factory in your town with Augmented Reality? Posted: 02 Dec 2019 05:08 AM PST Imagine the Factorio Team made an app using Augmented Reality (similar to Pokémon Go or Ingress) to cooperatively build factories in reality. Would you play it? There could be multiple servers, so not just a single "Savegame". You could connect cities via trains. There might be events where you need to have multiple people around, i.e. to fight biters or to construct a rocket silo or something. Similar to the Big Factories Mod there might already be big factories in your city. For instance a schools or universities could be big labs. Any more suggestions/criticism for this idea? [link] [comments] | ||
Is it just me or is there something about Factorio that makes it feel like programming? Posted: 01 Dec 2019 05:04 PM PST When I play Factorio I often get this programming vibe. Specially when re-designing stuff. Tearing down old parts of my factory is like tearing down bits of code from a file. When I fix a daunting factory issue by flipping a belt or something stupid like that, feels like fixing a big bug by like flipping a > into a < (pure ecstasy). And when it all works wonderfully together the way I envisioned (or close to it), well, to me it's the same strong feeling whether I'm on Factorio or notepad. Lately I've been just going back and forth between the two lol, it's like, I can work AND play without changing my mindset at all. Oh and of course the spaghetti, let's not forget the existence of spaghetti. [link] [comments] | ||
Posted: 02 Dec 2019 07:30 AM PST
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Posted: 01 Dec 2019 10:52 AM PST
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Posted: 01 Dec 2019 07:45 PM PST
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Posted: 01 Dec 2019 08:39 AM PST
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Posted: 01 Dec 2019 02:10 PM PST
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First build almost at the end, rate my spaghetti Posted: 01 Dec 2019 03:38 PM PST
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In what ways do you find factorio addicting? Posted: 01 Dec 2019 06:05 PM PST I am doing a research paper for a class in college focusing on factorio and why we all spend many hours in the game. I have almost 1200 hours in the game and find it super fun for many hours! If you could tell me what you guys find the most addicting about the game, that will help me with some more ideas and help me immensely! NOTE: I'm not looking for you guys to write my paper for me, just trying to get some ideas from you guys! [link] [comments] | ||
I am training - no pun intended - to Getting On Track Like A Pro Posted: 02 Dec 2019 12:18 AM PST
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Factorio Community Map - December 2019 Posted: 01 Dec 2019 10:15 PM PST What is this? The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you'd prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else. I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there's also the fact that it'll just be plain cool to see all of the different possible factories - the good, the bad, and the ugly.) Last Month's Results The Community Map So as I mentioned in the results post, this map comes recommended courtesy of /u/ironcartographer - Send him some thanks. What map, you may be asking? All right, enough with the secrecy: We're going to be doing an island map this month. But not just any island map. Here, see for yourselves! Required Mods: Island maps are always some of my favorites, and a mod that creates an endless series of islands to hop around on sounds pretty exciting! After messing around with it for a bit... Well, I'll just show you what I came up with in a moment. First, let me also list the optional mods for this month. As always with optional mods, you're free to pick as many or as few of them as you'd like, but I'd really recommend taking one of the mods that allows you to build rails over water. Optional Mods: Bioluminescence (Requires Dragon Industries) Exchange string: What your starting area should look like: https://i.imgur.com/gyOj8Ks.png On a side note, I did realize part way through (I always do a freeplay flyover/preview of the maps I generate) that there's not all that much uranium near spawn. Not to say that the nearest uranium deposit is miles away or anything, just that you're just going to have to look around a bit if you're looking to switch to nuclear power somewhat early on. Hope you enjoy! Exchange String Help If anyone isn't sure how to use an exchange string, just go to new game like you're going to generate a new world, and at the bottom there's a button just above play labelled "Import map exchange string". Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that's it! You're good to go. Just generate the world and come back in a month to show us how your factory turned out! If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 0.17.79.) Let's Players If you are a streamer or let's player who will be recording yourself building a new factory on a community map, I'd be happy to add a link to your channel here! Multiplayer Servers If you have an open public server, let me know in the comments below or send me a PM and I'll add your server here! About Mods Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it's important to make sure that we're all playing the same game by the same rules. For example, if one person's playing vanilla and someone else is playing with Bob's mods, even if they use the same seed and map settings you still couldn't very well say they were playing the same game, and the way they'd play would differ enormously. On the other hand, playing with mods that either don't add any new items or change terrain, or that simply don't change the base game in a significant way, aren't going to change the way you solve problems or the kinds of problems you'll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren't. Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don't really change the way the game is played. I've decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine. Optional Mods Note: I can't conceive of any situation where this could be an issue, but if you're the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I'd be happy to comply. It's entirely possible some of these mods either don't work with the current version of Factorio, conflict with each other, or in some manner just don't work. I can't test them all, let alone every configuration of them, so you might wanna back up your world before adding one of these. Natural Tree Expansion Reloaded Previous Threads -- 2018 -- -- 2019 -- [link] [comments] | ||
Posted: 01 Dec 2019 08:51 PM PST I would like help. I am using a bus for the first time and I don't know what I'm doing. PM me on Discord: Miner of 8 bits#7287 [link] [comments] | ||
Posted: 01 Dec 2019 07:46 PM PST | ||
Is it just me or it happens with a lot of us? Posted: 02 Dec 2019 07:09 AM PST Idk if I'm the only one or there are more Factorio players like me. If I'm building a base I always build my bus going from left to right and making the end tangled up where the bus end. Or making any nonfluid production going from up to down or the other way around. Or any oil plant, and chemical plant from left to right, right to left. Or making ridiculous outpost for bo reason what so ever. And I left the best out, waiting for god to say that I need to produce utility SP. [link] [comments] |
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