Factorio Friday Facts #319 - New T-shirts & Lua event filtering |
- Friday Facts #319 - New T-shirts & Lua event filtering
- #teamtrees
- Minitorio (Its actually possible to play like this and everything works fine)
- My dad is bad at trains
- When you're at Mining Productivity 146, draining a single ore patch as quickly as possible becomes a new challenge
- is this a common way to lay out assenblers?
- TIL: The number of robot followers is displayed next to your toolbelt
- I wasn't even trying for this but as my green science came online i noticed i had 20 minutes left and so... I got getting on track like a pro almost by accident!
- 64 Wagon ore train with balanced distribution via directing the iron plate trains sequentially
- Factorio Mod Spotlight: Changed Lab Graphics
- My simple Kovarex system that I think is great for starter-nuclear.
- Question about constructing a rail megabase
- I’m learning how to use Combinators/deciders! [Left - Tile-able Binary Clock] [ Right - Tile-able binary ALU] [Bottom - Transparent Latch]
- Finally accomplished There is no spoon. Wasn't as hard as I thought.
- B+A issues
- Trying to get into LTN. I'm building a train depot, and this error keeps repeating approx. every second. Does anyone know what's causing it?
- New to Bobs/Factorio
- (Industrial Revolution Mod) Question about how to automate advanced oil cracking recipe using refined platinum
- Finally beat the Industrial Revolution mod. It was really good!
- Going for the 20mil circuits, I think I went a little overboard. Expand infinitely up, add resources as necessary.
- Compact and tileable engine unit blueprint (90/min)
- Is the Factorio engine capable of non-square grids?
Friday Facts #319 - New T-shirts & Lua event filtering Posted: 01 Nov 2019 07:10 AM PDT
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Posted: 31 Oct 2019 02:37 PM PDT
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Minitorio (Its actually possible to play like this and everything works fine) Posted: 01 Nov 2019 05:27 AM PDT
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Posted: 01 Nov 2019 05:13 AM PDT
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Posted: 31 Oct 2019 09:46 PM PDT
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is this a common way to lay out assenblers? Posted: 01 Nov 2019 04:48 AM PDT
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TIL: The number of robot followers is displayed next to your toolbelt Posted: 31 Oct 2019 10:18 PM PDT
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Posted: 31 Oct 2019 06:25 PM PDT
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64 Wagon ore train with balanced distribution via directing the iron plate trains sequentially Posted: 31 Oct 2019 05:23 PM PDT
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Factorio Mod Spotlight: Changed Lab Graphics Posted: 31 Oct 2019 02:06 PM PDT
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My simple Kovarex system that I think is great for starter-nuclear. Posted: 31 Oct 2019 10:32 PM PDT
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Question about constructing a rail megabase Posted: 01 Nov 2019 07:36 AM PDT Hey guys, I'm starting to think about ideas for how to construct my first megabase. Right now My plan is to first construct a base that only produces building materials (everything needed to construct other bases). Then, I'd design a giant sub factory that takes in raw materials and produces around 1k spm. After that, I can just blueprint that sub factory and duplicate it to my heart's content (or at least until my computer just can't handle it) Normally I just like to design and build things on my own, but since this is going to be a huge project, I don't want to totally screw up. So, is this idea worth doing, or is it totally nonsensical? [link] [comments] | ||
Posted: 31 Oct 2019 08:19 PM PDT
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Finally accomplished There is no spoon. Wasn't as hard as I thought. Posted: 01 Nov 2019 07:10 AM PDT Tried to accomplish there is no spoon twice before. Once in 0.15 and again in 0.16. I was too slow the first time and spent too long trying to get bots up the second time. Haven't really played much of 0.17 (busy with young child) but thought I would give it a go. Just a few thoughts:
[link] [comments] | ||
Posted: 01 Nov 2019 04:45 AM PDT I have tried liking B+A a few times but what always turns me off bad is that SO DAMN MANY recipes have multiple outputs. Like yeah you can build buffers for the items but even that can fill up and clog the other product. Since so many of you still like B+A a lot, how do you handle that? [link] [comments] | ||
Posted: 31 Oct 2019 10:58 PM PDT
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Posted: 01 Nov 2019 04:05 AM PDT
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Posted: 01 Nov 2019 07:08 AM PDT
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Finally beat the Industrial Revolution mod. It was really good! Posted: 31 Oct 2019 11:34 AM PDT
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Posted: 31 Oct 2019 12:51 PM PDT
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Compact and tileable engine unit blueprint (90/min) Posted: 31 Oct 2019 07:50 PM PDT
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Is the Factorio engine capable of non-square grids? Posted: 31 Oct 2019 02:18 PM PDT I have this idea of Factorio on a hexagonal or triangular grid, and I want to know if the game engine is capable of doing that, or will this have to be an entirely new game? [link] [comments] |
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