Factorio Space is cheap. Build big. (or, how I killed my FPS in four hundred hours) |
- Space is cheap. Build big. (or, how I killed my FPS in four hundred hours)
- You know your mod has hit the big time when your mod is immortalized as a "randomly generated" train stop name.
- One is the loneliest number
- Rate my intersection!
- First time playing in a couple of years, 10 hours of fun after exams ended.
- Wouldnt it be cool if we could open and pin multiple windows at the same time (like Kerbal does it)?
- How To Build Engines
- Biter Factions mod updated, they actively attack nearby nests and the player!
- When you finally found that sweet sweet oil
- Any mod to plant trees?
- How to speed up the early game?
- Solar Panel Assembly - Direct Insertion.
- Green Science throughput issues - HELP!
- Clean Greens
- Rocket control unit. short logistics scheme
- Help using Angel And Bob's
- B/A plastic refinery
- How do I get past the hump?
- What was I trying to make here? I dropped the game for a while and have no idea what this was going to be for.
- If/Then/And triggers for Construction and Logistic Robots
Space is cheap. Build big. (or, how I killed my FPS in four hundred hours) Posted: 11 Nov 2019 01:12 AM PST
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Posted: 10 Nov 2019 09:54 PM PST
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Posted: 10 Nov 2019 12:58 PM PST
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Posted: 10 Nov 2019 08:47 AM PST
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First time playing in a couple of years, 10 hours of fun after exams ended. Posted: 10 Nov 2019 03:10 PM PST
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Wouldnt it be cool if we could open and pin multiple windows at the same time (like Kerbal does it)? Posted: 11 Nov 2019 01:11 AM PST title. Would actually be very cool for circuitry and managing chest inventories. Thoughts? [link] [comments] | ||
Posted: 11 Nov 2019 05:59 AM PST
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Biter Factions mod updated, they actively attack nearby nests and the player! Posted: 10 Nov 2019 05:51 PM PST I have finally added more logic to the Biter Factions mod, which splits the biters up from just the "enemy" force to 5 new forces, and they are all at war with eachother. Nests and units/worms are distributed randomly to the 5 forces upon creation (so large bases will have a small civil war as they spawn), and periodically the factions will trigger attack waves from all of their nests and owned units, to their nearby enemies (other faction's nests, or your base). https://mods.factorio.com/mod/biter_factions Please give me feedback and play around with it, any ideas for future additional logic or ways to make it interesting (i.e adds value to you) I would love to hear. [link] [comments] | ||
When you finally found that sweet sweet oil Posted: 11 Nov 2019 06:27 AM PST
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Posted: 11 Nov 2019 06:26 AM PST | ||
How to speed up the early game? Posted: 11 Nov 2019 06:22 AM PST I have only played 3 games, in only the second one have I launched a rocket and thats about it. In the first I got to purple science and in the third I overplanned too much and gave up before blue science. Now I want to do just another rocket, no spm planning and all that, but the early game is so exhausting, it was the same in all the 3 games, put a lot of mines, put A LOT OF furnaces, bring them together, start a bus. How do I speed this up, any tips that you do in most of your games in the beginning? Also, if I want to overplan with an SPM in mind(i planned 300 for 3rd game but that was too much for me and I got overwhelmed), will I have to just deal with the fact that I will have to destroy my whole base and start from the ground up after blue science? Because from my calculations, bus just wont be enough for even just 300 spm. [link] [comments] | ||
Solar Panel Assembly - Direct Insertion. Posted: 10 Nov 2019 09:22 PM PST
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Green Science throughput issues - HELP! Posted: 11 Nov 2019 07:18 AM PST EDIT: Meant GREEN CHIP in title. Sorry! I have about 40hrs in my current (and first ever) unmodded save. Just getting started on yellow science and need lots of green chips to make red and blue chips and I am not creating nearly enough green to satisfy them. I don't have enough room to create enough copper smelting to support this I don't believe either. Any suggestions of what to do to saturate 4 belts of green circuits? I am think of creating an outpost that harvests iron and copper and then builds the circuits and brings them in by train. Any ratios to know for 4 full belts? How many assemblers do I need maybe? How many train cars? Any help is appreciated. Thanks! [link] [comments] | ||
Posted: 10 Nov 2019 08:49 AM PST
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Rocket control unit. short logistics scheme Posted: 10 Nov 2019 01:28 PM PST
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Posted: 11 Nov 2019 06:18 AM PST Hi! I never used mods, but now I would like to start a game with Angel and Bob's mods, because I always hear about them and how good they are. But, I am confused, I thought they were 2 mods, instead I see a plethora of micro mods. I would like to try something like the "standard" experience. Which should I install? All? Is there a list of all mods? They all have angel or bob's in their name? I am confused. Which is the best way to start? [link] [comments] | ||
Posted: 11 Nov 2019 05:20 AM PST So this is what i use to make my plastic (about 60/s -- 4 yellow belts). It just takes natural gas (along with metals for catalysts and some water and thermal water) and processes butane methane and ethane. The gas condensates are used in the gas cracking and the residual gas is converted back to synthesis gas and fed into another set of refineries cracking gas. It has acid gas and sulfuric waste water as byproducts. I have two trains collecting it in case i want to process it somewhere else, and a clarifier+flare stack to burn excess if not processed. Also its kind of a perfect ratio, but it wont backup due to the use of logic cracking. [link] [comments] | ||
Posted: 10 Nov 2019 04:03 PM PST I've been playing space exploration, I tend to take my time so I'm around 40 hours and just got to the point where I need to make a space station. But every time I try to play I just get so bored. How do I get past this? [link] [comments] | ||
Posted: 10 Nov 2019 11:06 AM PST
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If/Then/And triggers for Construction and Logistic Robots Posted: 11 Nov 2019 01:49 AM PST I was thinking of making a suggestion over on the Factorio boards but wanted to first see how popular the idea may be here. Thoughts? [link] [comments] |
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