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    Saturday, November 9, 2019

    Factorio Just got this game...I'm pretty disappointed..

    Factorio Just got this game...I'm pretty disappointed..


    Just got this game...I'm pretty disappointed..

    Posted: 09 Nov 2019 01:17 AM PST

    Im disappointed 5 hours just fucking disappeared...im supposed to be working!

    submitted by /u/MadzDragonz
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    Early game is dying to spitters & biters, mid-game is dying to trains and late game is dying to your own nukes

    Posted: 08 Nov 2019 12:28 PM PST

    Why doesn't my train go to the open station? I'm still trying to figure out multiple trains and making good depots, but I'm confused.

    Posted: 08 Nov 2019 09:24 PM PST

    I have launched my first rocket !

    Posted: 09 Nov 2019 03:37 AM PST

    Speedrun build for blue circuits using direct insertion

    Posted: 08 Nov 2019 06:32 PM PST

    Turns out that you can channel them into their death.

    Posted: 09 Nov 2019 07:11 AM PST

    Thought my base was cool... then i looked at others haha!

    Posted: 08 Nov 2019 05:55 PM PST

    Beginner question: what is the best way to learn Factorio?

    Posted: 09 Nov 2019 04:14 AM PST

    Is it better to just play the game and learn via trial and error? Or is it better to copy other people's examples and learn via their experience?

    I find the massive content in Factorio kinda overwhelming which motivates me to understand the game better. I would like your advice on the best way to learn and if you have some beginner tips, I'd like to read them as well! Thanks!

    submitted by /u/LuitenantElo
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    Why does Crude Oil and other fluids (still?) have a temperature? Is there any bonus to raising or lowering heat in fluids besides water?

    Posted: 08 Nov 2019 12:39 PM PST

    Compact Solar Powered Radar Outpost

    Posted: 09 Nov 2019 02:57 AM PST

    My Factorio Krastorio Mall. Everything is fine.

    Posted: 08 Nov 2019 09:22 PM PST

    Mega Disco Lab Lights

    Posted: 08 Nov 2019 09:38 PM PST

    3D model of Factorio keychain

    Posted: 09 Nov 2019 04:02 AM PST

    Launched my first Industrial Revolution rocket!

    Posted: 09 Nov 2019 07:25 AM PST

    Took me 75h 16min. Satellite included.

    I had a fantastic time – it was almost like playing for the first time again! (Except I could reuse a few tricks from vanilla, like sushi belts, and that made me feel clever.)

    Yellow science was my bottleneck at the end there, and going for Logistics Network tech instead of the rocket silo research first delayed me a while. The Logistics Network tech is gamechanging, though – my base was such a mess that I got that first yellow science by schlepping the ingredients back and forth across my base; afterwards, the robots could do that for me (along with getting ingredients into corners I'd built myself in!)

    This mod has so many intermediates used in tiny quantities that feel silly to put on a bus at first, but which have you running around playing courier like that if you don't.

    My first bus had all the copper and tin intermediates on it – bearings, rods, etc. That was a mistake; I should have automated the production of assembler parts first (esp. large copper frames) first, and then gotten enough assemblers to produce intermediates in situ before thinking about a bus. My second "bus" was pretty much a line of assemblers all pulling from my main iron ingot line, and a line of chests for me to drop everything else into. It wasn't until late steel that I really cleaned up the earlier messes (early steel was a still nest of hand-fed assemblers all feeding each other, and with no regard for ratios).

    Some of the 'upgrades' are a trap, or not always better in all respects. Bronze ore crushers are less polluting than electric ones until you have efficiency modules (or a clean source of power). Electric furnaces are more polluting than bronze ones with a standard air filter (again, because of the power), even with level 1 efficiency modules. The bronze forester produces no pollution, while the pollution absorption of the electric forester is less than the pollution production of a boiler powering it. And the minigun is great for anyone who wants to stand in one spot and get overwhelmed by spitter acid...

    The tank minigun is amazing though. I didn't ever have the science to unlock energy shields and laser point defense; it was the tank that let me fortify my borders after big spitters and worms started appearing. Before then, the flamethrower was enough; before that it took iron ammo, turrets, and lots and lots of fish.

    I didn't end up using Military 4 or Uranium Processing (so more wasted research there). The numbers on the uranium ammo looked amazing, though, and I kind of want to see what that uranium ammo can do in a copper shotgun turret now.

    I'm not sure whether to try my hand at a No Spoon vanilla run now, or push on with IR, embark on a military crusade to get more territory, and try and set up a more orderly base with some sort of consistent SPM figure. Or install Space Exploration instead?

    submitted by /u/shylice
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    How can I take a high resolution screenshot of an entire factory?

    Posted: 08 Nov 2019 04:14 PM PST

    I'm wanting to take a high res screenshot that covers the entire factory my friend and I have made so I can get a big print of it made as a gift for them. I was wondering if there was a way to do this that didn't involve taking a few hundred screenshots and joining them together in photoshop? On a similar vein, are there any console commands I can use to make the hud invisible?

    submitted by /u/SlipperyOwlbear
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    Steam engine switch- How to make with combinators?

    Posted: 09 Nov 2019 01:27 AM PST

    Steam engine switch- How to make with combinators?

    I want my steam engines to switch off when my accumulators have more than 80% charge and switch on when the charge drops below 50%. Every time the engines turn on they charge the accumulators from 50% up to 80% and than turn off till the charge drops below 50%. (I hope that makes sense.)

    I can build this setup like this:

    https://preview.redd.it/6ofj3qazomx31.png?width=1920&format=png&auto=webp&s=ad47e82c858c29f6378ca851a1ec0541f0f27dd3

    Explanation:Accumulator: outputs "A" with charge valuebottom inserter: if "A" < 50 than turn ontop inserter: if "A" > 80 than turn onpower switch: if ironplate=0 than turn on

    This setup works perfectly, but I want to know how can you replicate this behaviour with combinators?

    Or is there an easier way to use as little as possible coal power and as much as possible solar power and accumulators?

    submitted by /u/bpobpob
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    Just Sharing My Direct Insertion Builds since people seem to like them.

    Posted: 08 Nov 2019 09:56 AM PST

    Factorio Cameo

    Posted: 09 Nov 2019 08:19 AM PST

    See if you can find the Factorio Cameo appearance in this video! (sorry if this has been posted before..)

    https://www.youtube.com/watch?v=VPBH1eW28mo

    submitted by /u/i12drift
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    No wires consumed when pasting?

    Posted: 08 Nov 2019 11:18 PM PST

    I am transforming my train network to LTN and in that process i am converting 40+ train stations to LTN stations. In that process i am adding red/green wire between boxes in the station. To ease the task i have taken a copy of one such wired row of boxes and am pasting it down on top of an existing row of boxes. This adds the wire to the existing boxes, but it do not consume any wire from my inventory.

    Is this a feature or a bug?

    https://reddit.com/link/dtsrui/video/oqtzzwqb3mx31/player

    submitted by /u/akobberup
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    Failed my first attempt at the Lazy Bastard achievement. However I did achieved this in 106 crafts before I must have been miss clicking things in my haste. I have really enjoyed this play style though. Any tips to avoid this issue of crafting without mods?

    Posted: 09 Nov 2019 07:20 AM PST

    Py mods + infinite ressources ?

    Posted: 09 Nov 2019 07:03 AM PST

    Is there any way to make the pyanodon ore + coal fields lasting forever ?

    Most mods only do iron, couper, coal and oil

    this one https://mods.factorio.com/mod/sonaxaton-infinite-resources works fine but is making the mining way too fast and cheap. (2000000 salt in 10 seconds)

    submitted by /u/Cjmd0wn
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